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Packages that use IFMLSidedHandler | |
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cpw.mods.fml.client | |
cpw.mods.fml.common | |
cpw.mods.fml.server |
Uses of IFMLSidedHandler in cpw.mods.fml.client |
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Classes in cpw.mods.fml.client that implement IFMLSidedHandler | |
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class |
FMLClientHandler
Handles primary communication from hooked code into the system The FML entry point is FMLClientHandler.beginMinecraftLoading(Minecraft) called from
Minecraft
Obfuscated code should focus on this class and other members of the "server"
(or "client") code
The actual mod loading is handled at arms length by Loader
It is expected that a similar class will exist for each target environment:
Bukkit and Client side. |
Uses of IFMLSidedHandler in cpw.mods.fml.common |
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Methods in cpw.mods.fml.common that return IFMLSidedHandler | |
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IFMLSidedHandler |
FMLCommonHandler.getSidedDelegate()
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Methods in cpw.mods.fml.common with parameters of type IFMLSidedHandler | |
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void |
FMLCommonHandler.beginLoading(IFMLSidedHandler handler)
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Uses of IFMLSidedHandler in cpw.mods.fml.server |
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Classes in cpw.mods.fml.server that implement IFMLSidedHandler | |
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class |
FMLServerHandler
Handles primary communication from hooked code into the system The FML entry point is FMLServerHandler.beginServerLoading(MinecraftServer) called from
net.minecraft.shared.DedicatedServer
Obfuscated code should focus on this class and other members of the "server"
(or "client") code
The actual mod loading is handled at arms length by Loader
It is expected that a similar class will exist for each target environment:
Bukkit and Client side. |
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