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Packages that use LiquidStack | |
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net.minecraftforge.liquids |
Uses of LiquidStack in net.minecraftforge.liquids |
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Fields in net.minecraftforge.liquids declared as LiquidStack | |
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LiquidStack |
LiquidEvent.liquid
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LiquidStack |
LiquidDictionary.LiquidRegisterEvent.Liquid
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LiquidStack |
LiquidContainerData.stillLiquid
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Methods in net.minecraftforge.liquids that return LiquidStack | |
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LiquidStack |
LiquidStack.copy()
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LiquidStack |
ITankContainer.drain(ForgeDirection from,
int maxDrain,
boolean doDrain)
Drains liquid out of internal tanks, distribution is left to the ITankContainer. |
LiquidStack |
ILiquidTank.drain(int maxDrain,
boolean doDrain)
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LiquidStack |
LiquidTank.drain(int maxDrain,
boolean doDrain)
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LiquidStack |
ITankContainer.drain(int tankIndex,
int maxDrain,
boolean doDrain)
Drains liquid out of the specified internal tank. |
LiquidStack |
ILiquidTank.getLiquid()
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LiquidStack |
LiquidTank.getLiquid()
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static LiquidStack |
LiquidDictionary.getLiquid(String name,
int amount)
Returns the liquid matching the name, if such a liquid exists. |
static LiquidStack |
LiquidContainerRegistry.getLiquidForFilledItem(ItemStack filledContainer)
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static LiquidStack |
LiquidDictionary.getOrCreateLiquid(String name,
LiquidStack liquid)
When creating liquids you should call this function. |
static LiquidStack |
LiquidStack.loadLiquidStackFromNBT(NBTTagCompound nbt)
Reads a liquid stack from the passed nbttagcompound and returns it. |
Methods in net.minecraftforge.liquids that return types with arguments of type LiquidStack | |
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static Map<String,LiquidStack> |
LiquidDictionary.getLiquids()
Get an immutable list of the liquids defined |
Methods in net.minecraftforge.liquids with parameters of type LiquidStack | |
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static boolean |
LiquidContainerRegistry.containsLiquid(ItemStack filledContainer,
LiquidStack liquid)
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boolean |
LiquidStack.containsLiquid(LiquidStack other)
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int |
ITankContainer.fill(ForgeDirection from,
LiquidStack resource,
boolean doFill)
Fills liquid into internal tanks, distribution is left to the ITankContainer. |
int |
ITankContainer.fill(int tankIndex,
LiquidStack resource,
boolean doFill)
Fills liquid into the specified internal tank. |
int |
ILiquidTank.fill(LiquidStack resource,
boolean doFill)
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int |
LiquidTank.fill(LiquidStack resource,
boolean doFill)
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static ItemStack |
LiquidContainerRegistry.fillLiquidContainer(LiquidStack liquid,
ItemStack emptyContainer)
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static LiquidStack |
LiquidDictionary.getOrCreateLiquid(String name,
LiquidStack liquid)
When creating liquids you should call this function. |
ILiquidTank |
ITankContainer.getTank(ForgeDirection direction,
LiquidStack type)
Return the tank that this tank container desired to be used for the specified liquid type from the specified direction |
boolean |
LiquidStack.isLiquidEqual(LiquidStack other)
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void |
LiquidTank.setLiquid(LiquidStack liquid)
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Constructors in net.minecraftforge.liquids with parameters of type LiquidStack | |
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LiquidContainerData(LiquidStack stillLiquid,
ItemStack filled,
ItemStack container)
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LiquidDictionary.LiquidRegisterEvent(String name,
LiquidStack liquid)
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LiquidEvent.LiquidDrainingEvent(LiquidStack liquid,
World world,
int x,
int y,
int z,
ILiquidTank tank)
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LiquidEvent.LiquidFillingEvent(LiquidStack liquid,
World world,
int x,
int y,
int z,
ILiquidTank tank)
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LiquidEvent.LiquidMotionEvent(LiquidStack liquid,
World world,
int x,
int y,
int z)
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LiquidEvent.LiquidSpilledEvent(LiquidStack liquid,
World world,
int x,
int y,
int z)
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LiquidEvent(LiquidStack liquid,
World world,
int x,
int y,
int z)
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LiquidTank(LiquidStack liquid,
int capacity)
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LiquidTank(LiquidStack liquid,
int capacity,
TileEntity tile)
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