net.minecraft.entity.ai
Class EntityAIOwnerHurtTarget

java.lang.Object
  extended by net.minecraft.entity.ai.EntityAIBase
      extended by net.minecraft.entity.ai.EntityAITarget
          extended by net.minecraft.entity.ai.EntityAIOwnerHurtTarget

public class EntityAIOwnerHurtTarget
extends EntityAITarget


Constructor Summary
EntityAIOwnerHurtTarget(EntityTameable par1EntityTameable)
           
 
Method Summary
 boolean shouldExecute()
          Returns whether the EntityAIBase should begin execution.
 void startExecuting()
          Execute a one shot task or start executing a continuous task
 
Methods inherited from class net.minecraft.entity.ai.EntityAITarget
continueExecuting, resetTask
 
Methods inherited from class net.minecraft.entity.ai.EntityAIBase
getMutexBits, isContinuous, setMutexBits, updateTask
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

EntityAIOwnerHurtTarget

public EntityAIOwnerHurtTarget(EntityTameable par1EntityTameable)
Method Detail

shouldExecute

public boolean shouldExecute()
Returns whether the EntityAIBase should begin execution.

Specified by:
shouldExecute in class EntityAIBase

startExecuting

public void startExecuting()
Execute a one shot task or start executing a continuous task

Overrides:
startExecuting in class EntityAITarget