001 package net.minecraft.world.gen.structure; 002 003 import java.util.Random; 004 import net.minecraft.block.Block; 005 import net.minecraft.entity.monster.EntityWitch; 006 import net.minecraft.world.World; 007 008 public class ComponentScatteredFeatureSwampHut extends ComponentScatteredFeature 009 { 010 /** Whether this swamp hut has a witch. */ 011 private boolean hasWitch; 012 013 public ComponentScatteredFeatureSwampHut(Random par1Random, int par2, int par3) 014 { 015 super(par1Random, par2, 64, par3, 7, 5, 9); 016 } 017 018 /** 019 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 020 * the end, it adds Fences... 021 */ 022 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 023 { 024 if (!this.func_74935_a(par1World, par3StructureBoundingBox, 0)) 025 { 026 return false; 027 } 028 else 029 { 030 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 5, 1, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false); 031 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 4, 2, 5, 4, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false); 032 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 1, 0, 4, 1, 0, Block.planks.blockID, 1, Block.planks.blockID, 1, false); 033 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 2, 2, 3, 3, 2, Block.planks.blockID, 1, Block.planks.blockID, 1, false); 034 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 2, 3, 1, 3, 6, Block.planks.blockID, 1, Block.planks.blockID, 1, false); 035 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 5, 2, 3, 5, 3, 6, Block.planks.blockID, 1, Block.planks.blockID, 1, false); 036 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 2, 7, 4, 3, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false); 037 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 2, 1, 3, 2, Block.wood.blockID, Block.wood.blockID, false); 038 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 0, 2, 5, 3, 2, Block.wood.blockID, Block.wood.blockID, false); 039 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 7, 1, 3, 7, Block.wood.blockID, Block.wood.blockID, false); 040 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 0, 7, 5, 3, 7, Block.wood.blockID, Block.wood.blockID, false); 041 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 2, 3, 2, par3StructureBoundingBox); 042 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 3, 3, 7, par3StructureBoundingBox); 043 this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 3, 4, par3StructureBoundingBox); 044 this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 4, par3StructureBoundingBox); 045 this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 5, par3StructureBoundingBox); 046 this.placeBlockAtCurrentPosition(par1World, Block.flowerPot.blockID, 7, 1, 3, 5, par3StructureBoundingBox); 047 this.placeBlockAtCurrentPosition(par1World, Block.workbench.blockID, 0, 3, 2, 6, par3StructureBoundingBox); 048 this.placeBlockAtCurrentPosition(par1World, Block.cauldron.blockID, 0, 4, 2, 6, par3StructureBoundingBox); 049 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 1, 2, 1, par3StructureBoundingBox); 050 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 5, 2, 1, par3StructureBoundingBox); 051 int var4 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 3); 052 int var5 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 1); 053 int var6 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 0); 054 int var7 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 2); 055 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 1, 6, 4, 1, Block.stairsWoodSpruce.blockID, var4, Block.stairsWoodSpruce.blockID, var4, false); 056 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 2, 0, 4, 7, Block.stairsWoodSpruce.blockID, var6, Block.stairsWoodSpruce.blockID, var6, false); 057 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 6, 4, 2, 6, 4, 7, Block.stairsWoodSpruce.blockID, var5, Block.stairsWoodSpruce.blockID, var5, false); 058 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 8, 6, 4, 8, Block.stairsWoodSpruce.blockID, var7, Block.stairsWoodSpruce.blockID, var7, false); 059 int var8; 060 int var9; 061 062 for (var8 = 2; var8 <= 7; var8 += 5) 063 { 064 for (var9 = 1; var9 <= 5; var9 += 4) 065 { 066 this.fillCurrentPositionBlocksDownwards(par1World, Block.wood.blockID, 0, var9, -1, var8, par3StructureBoundingBox); 067 } 068 } 069 070 if (!this.hasWitch) 071 { 072 var8 = this.getXWithOffset(2, 5); 073 var9 = this.getYWithOffset(2); 074 int var10 = this.getZWithOffset(2, 5); 075 076 if (par3StructureBoundingBox.isVecInside(var8, var9, var10)) 077 { 078 this.hasWitch = true; 079 EntityWitch var11 = new EntityWitch(par1World); 080 var11.setLocationAndAngles((double)var8 + 0.5D, (double)var9, (double)var10 + 0.5D, 0.0F, 0.0F); 081 var11.initCreature(); 082 par1World.spawnEntityInWorld(var11); 083 } 084 } 085 086 return true; 087 } 088 } 089 }