001 package net.minecraft.world.gen.structure; 002 003 import java.util.List; 004 import java.util.Random; 005 import net.minecraft.block.Block; 006 import net.minecraft.world.World; 007 008 public class ComponentVillageWell extends ComponentVillage 009 { 010 private final boolean field_74924_a = true; 011 private int averageGroundLevel = -1; 012 013 public ComponentVillageWell(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, int par4, int par5) 014 { 015 super(par1ComponentVillageStartPiece, par2); 016 this.coordBaseMode = par3Random.nextInt(4); 017 018 switch (this.coordBaseMode) 019 { 020 case 0: 021 case 2: 022 this.boundingBox = new StructureBoundingBox(par4, 64, par5, par4 + 6 - 1, 78, par5 + 6 - 1); 023 break; 024 default: 025 this.boundingBox = new StructureBoundingBox(par4, 64, par5, par4 + 6 - 1, 78, par5 + 6 - 1); 026 } 027 } 028 029 /** 030 * Initiates construction of the Structure Component picked, at the current Location of StructGen 031 */ 032 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) 033 { 034 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.maxY - 4, this.boundingBox.minZ + 1, 1, this.getComponentType()); 035 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.maxY - 4, this.boundingBox.minZ + 1, 3, this.getComponentType()); 036 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX + 1, this.boundingBox.maxY - 4, this.boundingBox.minZ - 1, 2, this.getComponentType()); 037 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX + 1, this.boundingBox.maxY - 4, this.boundingBox.maxZ + 1, 0, this.getComponentType()); 038 } 039 040 /** 041 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 042 * the end, it adds Fences... 043 */ 044 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 045 { 046 if (this.averageGroundLevel < 0) 047 { 048 this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox); 049 050 if (this.averageGroundLevel < 0) 051 { 052 return true; 053 } 054 055 this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 3, 0); 056 } 057 058 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 4, 12, 4, Block.cobblestone.blockID, Block.waterMoving.blockID, false); 059 this.placeBlockAtCurrentPosition(par1World, 0, 0, 2, 12, 2, par3StructureBoundingBox); 060 this.placeBlockAtCurrentPosition(par1World, 0, 0, 3, 12, 2, par3StructureBoundingBox); 061 this.placeBlockAtCurrentPosition(par1World, 0, 0, 2, 12, 3, par3StructureBoundingBox); 062 this.placeBlockAtCurrentPosition(par1World, 0, 0, 3, 12, 3, par3StructureBoundingBox); 063 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 1, 13, 1, par3StructureBoundingBox); 064 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 1, 14, 1, par3StructureBoundingBox); 065 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 4, 13, 1, par3StructureBoundingBox); 066 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 4, 14, 1, par3StructureBoundingBox); 067 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 1, 13, 4, par3StructureBoundingBox); 068 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 1, 14, 4, par3StructureBoundingBox); 069 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 4, 13, 4, par3StructureBoundingBox); 070 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 4, 14, 4, par3StructureBoundingBox); 071 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 15, 1, 4, 15, 4, Block.cobblestone.blockID, Block.cobblestone.blockID, false); 072 073 for (int var4 = 0; var4 <= 5; ++var4) 074 { 075 for (int var5 = 0; var5 <= 5; ++var5) 076 { 077 if (var5 == 0 || var5 == 5 || var4 == 0 || var4 == 5) 078 { 079 this.placeBlockAtCurrentPosition(par1World, Block.gravel.blockID, 0, var5, 11, var4, par3StructureBoundingBox); 080 this.clearCurrentPositionBlocksUpwards(par1World, var5, 12, var4, par3StructureBoundingBox); 081 } 082 } 083 } 084 085 return true; 086 } 087 }