001 package net.minecraft.world.gen.structure; 002 003 import java.util.Random; 004 import net.minecraft.block.Block; 005 import net.minecraft.item.Item; 006 import net.minecraft.util.Direction; 007 import net.minecraft.util.WeightedRandomChestContent; 008 import net.minecraft.world.World; 009 010 import net.minecraftforge.common.ChestGenHooks; 011 import static net.minecraftforge.common.ChestGenHooks.*; 012 013 public class ComponentScatteredFeatureDesertPyramid extends ComponentScatteredFeature 014 { 015 private boolean[] field_74940_h = new boolean[4]; 016 017 /** List of items to generate in chests of Temples. */ 018 public static final WeightedRandomChestContent[] itemsToGenerateInTemple = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.diamond.itemID, 0, 1, 3, 3), new WeightedRandomChestContent(Item.ingotIron.itemID, 0, 1, 5, 10), new WeightedRandomChestContent(Item.ingotGold.itemID, 0, 2, 7, 15), new WeightedRandomChestContent(Item.emerald.itemID, 0, 1, 3, 2), new WeightedRandomChestContent(Item.bone.itemID, 0, 4, 6, 20), new WeightedRandomChestContent(Item.rottenFlesh.itemID, 0, 3, 7, 16)}; 019 020 public ComponentScatteredFeatureDesertPyramid(Random par1Random, int par2, int par3) 021 { 022 super(par1Random, par2, 64, par3, 21, 15, 21); 023 } 024 025 /** 026 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 027 * the end, it adds Fences... 028 */ 029 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 030 { 031 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, -4, 0, this.scatteredFeatureSizeX - 1, 0, this.scatteredFeatureSizeZ - 1, Block.sandStone.blockID, Block.sandStone.blockID, false); 032 int var4; 033 034 for (var4 = 1; var4 <= 9; ++var4) 035 { 036 this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, var4, var4, this.scatteredFeatureSizeX - 1 - var4, var4, this.scatteredFeatureSizeZ - 1 - var4, Block.sandStone.blockID, Block.sandStone.blockID, false); 037 this.fillWithBlocks(par1World, par3StructureBoundingBox, var4 + 1, var4, var4 + 1, this.scatteredFeatureSizeX - 2 - var4, var4, this.scatteredFeatureSizeZ - 2 - var4, 0, 0, false); 038 } 039 040 int var5; 041 042 for (var4 = 0; var4 < this.scatteredFeatureSizeX; ++var4) 043 { 044 for (var5 = 0; var5 < this.scatteredFeatureSizeZ; ++var5) 045 { 046 this.fillCurrentPositionBlocksDownwards(par1World, Block.sandStone.blockID, 0, var4, -5, var5, par3StructureBoundingBox); 047 } 048 } 049 050 var4 = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 3); 051 var5 = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 2); 052 int var6 = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 0); 053 int var7 = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 1); 054 byte var8 = 1; 055 byte var9 = 11; 056 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 9, 4, Block.sandStone.blockID, 0, false); 057 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 10, 1, 3, 10, 3, Block.sandStone.blockID, Block.sandStone.blockID, false); 058 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, 2, 10, 0, par3StructureBoundingBox); 059 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var5, 2, 10, 4, par3StructureBoundingBox); 060 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var6, 0, 10, 2, par3StructureBoundingBox); 061 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var7, 4, 10, 2, par3StructureBoundingBox); 062 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 5, 0, 0, this.scatteredFeatureSizeX - 1, 9, 4, Block.sandStone.blockID, 0, false); 063 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 4, 10, 1, this.scatteredFeatureSizeX - 2, 10, 3, Block.sandStone.blockID, Block.sandStone.blockID, false); 064 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, this.scatteredFeatureSizeX - 3, 10, 0, par3StructureBoundingBox); 065 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var5, this.scatteredFeatureSizeX - 3, 10, 4, par3StructureBoundingBox); 066 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var6, this.scatteredFeatureSizeX - 5, 10, 2, par3StructureBoundingBox); 067 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var7, this.scatteredFeatureSizeX - 1, 10, 2, par3StructureBoundingBox); 068 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 0, 0, 12, 4, 4, Block.sandStone.blockID, 0, false); 069 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 1, 0, 11, 3, 4, 0, 0, false); 070 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 9, 1, 1, par3StructureBoundingBox); 071 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 9, 2, 1, par3StructureBoundingBox); 072 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 9, 3, 1, par3StructureBoundingBox); 073 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 10, 3, 1, par3StructureBoundingBox); 074 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 11, 3, 1, par3StructureBoundingBox); 