001 package net.minecraft.world.gen.structure; 002 003 import java.util.List; 004 import java.util.Random; 005 import net.minecraft.world.World; 006 007 public class ComponentStrongholdLeftTurn extends ComponentStronghold 008 { 009 protected final EnumDoor doorType; 010 011 public ComponentStrongholdLeftTurn(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 012 { 013 super(par1); 014 this.coordBaseMode = par4; 015 this.doorType = this.getRandomDoor(par2Random); 016 this.boundingBox = par3StructureBoundingBox; 017 } 018 019 /** 020 * Initiates construction of the Structure Component picked, at the current Location of StructGen 021 */ 022 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) 023 { 024 if (this.coordBaseMode != 2 && this.coordBaseMode != 3) 025 { 026 this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1); 027 } 028 else 029 { 030 this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1); 031 } 032 } 033 034 public static ComponentStrongholdLeftTurn findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 035 { 036 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 5, par5); 037 return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdLeftTurn(par6, par1Random, var7, par5) : null; 038 } 039 040 /** 041 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 042 * the end, it adds Fences... 043 */ 044 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 045 { 046 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox)) 047 { 048 return false; 049 } 050 else 051 { 052 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 4, 4, true, par2Random, StructureStrongholdPieces.getStrongholdStones()); 053 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0); 054 055 if (this.coordBaseMode != 2 && this.coordBaseMode != 3) 056 { 057 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 4, 3, 3, 0, 0, false); 058 } 059 else 060 { 061 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 1, 0, 3, 3, 0, 0, false); 062 } 063 064 return true; 065 } 066 } 067 }