001 package net.minecraft.world.gen.structure; 002 003 import java.util.List; 004 import java.util.Random; 005 import net.minecraft.block.Block; 006 import net.minecraft.world.World; 007 008 public class ComponentStrongholdStairs extends ComponentStronghold 009 { 010 private final boolean field_75024_a; 011 private final EnumDoor doorType; 012 013 public ComponentStrongholdStairs(int par1, Random par2Random, int par3, int par4) 014 { 015 super(par1); 016 this.field_75024_a = true; 017 this.coordBaseMode = par2Random.nextInt(4); 018 this.doorType = EnumDoor.OPENING; 019 020 switch (this.coordBaseMode) 021 { 022 case 0: 023 case 2: 024 this.boundingBox = new StructureBoundingBox(par3, 64, par4, par3 + 5 - 1, 74, par4 + 5 - 1); 025 break; 026 default: 027 this.boundingBox = new StructureBoundingBox(par3, 64, par4, par3 + 5 - 1, 74, par4 + 5 - 1); 028 } 029 } 030 031 public ComponentStrongholdStairs(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 032 { 033 super(par1); 034 this.field_75024_a = false; 035 this.coordBaseMode = par4; 036 this.doorType = this.getRandomDoor(par2Random); 037 this.boundingBox = par3StructureBoundingBox; 038 } 039 040 /** 041 * Initiates construction of the Structure Component picked, at the current Location of StructGen 042 */ 043 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) 044 { 045 if (this.field_75024_a) 046 { 047 StructureStrongholdPieces.setComponentType(ComponentStrongholdCrossing.class); 048 } 049 050 this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1); 051 } 052 053 /** 054 * performs some checks, then gives out a fresh Stairs component 055 */ 056 public static ComponentStrongholdStairs getStrongholdStairsComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 057 { 058 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -7, 0, 5, 11, 5, par5); 059 return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdStairs(par6, par1Random, var7, par5) : null; 060 } 061 062 /** 063 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 064 * the end, it adds Fences... 065 */ 066 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 067 { 068 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox)) 069 { 070 return false; 071 } 072 else 073 { 074 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 10, 4, true, par2Random, StructureStrongholdPieces.getStrongholdStones()); 075 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 7, 0); 076 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, EnumDoor.OPENING, 1, 1, 4); 077 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 6, 1, par3StructureBoundingBox); 078 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 5, 1, par3StructureBoundingBox); 079 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 6, 1, par3StructureBoundingBox); 080 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 5, 2, par3StructureBoundingBox); 081 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 4, 3, par3StructureBoundingBox); 082 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 5, 3, par3StructureBoundingBox); 083 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 4, 3, par3StructureBoundingBox); 084 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 3, 3, par3StructureBoundingBox); 085 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 3, 4, 3, par3StructureBoundingBox); 086 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 3, 2, par3StructureBoundingBox); 087 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 2, 1, par3StructureBoundingBox); 088 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 3, 3, 1, par3StructureBoundingBox); 089 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 2, 1, par3StructureBoundingBox); 090 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 1, 1, par3StructureBoundingBox); 091 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 2, 1, par3StructureBoundingBox); 092 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 1, 2, par3StructureBoundingBox); 093 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 1, 3, par3StructureBoundingBox); 094 return true; 095 } 096 } 097 }