001 package net.minecraft.world.gen.structure;
002
003 import java.util.Random;
004 import net.minecraft.block.Block;
005 import net.minecraft.entity.monster.EntityWitch;
006 import net.minecraft.world.World;
007
008 public class ComponentScatteredFeatureSwampHut extends ComponentScatteredFeature
009 {
010 /** Whether this swamp hut has a witch. */
011 private boolean hasWitch;
012
013 public ComponentScatteredFeatureSwampHut(Random par1Random, int par2, int par3)
014 {
015 super(par1Random, par2, 64, par3, 7, 5, 9);
016 }
017
018 /**
019 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
020 * the end, it adds Fences...
021 */
022 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
023 {
024 if (!this.func_74935_a(par1World, par3StructureBoundingBox, 0))
025 {
026 return false;
027 }
028 else
029 {
030 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 5, 1, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
031 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 4, 2, 5, 4, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
032 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 1, 0, 4, 1, 0, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
033 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 2, 2, 3, 3, 2, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
034 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 2, 3, 1, 3, 6, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
035 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 5, 2, 3, 5, 3, 6, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
036 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 2, 7, 4, 3, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
037 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 2, 1, 3, 2, Block.wood.blockID, Block.wood.blockID, false);
038 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 0, 2, 5, 3, 2, Block.wood.blockID, Block.wood.blockID, false);
039 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 7, 1, 3, 7, Block.wood.blockID, Block.wood.blockID, false);
040 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 0, 7, 5, 3, 7, Block.wood.blockID, Block.wood.blockID, false);
041 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 2, 3, 2, par3StructureBoundingBox);
042 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 3, 3, 7, par3StructureBoundingBox);
043 this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 3, 4, par3StructureBoundingBox);
044 this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 4, par3StructureBoundingBox);
045 this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 5, par3StructureBoundingBox);
046 this.placeBlockAtCurrentPosition(par1World, Block.flowerPot.blockID, 7, 1, 3, 5, par3StructureBoundingBox);
047 this.placeBlockAtCurrentPosition(par1World, Block.workbench.blockID, 0, 3, 2, 6, par3StructureBoundingBox);
048 this.placeBlockAtCurrentPosition(par1World, Block.cauldron.blockID, 0, 4, 2, 6, par3StructureBoundingBox);
049 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 1, 2, 1, par3StructureBoundingBox);
050 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 5, 2, 1, par3StructureBoundingBox);
051 int var4 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 3);
052 int var5 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 1);
053 int var6 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 0);
054 int var7 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 2);
055 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 1, 6, 4, 1, Block.stairsWoodSpruce.blockID, var4, Block.stairsWoodSpruce.blockID, var4, false);
056 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 2, 0, 4, 7, Block.stairsWoodSpruce.blockID, var6, Block.stairsWoodSpruce.blockID, var6, false);
057 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 6, 4, 2, 6, 4, 7, Block.stairsWoodSpruce.blockID, var5, Block.stairsWoodSpruce.blockID, var5, false);
058 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 8, 6, 4, 8, Block.stairsWoodSpruce.blockID, var7, Block.stairsWoodSpruce.blockID, var7, false);
059 int var8;
060 int var9;
061
062 for (var8 = 2; var8 <= 7; var8 += 5)
063 {
064 for (var9 = 1; var9 <= 5; var9 += 4)
065 {
066 this.fillCurrentPositionBlocksDownwards(par1World, Block.wood.blockID, 0, var9, -1, var8, par3StructureBoundingBox);
067 }
068 }
069
070 if (!this.hasWitch)
071 {
072 var8 = this.getXWithOffset(2, 5);
073 var9 = this.getYWithOffset(2);
074 int var10 = this.getZWithOffset(2, 5);
075
076 if (par3StructureBoundingBox.isVecInside(var8, var9, var10))
077 {
078 this.hasWitch = true;
079 EntityWitch var11 = new EntityWitch(par1World);
080 var11.setLocationAndAngles((double)var8 + 0.5D, (double)var9, (double)var10 + 0.5D, 0.0F, 0.0F);
081 var11.initCreature();
082 par1World.spawnEntityInWorld(var11);
083 }
084 }
085
086 return true;
087 }
088 }
089 }