001 package net.minecraft.world.gen.structure;
002
003 import java.util.List;
004 import java.util.Random;
005 import net.minecraft.block.Block;
006 import net.minecraft.world.World;
007
008 public class ComponentStrongholdStairs extends ComponentStronghold
009 {
010 private final boolean field_75024_a;
011 private final EnumDoor doorType;
012
013 public ComponentStrongholdStairs(int par1, Random par2Random, int par3, int par4)
014 {
015 super(par1);
016 this.field_75024_a = true;
017 this.coordBaseMode = par2Random.nextInt(4);
018 this.doorType = EnumDoor.OPENING;
019
020 switch (this.coordBaseMode)
021 {
022 case 0:
023 case 2:
024 this.boundingBox = new StructureBoundingBox(par3, 64, par4, par3 + 5 - 1, 74, par4 + 5 - 1);
025 break;
026 default:
027 this.boundingBox = new StructureBoundingBox(par3, 64, par4, par3 + 5 - 1, 74, par4 + 5 - 1);
028 }
029 }
030
031 public ComponentStrongholdStairs(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
032 {
033 super(par1);
034 this.field_75024_a = false;
035 this.coordBaseMode = par4;
036 this.doorType = this.getRandomDoor(par2Random);
037 this.boundingBox = par3StructureBoundingBox;
038 }
039
040 /**
041 * Initiates construction of the Structure Component picked, at the current Location of StructGen
042 */
043 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
044 {
045 if (this.field_75024_a)
046 {
047 StructureStrongholdPieces.setComponentType(ComponentStrongholdCrossing.class);
048 }
049
050 this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
051 }
052
053 /**
054 * performs some checks, then gives out a fresh Stairs component
055 */
056 public static ComponentStrongholdStairs getStrongholdStairsComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
057 {
058 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -7, 0, 5, 11, 5, par5);
059 return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdStairs(par6, par1Random, var7, par5) : null;
060 }
061
062 /**
063 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
064 * the end, it adds Fences...
065 */
066 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
067 {
068 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
069 {
070 return false;
071 }
072 else
073 {
074 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 10, 4, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
075 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 7, 0);
076 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, EnumDoor.OPENING, 1, 1, 4);
077 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 6, 1, par3StructureBoundingBox);
078 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 5, 1, par3StructureBoundingBox);
079 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 6, 1, par3StructureBoundingBox);
080 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 5, 2, par3StructureBoundingBox);
081 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 4, 3, par3StructureBoundingBox);
082 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 5, 3, par3StructureBoundingBox);
083 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 4, 3, par3StructureBoundingBox);
084 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 3, 3, par3StructureBoundingBox);
085 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 3, 4, 3, par3StructureBoundingBox);
086 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 3, 2, par3StructureBoundingBox);
087 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 2, 1, par3StructureBoundingBox);
088 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 3, 3, 1, par3StructureBoundingBox);
089 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 2, 1, par3StructureBoundingBox);
090 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 1, 1, par3StructureBoundingBox);
091 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 2, 1, par3StructureBoundingBox);
092 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 1, 2, par3StructureBoundingBox);
093 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 1, 3, par3StructureBoundingBox);
094 return true;
095 }
096 }
097 }