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Uses of EntityPlayerMP in cpw.mods.fml.common.network |
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Methods in cpw.mods.fml.common.network with parameters of type EntityPlayerMP | |
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static void |
FMLNetworkHandler.handlePlayerLogin(EntityPlayerMP player,
NetServerHandler netHandler,
INetworkManager manager)
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static void |
FMLNetworkHandler.makeEntitySpawnAdjustment(int entityId,
EntityPlayerMP player,
int serverX,
int serverY,
int serverZ)
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Uses of EntityPlayerMP in net.minecraft.command |
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Methods in net.minecraft.command that return EntityPlayerMP | |
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static EntityPlayerMP |
CommandBase.func_82359_c(ICommandSender par0ICommandSender,
String par1Str)
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static EntityPlayerMP |
CommandBase.getCommandSenderAsPlayer(ICommandSender par0ICommandSender)
Returns the given ICommandSender as a EntityPlayer or throw an exception. |
static EntityPlayerMP |
PlayerSelector.matchOnePlayer(ICommandSender par0ICommandSender,
String par1Str)
Returns the one player that matches the given at-token. |
static EntityPlayerMP[] |
PlayerSelector.matchPlayers(ICommandSender par0ICommandSender,
String par1Str)
Returns an array of all players matched by the given at-token. |
Uses of EntityPlayerMP in net.minecraft.entity |
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Methods in net.minecraft.entity with parameters of type EntityPlayerMP | |
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void |
EntityTracker.func_85172_a(EntityPlayerMP par1EntityPlayerMP,
Chunk par2Chunk)
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void |
EntityTracker.removeAllTrackingPlayers(EntityPlayerMP par1EntityPlayerMP)
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void |
EntityTrackerEntry.removeFromWatchingList(EntityPlayerMP par1EntityPlayerMP)
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void |
EntityTrackerEntry.removePlayerFromTracker(EntityPlayerMP par1EntityPlayerMP)
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void |
EntityTrackerEntry.tryStartWachingThis(EntityPlayerMP par1EntityPlayerMP)
if the player is more than the distance threshold (typically 64) then the player is removed instead |
Uses of EntityPlayerMP in net.minecraft.item |
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Fields in net.minecraft.item declared as EntityPlayerMP | |
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EntityPlayerMP |
ItemInWorldManager.thisPlayerMP
The EntityPlayerMP object that this object is connected to. |
Uses of EntityPlayerMP in net.minecraft.network |
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Fields in net.minecraft.network declared as EntityPlayerMP | |
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EntityPlayerMP |
NetServerHandler.playerEntity
Reference to the EntityPlayerMP object. |
Methods in net.minecraft.network that return EntityPlayerMP | |
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EntityPlayerMP |
NetServerHandler.getPlayer()
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Constructors in net.minecraft.network with parameters of type EntityPlayerMP | |
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NetServerHandler(MinecraftServer par1,
INetworkManager par2,
EntityPlayerMP par3)
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Uses of EntityPlayerMP in net.minecraft.server.management |
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Methods in net.minecraft.server.management that return EntityPlayerMP | |
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EntityPlayerMP |
ServerConfigurationManager.createPlayerForUser(String par1Str)
also checks for multiple logins |
EntityPlayerMP |
ServerConfigurationManager.getPlayerForUsername(String par1Str)
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EntityPlayerMP |
ServerConfigurationManager.respawnPlayer(EntityPlayerMP par1EntityPlayerMP,
int par2,
boolean par3)
creates and returns a respawned player based on the provided PlayerEntity. |
Methods in net.minecraft.server.management with parameters of type EntityPlayerMP | |
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void |
PlayerManager.addPlayer(EntityPlayerMP par1EntityPlayerMP)
Adds an EntityPlayerMP to the PlayerManager. |
void |
PlayerInstance.addPlayerToChunkWatchingList(EntityPlayerMP par1EntityPlayerMP)
called for all chunks within the visible radius of the player |
int |
PlayerPositionComparator.comparePlayers(EntityPlayerMP par1EntityPlayerMP,
