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java.lang.Objectnet.minecraft.util.FoodStats
public class FoodStats
Constructor Summary | |
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FoodStats()
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Method Summary | |
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void |
addExhaustion(float par1)
adds input to foodExhaustionLevel to a max of 40 |
void |
addStats(int par1,
float par2)
Args: int foodLevel, float foodSaturationModifier |
void |
addStats(ItemFood par1ItemFood)
Eat some food. |
int |
getFoodLevel()
Get the player's food level. |
int |
getPrevFoodLevel()
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float |
getSaturationLevel()
Get the player's food saturation level. |
boolean |
needFood()
If foodLevel is not max. |
void |
onUpdate(EntityPlayer par1EntityPlayer)
Handles the food game logic. |
void |
readNBT(NBTTagCompound par1NBTTagCompound)
Reads food stats from an NBT object. |
void |
setFoodLevel(int par1)
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void |
setFoodSaturationLevel(float par1)
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void |
writeNBT(NBTTagCompound par1NBTTagCompound)
Writes food stats to an NBT object. |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public FoodStats()
Method Detail |
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public void addStats(int par1, float par2)
public void addStats(ItemFood par1ItemFood)
public void onUpdate(EntityPlayer par1EntityPlayer)
public void readNBT(NBTTagCompound par1NBTTagCompound)
public void writeNBT(NBTTagCompound par1NBTTagCompound)
public int getFoodLevel()
public int getPrevFoodLevel()
public boolean needFood()
public void addExhaustion(float par1)
public float getSaturationLevel()
public void setFoodLevel(int par1)
public void setFoodSaturationLevel(float par1)
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