001 package net.minecraft.world.gen.structure; 002 003 import java.util.ArrayList; 004 import java.util.Iterator; 005 import java.util.List; 006 import java.util.Random; 007 008 public class StructureStrongholdPieces 009 { 010 private static final StructureStrongholdPieceWeight[] pieceWeightArray = new StructureStrongholdPieceWeight[] {new StructureStrongholdPieceWeight(ComponentStrongholdStraight.class, 40, 0), new StructureStrongholdPieceWeight(ComponentStrongholdPrison.class, 5, 5), new StructureStrongholdPieceWeight(ComponentStrongholdLeftTurn.class, 20, 0), new StructureStrongholdPieceWeight(ComponentStrongholdRightTurn.class, 20, 0), new StructureStrongholdPieceWeight(ComponentStrongholdRoomCrossing.class, 10, 6), new StructureStrongholdPieceWeight(ComponentStrongholdStairsStraight.class, 5, 5), new StructureStrongholdPieceWeight(ComponentStrongholdStairs.class, 5, 5), new StructureStrongholdPieceWeight(ComponentStrongholdCrossing.class, 5, 4), new StructureStrongholdPieceWeight(ComponentStrongholdChestCorridor.class, 5, 4), new StructureStrongholdPieceWeight2(ComponentStrongholdLibrary.class, 10, 2), new StructureStrongholdPieceWeight3(ComponentStrongholdPortalRoom.class, 20, 1)}; 011 private static List structurePieceList; 012 private static Class strongComponentType; 013 static int totalWeight = 0; 014 private static final StructureStrongholdStones strongholdStones = new StructureStrongholdStones((StructureStrongholdPieceWeight2)null); 015 016 /** 017 * sets up Arrays with the Structure pieces and their weights 018 */ 019 public static void prepareStructurePieces() 020 { 021 structurePieceList = new ArrayList(); 022 StructureStrongholdPieceWeight[] var0 = pieceWeightArray; 023 int var1 = var0.length; 024 025 for (int var2 = 0; var2 < var1; ++var2) 026 { 027 StructureStrongholdPieceWeight var3 = var0[var2]; 028 var3.instancesSpawned = 0; 029 structurePieceList.add(var3); 030 } 031 032 strongComponentType = null; 033 } 034 035 private static boolean canAddStructurePieces() 036 { 037 boolean var0 = false; 038 totalWeight = 0; 039 StructureStrongholdPieceWeight var2; 040 041 for (Iterator var1 = structurePieceList.iterator(); var1.hasNext(); totalWeight += var2.pieceWeight) 042 { 043 var2 = (StructureStrongholdPieceWeight)var1.next(); 044 045 if (var2.instancesLimit > 0 && var2.instancesSpawned < var2.instancesLimit) 046 { 047 var0 = true; 048 } 049 } 050 051 return var0; 052 } 053 054 /** 055 * translates the PieceWeight class to the Component class 056 */ 057 private static ComponentStronghold getStrongholdComponentFromWeightedPiece(Class par0Class, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) 058 { 059 Object var8 = null; 060 061 if (par0Class == ComponentStrongholdStraight.class) 062 { 063 var8 = ComponentStrongholdStraight.findValidPlacement(par1List, par2Random, par3, par4, par5, par6, par7); 064 } 065 else if (par0Class == ComponentStrongholdPrison.class) 066 { 067 var8 = ComponentStrongholdPrison.findValidPlacement(par1List, par2Random, par3, par4, par5, par6, par7); 068 } 069 else if (par0Class == ComponentStrongholdLeftTurn.class) 070 { 071 var8 = ComponentStrongholdLeftTurn.findValidPlacement(par1List, par2Random, par3, par4, par5, par6, par7); 072 } 073 else if (par0Class == ComponentStrongholdRightTurn.class) 074 { 075 var8 = ComponentStrongholdRightTurn.findValidPlacement(par1List, par2Random, par3, par4, par5, par6, par7); 076 } 077 else if (par0Class == ComponentStrongholdRoomCrossing.class) 078 { 079 var8 = ComponentStrongholdRoomCrossing.findValidPlacement(par1List, par2Random, par3, par4, par5, par6, par7); 080 } 081 else if (par0Class == ComponentStrongholdStairsStraight.class) 082 { 083 var8 = ComponentStrongholdStairsStraight.findValidPlacement(par1List, par2Random, par3, par4, par5, par6, par7); 084 } 085 else if (par0Class == ComponentStrongholdStairs.class) 086 { 087 var8 = ComponentStrongholdStairs.getStrongholdStairsComponent(par1List, par2Random, par3, par4, par5, par6, par7); 088 } 089 else if (par0Class == ComponentStrongholdCrossing.class) 090 { 091 var8 = ComponentStrongholdCrossing.findValidPlacement(par1List, par2Random, par3, par4, par5, par6, par7); 092 } 093 else if (par0Class == ComponentStrongholdChestCorridor.class) 094 { 095 var8 = ComponentStrongholdChestCorridor.findValidPlacement(par1List, par2Random, par3, par4, par5, par6, par7); 096 } 097 else if (par0Class == ComponentStrongholdLibrary.class) 098 { 099 var8 = ComponentStrongholdLibrary.findValidPlacement(par1List, par2Random, par3, par4, par5, par6, par7); 100 } 101 else if (par0Class == ComponentStrongholdPortalRoom.class) 102 { 103 var8 = ComponentStrongholdPortalRoom.findValidPlacement(par1List, par2Random, par3, par4, par5, par6, par7); 104 } 105 106 return (ComponentStronghold)var8; 107 } 108 109 private static ComponentStronghold getNextComponent(ComponentStrongholdStairs2 par0ComponentStrongholdStairs2, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) 110 { 111 if (!canAddStructurePieces()) 112 { 113 return null; 114 } 115 else 116 { 117 if (strongComponentType != null) 118 { 119 ComponentStronghold var8 = getStrongholdComponentFromWeightedPiece(strongComponentType, par1List, par2Random, par3, par4, par5, par6, par7); 120 strongComponentType = null; 121 122 if (var8 != null) 123 { 124 return var8; 125 } 126 } 127 128 int var13 = 0; 129 130 while (var13 < 5) 131 { 132 ++var13; 133 int var9 = par2Random.nextInt(totalWeight); 134 Iterator var10 = structurePieceList.iterator(); 135 136 while (var10.hasNext()) 137 { 138 StructureStrongholdPieceWeight var11 = (StructureStrongholdPieceWeight)var10.next(); 139 var9 -= var11.pieceWeight; 140 141 if (var9 < 0) 142 { 143 if (!var11.canSpawnMoreStructuresOfType(par7) || var11 == par0ComponentStrongholdStairs2.strongholdPieceWeight) 144 { 145 break; 146 } 147 148 ComponentStronghold var12 = getStrongholdComponentFromWeightedPiece(var11.pieceClass, par1List, par2Random, par3, par4, par5, par6, par7); 149 150 if (var12 != null) 151 { 152 ++var11.instancesSpawned; 153 par0ComponentStrongholdStairs2.strongholdPieceWeight = var11; 154 155 if (!var11.canSpawnMoreStructures()) 156 { 157 structurePieceList.remove(var11); 158 } 159 160 return var12; 161 } 162 } 163 } 164 } 165 166 StructureBoundingBox var14 = ComponentStrongholdCorridor.func_74992_a(par1List, par2Random, par3, par4, par5, par6); 167 168 if (var14 != null && var14.minY > 1) 169 { 170 return new ComponentStrongholdCorridor(par7, par2Random, var14, par6); 171 } 172 else 173 { 174 return null; 175 } 176 } 177 } 178 179 private static StructureComponent getNextValidComponent(ComponentStrongholdStairs2 par0ComponentStrongholdStairs2, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) 180 { 181 if (par7 > 50) 182 { 183 return null; 184 } 185 else if (Math.abs(par3 - par0ComponentStrongholdStairs2.getBoundingBox().minX) <= 112 && Math.abs(par5 - par0ComponentStrongholdStairs2.getBoundingBox().minZ) <= 112) 186 { 187 ComponentStronghold var8 = getNextComponent(par0ComponentStrongholdStairs2, par1List, par2Random, par3, par4, par5, par6, par7 + 1); 188 189 if (var8 != null) 190 { 191 par1List.add(var8); 192 par0ComponentStrongholdStairs2.field_75026_c.add(var8); 193 } 194 195 return var8; 196 } 197 else 198 { 199 return null; 200 } 201 } 202 203 static StructureComponent getNextValidComponentAccess(ComponentStrongholdStairs2 par0ComponentStrongholdStairs2, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) 204 { 205 return getNextValidComponent(par0ComponentStrongholdStairs2, par1List, par2Random, par3, par4, par5, par6, par7); 206 } 207 208 static Class setComponentType(Class par0Class) 209 { 210 strongComponentType = par0Class; 211 return par0Class; 212 } 213 214 static StructureStrongholdStones getStrongholdStones() 215 { 216 return strongholdStones; 217 } 218 }