001    package net.minecraft.world.gen.structure;
002    
003    import java.util.List;
004    import java.util.Random;
005    import net.minecraft.world.World;
006    
007    public class ComponentStrongholdLeftTurn extends ComponentStronghold
008    {
009        protected final EnumDoor doorType;
010    
011        public ComponentStrongholdLeftTurn(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
012        {
013            super(par1);
014            this.coordBaseMode = par4;
015            this.doorType = this.getRandomDoor(par2Random);
016            this.boundingBox = par3StructureBoundingBox;
017        }
018    
019        /**
020         * Initiates construction of the Structure Component picked, at the current Location of StructGen
021         */
022        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
023        {
024            if (this.coordBaseMode != 2 && this.coordBaseMode != 3)
025            {
026                this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
027            }
028            else
029            {
030                this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
031            }
032        }
033    
034        public static ComponentStrongholdLeftTurn findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
035        {
036            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 5, par5);
037            return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdLeftTurn(par6, par1Random, var7, par5) : null;
038        }
039    
040        /**
041         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
042         * the end, it adds Fences...
043         */
044        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
045        {
046            if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
047            {
048                return false;
049            }
050            else
051            {
052                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 4, 4, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
053                this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0);
054    
055                if (this.coordBaseMode != 2 && this.coordBaseMode != 3)
056                {
057                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 4, 3, 3, 0, 0, false);
058                }
059                else
060                {
061                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 1, 0, 3, 3, 0, 0, false);
062                }
063    
064                return true;
065            }
066        }
067    }