075 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 11, 2, 1, par3StructureBoundingBox); 076 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 11, 1, 1, par3StructureBoundingBox); 077 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 8, 3, 3, Block.sandStone.blockID, 0, false); 078 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 2, 8, 2, 2, 0, 0, false); 079 this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, 1, 16, 3, 3, Block.sandStone.blockID, 0, false); 080 this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, 2, 16, 2, 2, 0, 0, false); 081 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 4, 5, this.scatteredFeatureSizeX - 6, 4, this.scatteredFeatureSizeZ - 6, Block.sandStone.blockID, Block.sandStone.blockID, false); 082 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 4, 9, 11, 4, 11, 0, 0, false); 083 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, 1, 8, 8, 3, 8, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false); 084 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 12, 1, 8, 12, 3, 8, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false); 085 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, 1, 12, 8, 3, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false); 086 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 12, 1, 12, 12, 3, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false); 087 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 5, 4, 4, 11, Block.sandStone.blockID, Block.sandStone.blockID, false); 088 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 5, 1, 5, this.scatteredFeatureSizeX - 2, 4, 11, Block.sandStone.blockID, Block.sandStone.blockID, false); 089 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 7, 9, 6, 7, 11, Block.sandStone.blockID, Block.sandStone.blockID, false); 090 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 7, 7, 9, this.scatteredFeatureSizeX - 7, 7, 11, Block.sandStone.blockID, Block.sandStone.blockID, false); 091 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 5, 5, 9, 5, 7, 11, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false); 092 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 6, 5, 9, this.scatteredFeatureSizeX - 6, 7, 11, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false); 093 this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 5, 10, par3StructureBoundingBox); 094 this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 6, 10, par3StructureBoundingBox); 095 this.placeBlockAtCurrentPosition(par1World, 0, 0, 6, 6, 10, par3StructureBoundingBox); 096 this.placeBlockAtCurrentPosition(par1World, 0, 0, this.scatteredFeatureSizeX - 6, 5, 10, par3StructureBoundingBox); 097 this.placeBlockAtCurrentPosition(par1World, 0, 0, this.scatteredFeatureSizeX - 6, 6, 10, par3StructureBoundingBox); 098 this.placeBlockAtCurrentPosition(par1World, 0, 0, this.scatteredFeatureSizeX - 7, 6, 10, par3StructureBoundingBox); 099 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 4, 4, 2, 6, 4, 0, 0, false); 100 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 3, 4, 4, this.scatteredFeatureSizeX - 3, 6, 4, 0, 0, false); 101 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, 2, 4, 5, par3StructureBoundingBox); 102 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, 2, 3, 4, par3StructureBoundingBox); 103 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, this.scatteredFeatureSizeX - 3, 4, 5, par3StructureBoundingBox); 104 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, this.scatteredFeatureSizeX - 3, 3, 4, par3StructureBoundingBox); 105 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 3, 2, 2, 3, Block.sandStone.blockID, Block.sandStone.blockID, false); 106 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 3, 1, 3, this.scatteredFeatureSizeX - 2, 2, 3, Block.sandStone.blockID, Block.sandStone.blockID, false); 107 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, 0, 1, 1, 2, par3StructureBoundingBox); 108 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, 0, this.scatteredFeatureSizeX - 2, 1, 2, par3StructureBoundingBox); 109 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 1, 1, 2, 2, par3StructureBoundingBox); 110 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 1, this.scatteredFeatureSizeX - 2, 2, 2, par3StructureBoundingBox); 111 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var7, 2, 1, 2, par3StructureBoundingBox); 112 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var6, this.scatteredFeatureSizeX - 3, 1, 2, par3StructureBoundingBox); 113 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 3, 5, 4, 3, 18, Block.sandStone.blockID, Block.sandStone.blockID, false); 114 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 5, 3, 5, this.scatteredFeatureSizeX - 5, 3, 17, Block.sandStone.blockID, Block.sandStone.blockID, false); 