001    package net.minecraft.world.gen.structure;
002    
003    import java.util.List;
004    import java.util.Random;
005    import net.minecraft.block.Block;
006    import net.minecraft.util.MathHelper;
007    import net.minecraft.world.World;
008    
009    public class ComponentVillageField2 extends ComponentVillage
010    {
011        private int averageGroundLevel = -1;
012        private int field_82675_b;
013        private int field_82676_c;
014    
015        public ComponentVillageField2(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
016        {
017            super(par1ComponentVillageStartPiece, par2);
018            this.coordBaseMode = par5;
019            this.boundingBox = par4StructureBoundingBox;
020            this.field_82675_b = this.pickRandomCrop(par3Random);
021            this.field_82676_c = this.pickRandomCrop(par3Random);
022        }
023    
024        /**
025         * Returns a crop type to be planted on this field.
026         */
027        private int pickRandomCrop(Random par1Random)
028        {
029            switch (par1Random.nextInt(5))
030            {
031                case 0:
032                    return Block.carrot.blockID;
033                case 1:
034                    return Block.potato.blockID;
035                default:
036                    return Block.crops.blockID;
037            }
038        }
039    
040        public static ComponentVillageField2 func_74902_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
041        {
042            StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 7, 4, 9, par6);
043            return canVillageGoDeeper(var8) && StructureComponent.findIntersecting(par1List, var8) == null ? new ComponentVillageField2(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null;
044        }
045    
046        /**
047         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
048         * the end, it adds Fences...
049         */
050        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
051        {
052            if (this.averageGroundLevel < 0)
053            {
054                this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
055    
056                if (this.averageGroundLevel < 0)
057                {
058                    return true;
059                }
060    
061                this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0);
062            }
063    
064            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 6, 4, 8, 0, 0, false);
065            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
066            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
067            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
068            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
069            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 5, 0, 0, Block.wood.blockID, Block.wood.blockID, false);
070            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 5, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
071            this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false);
072            int var4;
073    
074            for (var4 = 1; var4 <= 7; ++var4)
075            {
076                this.placeBlockAtCurrentPosition(par1World, this.field_82675_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 1, 1, var4, par3StructureBoundingBox);
077                this.placeBlockAtCurrentPosition(par1World, this.field_82675_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 2, 1, var4, par3StructureBoundingBox);
078                this.placeBlockAtCurrentPosition(par1World, this.field_82676_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 4, 1, var4, par3StructureBoundingBox);
079                this.placeBlockAtCurrentPosition(par1World, this.field_82676_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 5, 1, var4, par3StructureBoundingBox);
080            }
081    
082            for (var4 = 0; var4 < 9; ++var4)
083            {
084                for (int var5 = 0; var5 < 7; ++var5)
085                {
086                    this.clearCurrentPositionBlocksUpwards(par1World, var5, 4, var4, par3StructureBoundingBox);
087                    this.fillCurrentPositionBlocksDownwards(par1World, Block.dirt.blockID, 0, var5, -1, var4, par3StructureBoundingBox);
088                }
089            }
090    
091            return true;
092        }
093    }