001 package net.minecraft.world.gen.structure; 002 003 import java.util.List; 004 import java.util.Random; 005 import net.minecraft.block.Block; 006 import net.minecraft.world.World; 007 008 public class ComponentVillageHouse1 extends ComponentVillage 009 { 010 private int averageGroundLevel = -1; 011 012 public ComponentVillageHouse1(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5) 013 { 014 super(par1ComponentVillageStartPiece, par2); 015 this.coordBaseMode = par5; 016 this.boundingBox = par4StructureBoundingBox; 017 } 018 019 public static ComponentVillageHouse1 func_74898_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) 020 { 021 StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 9, 9, 6, par6); 022 return canVillageGoDeeper(var8) && StructureComponent.findIntersecting(par1List, var8) == null ? new ComponentVillageHouse1(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null; 023 } 024 025 /** 026 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 027 * the end, it adds Fences... 028 */ 029 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 030 { 031 if (this.averageGroundLevel < 0) 032 { 033 this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox); 034 035 if (this.averageGroundLevel < 0) 036 { 037 return true; 038 } 039 040 this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 9 - 1, 0); 041 } 042 043 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 7, 5, 4, 0, 0, false); 044 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 8, 0, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false); 045 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 8, 5, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false); 046 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 1, 8, 6, 4, Block.cobblestone.blockID, Block.cobblestone.blockID, false); 047 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 7, 2, 8, 7, 3, Block.cobblestone.blockID, Block.cobblestone.blockID, false); 048 int var4 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 3); 049 int var5 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 2); 050 int var6; 051 int var7; 052 053 for (var6 = -1; var6 <= 2; ++var6) 054 { 055 for (var7 = 0; var7 <= 8; ++var7) 056 { 057 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactPlanks.blockID, var4, var7, 6 + var6, var6, par3StructureBoundingBox); 058 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactPlanks.blockID, var5, var7, 6 + var6, 5 - var6, par3StructureBoundingBox); 059 } 060 } 061 062 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 0, 1, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false); 063 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 5, 8, 1, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false); 064 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 1, 0, 8, 1, 4, Block.cobblestone.blockID, Block.cobblestone.blockID, false); 065 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 1, 0, 7, 1, 0, Block.cobblestone.blockID, Block.cobblestone.blockID, false); 066 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 0, 4, 0, Block.cobblestone.blockID, Block.cobblestone.blockID, false); 067 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 5, 0, 4, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false); 068 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 2, 5, 8, 4, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false); 069 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 2, 0, 8, 4, 0, Block.cobblestone.blockID, Block.cobblestone.blockID, false); 070 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 1, 0, 4, 4, Block.planks.blockID, Block.planks.blockID, false); 071 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 2, 5, 7, 4, 5, Block.planks.blockID, Block.planks.blockID, false); 072 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 2, 1, 8, 4, 4, Block.planks.blockID, Block.planks.blockID, false); 073 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 2, 0, 7, 4, 0, Block.planks.blockID, Block.planks.blockID, false); 074 this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 4, 2, 0, par3StructureBoundingBox); 075 this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 5, 2, 0, par3StructureBoundingBox); 076 this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 6, 2, 0, par3StructureBoundingBox); 077 this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 4, 3, 0, par3StructureBoundingBox); 078 this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 5, 3, 0, par3StructureBoundingBox); 079 this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 6, 3, 0, par3StructureBoundingBox); 080 this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 2, 2, par3StructureBoundingBox); 081 this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 2, 3, par3StructureBoundingBox); 082 this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 3, 2, par3StructureBoundingBox); 083 this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 3, 3, par3StructureBoundingBox); 084 this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 8, 2, 2, par3StructureBoundingBox); 085 this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 8, 2, 3, par3StructureBoundingBox); 086 this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 8, 3, 2, par3StructureBoundingBox); 087 this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 8, 3, 3, par3StructureBoundingBox); 088 this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 2, 2, 5, par3StructureBoundingBox); 089 this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 3, 2, 5, par3StructureBoundingBox); 090 this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 5, 2, 5, par3StructureBoundingBox); 091 this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 6, 2, 5, par3StructureBoundingBox); 092 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 4, 1, 7, 4, 1, Block.planks.blockID, Block.planks.blockID, false); 093 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 4, 4, 7, 4, 4, Block.planks.blockID, Block.planks.blockID, false); 094 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 4, 7, 3, 4, Block.bookShelf.blockID, Block.bookShelf.blockID, false); 095 this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 7, 1, 4, par3StructureBoundingBox); 096 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactPlanks.blockID, this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 0), 7, 1, 3, par3StructureBoundingBox); 097 var6 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 3); 098 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactPlanks.blockID, var6, 6, 1, 4, par3StructureBoundingBox); 099 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactPlanks.blockID, var6, 5, 1, 4, par3StructureBoundingBox); 100 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactPlanks.blockID, var6, 4, 1, 4, par3StructureBoundingBox); 101 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactPlanks.blockID, var6, 3, 1, 4, par3StructureBoundingBox); 102 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 6, 1, 3, par3StructureBoundingBox); 103 this.placeBlockAtCurrentPosition(par1World, Block.pressurePlatePlanks.blockID, 0, 6, 2, 3, par3StructureBoundingBox); 104 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 4, 1, 3, par3StructureBoundingBox); 105 this.placeBlockAtCurrentPosition(par1World, Block.pressurePlatePlanks.blockID, 0, 4, 2, 3, par3StructureBoundingBox); 106 this.placeBlockAtCurrentPosition(par1World, Block.workbench.blockID, 0, 7, 1, 1, par3StructureBoundingBox); 107 this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 1, 0, par3StructureBoundingBox); 108 this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 2, 0, par3StructureBoundingBox); 109 this.placeDoorAtCurrentPosition(par1World, par3StructureBoundingBox, par2Random, 1, 1, 0, this.getMetadataWithOffset(Block.doorWood.blockID, 1)); 110 111 if (this.getBlockIdAtCurrentPosition(par1World, 1, 0, -1, par3StructureBoundingBox) == 0 && this.getBlockIdAtCurrentPosition(par1World, 1, -1, -1, par3StructureBoundingBox) != 0) 112 { 113 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 3), 1, 0, -1, par3StructureBoundingBox); 114 } 115 116 for (var7 = 0; var7 < 6; ++var7) 117 { 118 for (int var8 = 0; var8 < 9; ++var8) 119 { 120 this.clearCurrentPositionBlocksUpwards(par1World, var8, 9, var7, par3StructureBoundingBox); 121 this.fillCurrentPositionBlocksDownwards(par1World, Block.cobblestone.blockID, 0, var8, -1, var7, par3StructureBoundingBox); 122 } 123 } 124 125 this.spawnVillagers(par1World, par3StructureBoundingBox, 2, 1, 2, 1); 126 return true; 127 } 128 129 /** 130 * Returns the villager type to spawn in this component, based on the number of villagers already spawned. 131 */ 132 protected int getVillagerType(int par1) 133 { 134 return 1; 135 } 136 }