001    package net.minecraft.world.gen.structure;
002    
003    import java.util.List;
004    import java.util.Random;
005    import net.minecraft.block.Block;
006    import net.minecraft.world.World;
007    
008    public class ComponentStrongholdStairs extends ComponentStronghold
009    {
010        private final boolean field_75024_a;
011        private final EnumDoor doorType;
012    
013        public ComponentStrongholdStairs(int par1, Random par2Random, int par3, int par4)
014        {
015            super(par1);
016            this.field_75024_a = true;
017            this.coordBaseMode = par2Random.nextInt(4);
018            this.doorType = EnumDoor.OPENING;
019    
020            switch (this.coordBaseMode)
021            {
022                case 0:
023                case 2:
024                    this.boundingBox = new StructureBoundingBox(par3, 64, par4, par3 + 5 - 1, 74, par4 + 5 - 1);
025                    break;
026                default:
027                    this.boundingBox = new StructureBoundingBox(par3, 64, par4, par3 + 5 - 1, 74, par4 + 5 - 1);
028            }
029        }
030    
031        public ComponentStrongholdStairs(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
032        {
033            super(par1);
034            this.field_75024_a = false;
035            this.coordBaseMode = par4;
036            this.doorType = this.getRandomDoor(par2Random);
037            this.boundingBox = par3StructureBoundingBox;
038        }
039    
040        /**
041         * Initiates construction of the Structure Component picked, at the current Location of StructGen
042         */
043        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
044        {
045            if (this.field_75024_a)
046            {
047                StructureStrongholdPieces.setComponentType(ComponentStrongholdCrossing.class);
048            }
049    
050            this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
051        }
052    
053        /**
054         * performs some checks, then gives out a fresh Stairs component
055         */
056        public static ComponentStrongholdStairs getStrongholdStairsComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
057        {
058            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -7, 0, 5, 11, 5, par5);
059            return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdStairs(par6, par1Random, var7, par5) : null;
060        }
061    
062        /**
063         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
064         * the end, it adds Fences...
065         */
066        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
067        {
068            if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
069            {
070                return false;
071            }
072            else
073            {
074                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 10, 4, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
075                this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 7, 0);
076                this.placeDoor(par1World, par2Random, par3StructureBoundingBox, EnumDoor.OPENING, 1, 1, 4);
077                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 6, 1, par3StructureBoundingBox);
078                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 5, 1, par3StructureBoundingBox);
079                this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 6, 1, par3StructureBoundingBox);
080                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 5, 2, par3StructureBoundingBox);
081                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 4, 3, par3StructureBoundingBox);
082                this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 5, 3, par3StructureBoundingBox);
083                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 4, 3, par3StructureBoundingBox);
084                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 3, 3, par3StructureBoundingBox);
085                this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 3, 4, 3, par3StructureBoundingBox);
086                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 3, 2, par3StructureBoundingBox);
087                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 2, 1, par3StructureBoundingBox);
088                this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 3, 3, 1, par3StructureBoundingBox);
089                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 2, 1, par3StructureBoundingBox);
090                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 1, 1, par3StructureBoundingBox);
091                this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 2, 1, par3StructureBoundingBox);
092                this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 1, 2, par3StructureBoundingBox);
093                this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 1, 3, par3StructureBoundingBox);
094                return true;
095            }
096        }
097    }