001    package net.minecraft.world.gen.structure;
002    
003    import java.util.List;
004    import java.util.Random;
005    import net.minecraft.block.Block;
006    import net.minecraft.world.World;
007    
008    public class ComponentStrongholdCrossing extends ComponentStronghold
009    {
010        protected final EnumDoor doorType;
011        private boolean field_74996_b;
012        private boolean field_74997_c;
013        private boolean field_74995_d;
014        private boolean field_74999_h;
015    
016        public ComponentStrongholdCrossing(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
017        {
018            super(par1);
019            this.coordBaseMode = par4;
020            this.doorType = this.getRandomDoor(par2Random);
021            this.boundingBox = par3StructureBoundingBox;
022            this.field_74996_b = par2Random.nextBoolean();
023            this.field_74997_c = par2Random.nextBoolean();
024            this.field_74995_d = par2Random.nextBoolean();
025            this.field_74999_h = par2Random.nextInt(3) > 0;
026        }
027    
028        /**
029         * Initiates construction of the Structure Component picked, at the current Location of StructGen
030         */
031        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
032        {
033            int var4 = 3;
034            int var5 = 5;
035    
036            if (this.coordBaseMode == 1 || this.coordBaseMode == 2)
037            {
038                var4 = 8 - var4;
039                var5 = 8 - var5;
040            }
041    
042            this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 5, 1);
043    
044            if (this.field_74996_b)
045            {
046                this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var4, 1);
047            }
048    
049            if (this.field_74997_c)
050            {
051                this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var5, 7);
052            }
053    
054            if (this.field_74995_d)
055            {
056                this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var4, 1);
057            }
058    
059            if (this.field_74999_h)
060            {
061                this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var5, 7);
062            }
063        }
064    
065        public static ComponentStrongholdCrossing findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
066        {
067            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -3, 0, 10, 9, 11, par5);
068            return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdCrossing(par6, par1Random, var7, par5) : null;
069        }
070    
071        /**
072         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
073         * the end, it adds Fences...
074         */
075        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
076        {
077            if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
078            {
079                return false;
080            }
081            else
082            {
083                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 9, 8, 10, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
084                this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 4, 3, 0);
085    
086                if (this.field_74996_b)
087                {
088                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 1, 0, 5, 3, 0, 0, false);
089                }
090    
091                if (this.field_74995_d)
092                {
093                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 3, 1, 9, 5, 3, 0, 0, false);
094                }
095    
096                if (this.field_74997_c)
097                {
098                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 7, 0, 7, 9, 0, 0, false);
099                }
100    
101                if (this.field_74999_h)
102                {
103                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 5, 7, 9, 7, 9, 0, 0, false);
104                }
105    
106                this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 1, 10, 7, 3, 10, 0, 0, false);
107                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 2, 1, 8, 2, 6, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
108                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 5, 4, 4, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
109                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 8, 1, 5, 8, 4, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
110                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 4, 7, 3, 4, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
111                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 3, 5, 3, 3, 6, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
112                this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 4, 3, 3, 4, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
113                this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 4, 6, 3, 4, 6, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
114                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 5, 1, 7, 7, 1, 8, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
115                this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 1, 9, 7, 1, 9, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
116                this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 2, 7, 7, 2, 7, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
117                this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 7, 4, 5, 9, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
118                this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 7, 8, 5, 9, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
119                this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 5, 7, 7, 5, 9, Block.stoneDoubleSlab.blockID, Block.stoneDoubleSlab.blockID, false);
120                this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 6, 5, 6, par3StructureBoundingBox);
121                return true;
122            }
123        }
124    }