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Packages that use NetLoginHandler | |
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cpw.mods.fml.common.modloader | |
cpw.mods.fml.common.network | |
net.minecraft.network |
Uses of NetLoginHandler in cpw.mods.fml.common.modloader |
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Methods in cpw.mods.fml.common.modloader with parameters of type NetLoginHandler | |
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String |
ModLoaderConnectionHandler.connectionReceived(NetLoginHandler netHandler,
INetworkManager manager)
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Uses of NetLoginHandler in cpw.mods.fml.common.network |
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Methods in cpw.mods.fml.common.network with parameters of type NetLoginHandler | |
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String |
IConnectionHandler.connectionReceived(NetLoginHandler netHandler,
INetworkManager manager)
If you don't want the connection to continue, return a non-empty string here If you do, you can do other stuff here- note no FML negotiation has occured yet though the client is verified as having FML installed SERVER SIDE |
static void |
FMLNetworkHandler.handleLoginPacketOnServer(NetLoginHandler handler,
Packet1Login login)
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static void |
FMLNetworkHandler.onConnectionReceivedFromClient(NetLoginHandler netLoginHandler,
MinecraftServer server,
SocketAddress address,
String userName)
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Uses of NetLoginHandler in net.minecraft.network |
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Methods in net.minecraft.network with parameters of type NetLoginHandler | |
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static boolean |
NetLoginHandler.func_72531_a(NetLoginHandler par0NetLoginHandler,
boolean par1)
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