115 this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 1, 5, 4, 2, 16, 0, 0, false); 116 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 6, 1, 5, this.scatteredFeatureSizeX - 5, 2, 16, 0, 0, false); 117 int var10; 118 119 for (var10 = 5; var10 <= 17; var10 += 2) 120 { 121 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 4, 1, var10, par3StructureBoundingBox); 122 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 4, 2, var10, par3StructureBoundingBox); 123 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, this.scatteredFeatureSizeX - 5, 1, var10, par3StructureBoundingBox); 124 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, this.scatteredFeatureSizeX - 5, 2, var10, par3StructureBoundingBox); 125 } 126 127 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 10, 0, 7, par3StructureBoundingBox); 128 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 10, 0, 8, par3StructureBoundingBox); 129 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 9, 0, 9, par3StructureBoundingBox); 130 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 11, 0, 9, par3StructureBoundingBox); 131 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 8, 0, 10, par3StructureBoundingBox); 132 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 12, 0, 10, par3StructureBoundingBox); 133 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 7, 0, 10, par3StructureBoundingBox); 134 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 13, 0, 10, par3StructureBoundingBox); 135 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 9, 0, 11, par3StructureBoundingBox); 136 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 11, 0, 11, par3StructureBoundingBox); 137 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 10, 0, 12, par3StructureBoundingBox); 138 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 10, 0, 13, par3StructureBoundingBox); 139 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var9, 10, 0, 10, par3StructureBoundingBox); 140 141 for (var10 = 0; var10 <= this.scatteredFeatureSizeX - 1; var10 += this.scatteredFeatureSizeX - 1) 142 { 143 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 2, 1, par3StructureBoundingBox); 144 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 2, 2, par3StructureBoundingBox); 145 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 2, 3, par3StructureBoundingBox); 146 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 3, 1, par3StructureBoundingBox); 147 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 3, 2, par3StructureBoundingBox); 148 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 3, 3, par3StructureBoundingBox); 149 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 4, 1, par3StructureBoundingBox); 150 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, var10, 4, 2, par3StructureBoundingBox); 151 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 4, 3, par3StructureBoundingBox); 152 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 5, 1, par3StructureBoundingBox); 153 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 5, 2, par3StructureBoundingBox); 154 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 5, 3, par3StructureBoundingBox); 155 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 6, 1, par3StructureBoundingBox); 156 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, var10, 6, 2, par3StructureBoundingBox); 157 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 6, 3, par3StructureBoundingBox); 158 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 7, 1, par3StructureBoundingBox); 159 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 7, 2, par3StructureBoundingBox); 160 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 7, 3, par3StructureBoundingBox); 161 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 8, 1, par3StructureBoundingBox); 162 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 8, 2, par3StructureBoundingBox); 163 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 8, 3, par3StructureBoundingBox); 164 } 165 166 for (var10 = 2; var10 <= this.scatteredFeatureSizeX - 3; var10 += this.scatteredFeatureSizeX - 3 - 2) 167 { 168 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 - 1, 2, 0, par3StructureBoundingBox); 169 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 2, 0, par3StructureBoundingBox); 170 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 + 1, 2, 0, par3StructureBoundingBox); 171 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 - 1, 3, 0, par3StructureBoundingBox); 172 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 3, 0, par3StructureBoundingBox); 173 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 + 1, 3, 0, par3StructureBoundingBox); 174 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 - 1, 4, 0, par3StructureBoundingBox); 175 