001 package net.minecraftforge.event.entity.living; 002 003 import net.minecraft.entity.EntityLiving; 004 import net.minecraft.world.World; 005 import net.minecraftforge.event.Cancelable; 006 import net.minecraftforge.event.Event.HasResult; 007 008 public class LivingSpawnEvent extends LivingEvent 009 { 010 public final World world; 011 public final float x; 012 public final float y; 013 public final float z; 014 015 public LivingSpawnEvent(EntityLiving entity, World world, float x, float y, float z) 016 { 017 super(entity); 018 this.world = world; 019 this.x = x; 020 this.y = y; 021 this.z = z; 022 } 023 024 /** 025 * Fires before mob spawn events. 026 * 027 * Result is significant: 028 * DEFAULT: use vanilla spawn rules 029 * ALLOW: allow the spawn 030 * DENY: deny the spawn 031 * 032 */ 033 @HasResult 034 public static class CheckSpawn extends LivingSpawnEvent 035 { 036 public CheckSpawn(EntityLiving entity, World world, float x, float y, float z) 037 { 038 super(entity, world, x, y, z); 039 } 040 } 041 042 @Cancelable 043 public static class SpecialSpawn extends LivingSpawnEvent 044 { 045 public SpecialSpawn(EntityLiving entity, World world, float x, float y, float z) 046 { 047 super(entity, world, x, y, z); 048 } 049 } 050 }