001    package net.minecraft.world.gen.structure;
002    
003    import java.util.List;
004    import java.util.Random;
005    import net.minecraft.block.Block;
006    import net.minecraft.world.World;
007    
008    public class ComponentStrongholdStraight extends ComponentStronghold
009    {
010        private final EnumDoor doorType;
011        private final boolean expandsX;
012        private final boolean expandsZ;
013    
014        public ComponentStrongholdStraight(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
015        {
016            super(par1);
017            this.coordBaseMode = par4;
018            this.doorType = this.getRandomDoor(par2Random);
019            this.boundingBox = par3StructureBoundingBox;
020            this.expandsX = par2Random.nextInt(2) == 0;
021            this.expandsZ = par2Random.nextInt(2) == 0;
022        }
023    
024        /**
025         * Initiates construction of the Structure Component picked, at the current Location of StructGen
026         */
027        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
028        {
029            this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
030    
031            if (this.expandsX)
032            {
033                this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 2);
034            }
035    
036            if (this.expandsZ)
037            {
038                this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 2);
039            }
040        }
041    
042        public static ComponentStrongholdStraight findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
043        {
044            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 7, par5);
045            return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdStraight(par6, par1Random, var7, par5) : null;
046        }
047    
048        /**
049         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
050         * the end, it adds Fences...
051         */
052        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
053        {
054            if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
055            {
056                return false;
057            }
058            else
059            {
060                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 4, 6, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
061                this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0);
062                this.placeDoor(par1World, par2Random, par3StructureBoundingBox, EnumDoor.OPENING, 1, 1, 6);
063                this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 1, 2, 1, Block.torchWood.blockID, 0);
064                this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 3, 2, 1, Block.torchWood.blockID, 0);
065                this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 1, 2, 5, Block.torchWood.blockID, 0);
066                this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 3, 2, 5, Block.torchWood.blockID, 0);
067    
068                if (this.expandsX)
069                {
070                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 2, 0, 3, 4, 0, 0, false);
071                }
072    
073                if (this.expandsZ)
074                {
075                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 2, 4, 3, 4, 0, 0, false);
076                }
077    
078                return true;
079            }
080        }
081    }