001 package net.minecraft.world.gen.structure;
002
003 import java.util.List;
004 import java.util.Random;
005 import net.minecraft.block.Block;
006 import net.minecraft.world.World;
007
008 public class ComponentStrongholdStairsStraight extends ComponentStronghold
009 {
010 private final EnumDoor doorType;
011
012 public ComponentStrongholdStairsStraight(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
013 {
014 super(par1);
015 this.coordBaseMode = par4;
016 this.doorType = this.getRandomDoor(par2Random);
017 this.boundingBox = par3StructureBoundingBox;
018 }
019
020 /**
021 * Initiates construction of the Structure Component picked, at the current Location of StructGen
022 */
023 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
024 {
025 this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
026 }
027
028 public static ComponentStrongholdStairsStraight findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
029 {
030 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -7, 0, 5, 11, 8, par5);
031 return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdStairsStraight(par6, par1Random, var7, par5) : null;
032 }
033
034 /**
035 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
036 * the end, it adds Fences...
037 */
038 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
039 {
040 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
041 {
042 return false;
043 }
044 else
045 {
046 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 10, 7, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
047 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 7, 0);
048 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, EnumDoor.OPENING, 1, 1, 7);
049 int var4 = this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 2);
050
051 for (int var5 = 0; var5 < 6; ++var5)
052 {
053 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 1, 6 - var5, 1 + var5, par3StructureBoundingBox);
054 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 2, 6 - var5, 1 + var5, par3StructureBoundingBox);
055 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 3, 6 - var5, 1 + var5, par3StructureBoundingBox);
056
057 if (var5 < 5)
058 {
059 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 5 - var5, 1 + var5, par3StructureBoundingBox);
060 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 5 - var5, 1 + var5, par3StructureBoundingBox);
061 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 5 - var5, 1 + var5, par3StructureBoundingBox);
062 }
063 }
064
065 return true;
066 }
067 }
068 }