001 package net.minecraft.world.gen.structure;
002
003 import java.util.List;
004 import java.util.Random;
005 import net.minecraft.block.Block;
006 import net.minecraft.world.World;
007
008 public class ComponentStrongholdStraight extends ComponentStronghold
009 {
010 private final EnumDoor doorType;
011 private final boolean expandsX;
012 private final boolean expandsZ;
013
014 public ComponentStrongholdStraight(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
015 {
016 super(par1);
017 this.coordBaseMode = par4;
018 this.doorType = this.getRandomDoor(par2Random);
019 this.boundingBox = par3StructureBoundingBox;
020 this.expandsX = par2Random.nextInt(2) == 0;
021 this.expandsZ = par2Random.nextInt(2) == 0;
022 }
023
024 /**
025 * Initiates construction of the Structure Component picked, at the current Location of StructGen
026 */
027 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
028 {
029 this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
030
031 if (this.expandsX)
032 {
033 this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 2);
034 }
035
036 if (this.expandsZ)
037 {
038 this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 2);
039 }
040 }
041
042 public static ComponentStrongholdStraight findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
043 {
044 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 7, par5);
045 return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdStraight(par6, par1Random, var7, par5) : null;
046 }
047
048 /**
049 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
050 * the end, it adds Fences...
051 */
052 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
053 {
054 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
055 {
056 return false;
057 }
058 else
059 {
060 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 4, 6, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
061 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0);
062 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, EnumDoor.OPENING, 1, 1, 6);
063 this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 1, 2, 1, Block.torchWood.blockID, 0);
064 this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 3, 2, 1, Block.torchWood.blockID, 0);
065 this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 1, 2, 5, Block.torchWood.blockID, 0);
066 this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 3, 2, 5, Block.torchWood.blockID, 0);
067
068 if (this.expandsX)
069 {
070 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 2, 0, 3, 4, 0, 0, false);
071 }
072
073 if (this.expandsZ)
074 {
075 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 2, 4, 3, 4, 0, 0, false);
076 }
077
078 return true;
079 }
080 }
081 }