001    package net.minecraft.world.gen.structure;
002    
003    import java.util.Random;
004    import net.minecraft.block.Block;
005    import net.minecraft.entity.monster.EntityWitch;
006    import net.minecraft.world.World;
007    
008    public class ComponentScatteredFeatureSwampHut extends ComponentScatteredFeature
009    {
010        /** Whether this swamp hut has a witch. */
011        private boolean hasWitch;
012    
013        public ComponentScatteredFeatureSwampHut(Random par1Random, int par2, int par3)
014        {
015            super(par1Random, par2, 64, par3, 7, 5, 9);
016        }
017    
018        /**
019         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
020         * the end, it adds Fences...
021         */
022        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
023        {
024            if (!this.func_74935_a(par1World, par3StructureBoundingBox, 0))
025            {
026                return false;
027            }
028            else
029            {
030                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 5, 1, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
031                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 4, 2, 5, 4, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
032                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 1, 0, 4, 1, 0, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
033                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 2, 2, 3, 3, 2, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
034                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 2, 3, 1, 3, 6, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
035                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 5, 2, 3, 5, 3, 6, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
036                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 2, 7, 4, 3, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
037                this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 2, 1, 3, 2, Block.wood.blockID, Block.wood.blockID, false);
038                this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 0, 2, 5, 3, 2, Block.wood.blockID, Block.wood.blockID, false);
039                this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 7, 1, 3, 7, Block.wood.blockID, Block.wood.blockID, false);
040                this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 0, 7, 5, 3, 7, Block.wood.blockID, Block.wood.blockID, false);
041                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 2, 3, 2, par3StructureBoundingBox);
042                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 3, 3, 7, par3StructureBoundingBox);
043                this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 3, 4, par3StructureBoundingBox);
044                this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 4, par3StructureBoundingBox);
045                this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 5, par3StructureBoundingBox);
046                this.placeBlockAtCurrentPosition(par1World, Block.flowerPot.blockID, 7, 1, 3, 5, par3StructureBoundingBox);
047                this.placeBlockAtCurrentPosition(par1World, Block.workbench.blockID, 0, 3, 2, 6, par3StructureBoundingBox);
048                this.placeBlockAtCurrentPosition(par1World, Block.cauldron.blockID, 0, 4, 2, 6, par3StructureBoundingBox);
049                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 1, 2, 1, par3StructureBoundingBox);
050                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 5, 2, 1, par3StructureBoundingBox);
051                int var4 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 3);
052                int var5 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 1);
053                int var6 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 0);
054                int var7 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 2);
055                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 1, 6, 4, 1, Block.stairsWoodSpruce.blockID, var4, Block.stairsWoodSpruce.blockID, var4, false);
056                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 2, 0, 4, 7, Block.stairsWoodSpruce.blockID, var6, Block.stairsWoodSpruce.blockID, var6, false);
057                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 6, 4, 2, 6, 4, 7, Block.stairsWoodSpruce.blockID, var5, Block.stairsWoodSpruce.blockID, var5, false);
058                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 8, 6, 4, 8, Block.stairsWoodSpruce.blockID, var7, Block.stairsWoodSpruce.blockID, var7, false);
059                int var8;
060                int var9;
061    
062                for (var8 = 2; var8 <= 7; var8 += 5)
063                {
064                    for (var9 = 1; var9 <= 5; var9 += 4)
065                    {
066                        this.fillCurrentPositionBlocksDownwards(par1World, Block.wood.blockID, 0, var9, -1, var8, par3StructureBoundingBox);
067                    }
068                }
069    
070                if (!this.hasWitch)
071                {
072                    var8 = this.getXWithOffset(2, 5);
073                    var9 = this.getYWithOffset(2);
074                    int var10 = this.getZWithOffset(2, 5);
075    
076                    if (par3StructureBoundingBox.isVecInside(var8, var9, var10))
077                    {
078                        this.hasWitch = true;
079                        EntityWitch var11 = new EntityWitch(par1World);
080                        var11.setLocationAndAngles((double)var8 + 0.5D, (double)var9, (double)var10 + 0.5D, 0.0F, 0.0F);
081                        var11.initCreature();
082                        par1World.spawnEntityInWorld(var11);
083                    }
084                }
085    
086                return true;
087            }
088        }
089    }