001 package net.minecraft.world.gen.structure; 002 003 import java.util.List; 004 import java.util.Random; 005 import net.minecraft.block.Block; 006 import net.minecraft.util.MathHelper; 007 import net.minecraft.world.World; 008 009 public class ComponentVillageField2 extends ComponentVillage 010 { 011 private int averageGroundLevel = -1; 012 private int field_82675_b; 013 private int field_82676_c; 014 015 public ComponentVillageField2(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5) 016 { 017 super(par1ComponentVillageStartPiece, par2); 018 this.coordBaseMode = par5; 019 this.boundingBox = par4StructureBoundingBox; 020 this.field_82675_b = this.pickRandomCrop(par3Random); 021 this.field_82676_c = this.pickRandomCrop(par3Random); 022 } 023 024 /** 025 * Returns a crop type to be planted on this field. 026 */ 027 private int pickRandomCrop(Random par1Random) 028 { 029 switch (par1Random.nextInt(5)) 030 { 031 case 0: 032 return Block.carrot.blockID; 033 case 1: 034 return Block.potato.blockID; 035 default: 036 return Block.crops.blockID; 037 } 038 } 039 040 public static ComponentVillageField2 func_74902_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) 041 { 042 StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 7, 4, 9, par6); 043 return canVillageGoDeeper(var8) && StructureComponent.findIntersecting(par1List, var8) == null ? new ComponentVillageField2(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null; 044 } 045 046 /** 047 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 048 * the end, it adds Fences... 049 */ 050 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 051 { 052 if (this.averageGroundLevel < 0) 053 { 054 this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox); 055 056 if (this.averageGroundLevel < 0) 057 { 058 return true; 059 } 060 061 this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0); 062 } 063 064 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 6, 4, 8, 0, 0, false); 065 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false); 066 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false); 067 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Block.wood.blockID, Block.wood.blockID, false); 068 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Block.wood.blockID, Block.wood.blockID, false); 069 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 5, 0, 0, Block.wood.blockID, Block.wood.blockID, false); 070 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 5, 0, 8, Block.wood.blockID, Block.wood.blockID, false); 071 this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false); 072 int var4; 073 074 for (var4 = 1; var4 <= 7; ++var4) 075 { 076 this.placeBlockAtCurrentPosition(par1World, this.field_82675_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 1, 1, var4, par3StructureBoundingBox); 077 this.placeBlockAtCurrentPosition(par1World, this.field_82675_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 2, 1, var4, par3StructureBoundingBox); 078 this.placeBlockAtCurrentPosition(par1World, this.field_82676_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 4, 1, var4, par3StructureBoundingBox); 079 this.placeBlockAtCurrentPosition(par1World, this.field_82676_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 5, 1, var4, par3StructureBoundingBox); 080 } 081 082 for (var4 = 0; var4 < 9; ++var4) 083 { 084 for (int var5 = 0; var5 < 7; ++var5) 085 { 086 this.clearCurrentPositionBlocksUpwards(par1World, var5, 4, var4, par3StructureBoundingBox); 087 this.fillCurrentPositionBlocksDownwards(par1World, Block.dirt.blockID, 0, var5, -1, var4, par3StructureBoundingBox); 088 } 089 } 090 091 return true; 092 } 093 }