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, var10, 4, 0, par3StructureBoundingBox); 176 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 + 1, 4, 0, par3StructureBoundingBox); 177 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 - 1, 5, 0, par3StructureBoundingBox); 178 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 5, 0, par3StructureBoundingBox); 179 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 + 1, 5, 0, par3StructureBoundingBox); 180 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 - 1, 6, 0, par3StructureBoundingBox); 181 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, var10, 6, 0, par3StructureBoundingBox); 182 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 + 1, 6, 0, par3StructureBoundingBox); 183 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 - 1, 7, 0, par3StructureBoundingBox); 184 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 7, 0, par3StructureBoundingBox); 185 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 + 1, 7, 0, par3StructureBoundingBox); 186 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 - 1, 8, 0, par3StructureBoundingBox); 187 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 8, 0, par3StructureBoundingBox); 188 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 + 1, 8, 0, par3StructureBoundingBox); 189 } 190 191 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, 4, 0, 12, 6, 0, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false); 192 this.placeBlockAtCurrentPosition(par1World, 0, 0, 8, 6, 0, par3StructureBoundingBox); 193 this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, 6, 0, par3StructureBoundingBox); 194 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 9, 5, 0, par3StructureBoundingBox); 195 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 10, 5, 0, par3StructureBoundingBox); 196 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 11, 5, 0, par3StructureBoundingBox); 197 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, -14, 8, 12, -11, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false); 198 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, -10, 8, 12, -10, 12, Block.sandStone.blockID, 1, Block.sandStone.blockID, 1, false); 199 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, -9, 8, 12, -9, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false); 200 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, -8, 8, 12, -1, 12, Block.sandStone.blockID, Block.sandStone.blockID, false); 201 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, -11, 9, 11, -1, 11, 0, 0, false); 202 this.placeBlockAtCurrentPosition(par1World, Block.pressurePlateStone.blockID, 0, 10, -11, 10, par3StructureBoundingBox); 203 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, -13, 9, 11, -13, 11, Block.tnt.blockID, 0, false); 204 this.placeBlockAtCurrentPosition(par1World, 0, 0, 8, -11, 10, par3StructureBoundingBox); 205 this.placeBlockAtCurrentPosition(par1World, 0, 0, 8, -10, 10, par3StructureBoundingBox); 206 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 7, -10, 10, par3StructureBoundingBox); 207 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 7, -11, 10, par3StructureBoundingBox); 208 this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, -11, 10, par3StructureBoundingBox); 209 this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, -10, 10, par3StructureBoundingBox); 210 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 13, -10, 10, par3StructureBoundingBox); 211 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 13, -11, 10, par3StructureBoundingBox); 212 this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -11, 8, par3StructureBoundingBox); 213 this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -10, 8, par3StructureBoundingBox); 214 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 10, -10, 7, par3StructureBoundingBox); 215 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 10, -11, 7, par3StructureBoundingBox); 216 this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -11, 12, par3StructureBoundingBox); 217 this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -10, 12, par3StructureBoundingBox); 218 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 10, -10, 13, par3StructureBoundingBox); 219 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 10, -11, 13, par3StructureBoundingBox); 220 221 ChestGenHooks info = ChestGenHooks.getInfo(PYRAMID_DESERT_CHEST); 222 for (var10 = 0; var10 < 4; ++var10) 223 { 224 if (!this.field_74940_h[var10]) 225 { 226 int var11 = Direction.offsetX[var10] * 2; 227 int var12 = Direction.offsetZ[var10] * 2; 228 this.field_74940_h[var10] = this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 10 + var11, -11, 10 + var12, info.getItems(par2Random), info.getCount(par2Random)); 229 } 230 } 231 232 return true; 233 } 234 }