001 package net.minecraft.world.gen.structure;
002
003 import java.util.List;
004 import java.util.Random;
005 import net.minecraft.block.Block;
006 import net.minecraft.world.World;
007
008 public class ComponentStrongholdCrossing extends ComponentStronghold
009 {
010 protected final EnumDoor doorType;
011 private boolean field_74996_b;
012 private boolean field_74997_c;
013 private boolean field_74995_d;
014 private boolean field_74999_h;
015
016 public ComponentStrongholdCrossing(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
017 {
018 super(par1);
019 this.coordBaseMode = par4;
020 this.doorType = this.getRandomDoor(par2Random);
021 this.boundingBox = par3StructureBoundingBox;
022 this.field_74996_b = par2Random.nextBoolean();
023 this.field_74997_c = par2Random.nextBoolean();
024 this.field_74995_d = par2Random.nextBoolean();
025 this.field_74999_h = par2Random.nextInt(3) > 0;
026 }
027
028 /**
029 * Initiates construction of the Structure Component picked, at the current Location of StructGen
030 */
031 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
032 {
033 int var4 = 3;
034 int var5 = 5;
035
036 if (this.coordBaseMode == 1 || this.coordBaseMode == 2)
037 {
038 var4 = 8 - var4;
039 var5 = 8 - var5;
040 }
041
042 this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 5, 1);
043
044 if (this.field_74996_b)
045 {
046 this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var4, 1);
047 }
048
049 if (this.field_74997_c)
050 {
051 this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var5, 7);
052 }
053
054 if (this.field_74995_d)
055 {
056 this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var4, 1);
057 }
058
059 if (this.field_74999_h)
060 {
061 this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var5, 7);
062 }
063 }
064
065 public static ComponentStrongholdCrossing findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
066 {
067 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -3, 0, 10, 9, 11, par5);
068 return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdCrossing(par6, par1Random, var7, par5) : null;
069 }
070
071 /**
072 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
073 * the end, it adds Fences...
074 */
075 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
076 {
077 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
078 {
079 return false;
080 }
081 else
082 {
083 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 9, 8, 10, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
084 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 4, 3, 0);
085
086 if (this.field_74996_b)
087 {
088 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 1, 0, 5, 3, 0, 0, false);
089 }
090
091 if (this.field_74995_d)
092 {
093 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 3, 1, 9, 5, 3, 0, 0, false);
094 }
095
096 if (this.field_74997_c)
097 {
098 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 7, 0, 7, 9, 0, 0, false);
099 }
100
101 if (this.field_74999_h)
102 {
103 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 5, 7, 9, 7, 9, 0, 0, false);
104 }
105
106 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 1, 10, 7, 3, 10, 0, 0, false);
107 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 2, 1, 8, 2, 6, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
108 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 5, 4, 4, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
109 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 8, 1, 5, 8, 4, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
110 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 4, 7, 3, 4, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
111 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 3, 5, 3, 3, 6, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
112 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 4, 3, 3, 4, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
113 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 4, 6, 3, 4, 6, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
114 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 5, 1, 7, 7, 1, 8, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
115 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 1, 9, 7, 1, 9, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
116 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 2, 7, 7, 2, 7, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
117 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 7, 4, 5, 9, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
118 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 7, 8, 5, 9, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
119 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 5, 7, 7, 5, 9, Block.stoneDoubleSlab.blockID, Block.stoneDoubleSlab.blockID, false);
120 this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 6, 5, 6, par3StructureBoundingBox);
121 return true;
122 }
123 }
124 }