001 package net.minecraft.world.gen.structure; 002 003 import java.util.List; 004 import java.util.Random; 005 import net.minecraft.block.Block; 006 import net.minecraft.world.World; 007 008 public class ComponentStrongholdCrossing extends ComponentStronghold 009 { 010 protected final EnumDoor doorType; 011 private boolean field_74996_b; 012 private boolean field_74997_c; 013 private boolean field_74995_d; 014 private boolean field_74999_h; 015 016 public ComponentStrongholdCrossing(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 017 { 018 super(par1); 019 this.coordBaseMode = par4; 020 this.doorType = this.getRandomDoor(par2Random); 021 this.boundingBox = par3StructureBoundingBox; 022 this.field_74996_b = par2Random.nextBoolean(); 023 this.field_74997_c = par2Random.nextBoolean(); 024 this.field_74995_d = par2Random.nextBoolean(); 025 this.field_74999_h = par2Random.nextInt(3) > 0; 026 } 027 028 /** 029 * Initiates construction of the Structure Component picked, at the current Location of StructGen 030 */ 031 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) 032 { 033 int var4 = 3; 034 int var5 = 5; 035 036 if (this.coordBaseMode == 1 || this.coordBaseMode == 2) 037 { 038 var4 = 8 - var4; 039 var5 = 8 - var5; 040 } 041 042 this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 5, 1); 043 044 if (this.field_74996_b) 045 { 046 this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var4, 1); 047 } 048 049 if (this.field_74997_c) 050 { 051 this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var5, 7); 052 } 053 054 if (this.field_74995_d) 055 { 056 this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var4, 1); 057 } 058 059 if (this.field_74999_h) 060 { 061 this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var5, 7); 062 } 063 } 064 065 public static ComponentStrongholdCrossing findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 066 { 067 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -3, 0, 10, 9, 11, par5); 068 return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdCrossing(par6, par1Random, var7, par5) : null; 069 } 070 071 /** 072 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 073 * the end, it adds Fences... 074 */ 075 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 076 { 077 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox)) 078 { 079 return false; 080 } 081 else 082 { 083 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 9, 8, 10, true, par2Random, StructureStrongholdPieces.getStrongholdStones()); 084 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 4, 3, 0); 085 086 if (this.field_74996_b) 087 { 088 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 1, 0, 5, 3, 0, 0, false); 089 } 090 091 if (this.field_74995_d) 092 { 093 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 3, 1, 9, 5, 3, 0, 0, false); 094 } 095 096 if (this.field_74997_c) 097 { 098 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 7, 0, 7, 9, 0, 0, false); 099 } 100 101 if (this.field_74999_h) 102 { 103 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 5, 7, 9, 7, 9, 0, 0, false); 104 } 105 106 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 1, 10, 7, 3, 10, 0, 0, false); 107 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 2, 1, 8, 2, 6, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); 108 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 5, 4, 4, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); 109 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 8, 1, 5, 8, 4, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); 110 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 4, 7, 3, 4, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); 111 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 3, 5, 3, 3, 6, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); 112 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 4, 3, 3, 4, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false); 113 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 4, 6, 3, 4, 6, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false); 114 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 5, 1, 7, 7, 1, 8, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); 115 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 1, 9, 7, 1, 9, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false); 116 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 2, 7, 7, 2, 7, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false); 117 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 7, 4, 5, 9, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false); 118 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 7, 8, 5, 9, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false); 119 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 5, 7, 7, 5, 9, Block.stoneDoubleSlab.blockID, Block.stoneDoubleSlab.blockID, false); 120 this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 6, 5, 6, par3StructureBoundingBox); 121 return true; 122 } 123 } 124 }