EntityPlayerMP par2EntityPlayerMP)
Compare the position of two players. |
void |
PlayerManager.filterChunkLoadQueue(EntityPlayerMP par1EntityPlayerMP)
Removes all chunks from the given player's chunk load queue that are not in viewing range of the player. |
void |
ServerConfigurationManager.func_72375_a(EntityPlayerMP par1EntityPlayerMP,
WorldServer par2WorldServer)
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void |
ServerConfigurationManager.initializeConnectionToPlayer(INetworkManager par1INetworkManager,
EntityPlayerMP par2EntityPlayerMP)
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boolean |
PlayerManager.isPlayerWatchingChunk(EntityPlayerMP par1EntityPlayerMP,
int par2,
int par3)
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void |
ServerConfigurationManager.playerLoggedIn(EntityPlayerMP par1EntityPlayerMP)
Called when a player successfully logs in. |
void |
ServerConfigurationManager.playerLoggedOut(EntityPlayerMP par1EntityPlayerMP)
Called when a player disconnects from the game. |
void |
ServerConfigurationManager.readPlayerDataFromFile(EntityPlayerMP par1EntityPlayerMP)
called during player login. |
void |
PlayerManager.removePlayer(EntityPlayerMP par1EntityPlayerMP)
Removes an EntityPlayerMP from the PlayerManager. |
EntityPlayerMP |
ServerConfigurationManager.respawnPlayer(EntityPlayerMP par1EntityPlayerMP,
int par2,
boolean par3)
creates and returns a respawned player based on the provided PlayerEntity. |
void |
PlayerInstance.sendThisChunkToPlayer(EntityPlayerMP par1EntityPlayerMP)
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void |
ServerConfigurationManager.serverUpdateMountedMovingPlayer(EntityPlayerMP par1EntityPlayerMP)
using player's dimension, update their movement when in a vehicle (e.g. |
void |
ServerConfigurationManager.syncPlayerInventory(EntityPlayerMP par1EntityPlayerMP)
sends the players inventory to himself |
void |
ServerConfigurationManager.transferPlayerToDimension(EntityPlayerMP par1EntityPlayerMP,
int par2)
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void |
ServerConfigurationManager.transferPlayerToDimension(EntityPlayerMP par1EntityPlayerMP,
int par2,
Teleporter teleporter)
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void |
PlayerManager.updateMountedMovingPlayer(EntityPlayerMP par1EntityPlayerMP)
update chunks around a player being moved by server logic (e.g. |
void |
ServerConfigurationManager.updateTimeAndWeatherForPlayer(EntityPlayerMP par1EntityPlayerMP,
WorldServer par2WorldServer)
Updates the time and weather for the given player to those of the given world |
Uses of EntityPlayerMP in net.minecraft.src |
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Methods in net.minecraft.src with parameters of type EntityPlayerMP | |
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static void |
ModLoader.serverOpenWindow(EntityPlayerMP player,
Container container,
int ID,
int x,
int y,
int z)
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Uses of EntityPlayerMP in net.minecraft.world |
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Methods in net.minecraft.world with parameters of type EntityPlayerMP | |
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int |
WorldProvider.getRespawnDimension(EntityPlayerMP player)
Determines the dimension the player will be respawned in, typically this brings them back to the overworld. |
Uses of EntityPlayerMP in net.minecraftforge.event |
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Fields in net.minecraftforge.event declared as EntityPlayerMP | |
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EntityPlayerMP |
ServerChatEvent.player
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Constructors in net.minecraftforge.event with parameters of type EntityPlayerMP | |
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ServerChatEvent(EntityPlayerMP player,
String message,
String line)
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Uses of EntityPlayerMP in net.minecraftforge.event.world |
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Fields in net.minecraftforge.event.world declared as EntityPlayerMP | |
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EntityPlayerMP |
ChunkWatchEvent.player
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Constructors in net.minecraftforge.event.world with parameters of type EntityPlayerMP | |
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ChunkWatchEvent.UnWatch(ChunkCoordIntPair chunkLocation,
EntityPlayerMP player)
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ChunkWatchEvent.Watch(ChunkCoordIntPair chunk,
EntityPlayerMP player)
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ChunkWatchEvent(ChunkCoordIntPair chunk,
EntityPlayerMP player)
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