001    package net.minecraft.world.gen.structure;
002    
003    import java.util.List;
004    import java.util.Random;
005    import net.minecraft.block.Block;
006    import net.minecraft.tileentity.TileEntityMobSpawner;
007    import net.minecraft.world.World;
008    
009    public class ComponentNetherBridgeThrone extends ComponentNetherBridgePiece
010    {
011        private boolean hasSpawner;
012    
013        public ComponentNetherBridgeThrone(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
014        {
015            super(par1);
016            this.coordBaseMode = par4;
017            this.boundingBox = par3StructureBoundingBox;
018        }
019    
020        /**
021         * Creates and returns a new component piece. Or null if it could not find enough room to place it.
022         */
023        public static ComponentNetherBridgeThrone createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
024        {
025            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -2, 0, 0, 7, 8, 9, par5);
026            return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeThrone(par6, par1Random, var7, par5) : null;
027        }
028    
029        /**
030         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
031         * the end, it adds Fences...
032         */
033        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
034        {
035            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 6, 7, 7, 0, 0, false);
036            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 5, 1, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
037            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 2, 1, 5, 2, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
038            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 2, 5, 3, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
039            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 4, 3, 5, 4, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
040            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 2, 0, 1, 4, 2, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
041            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 2, 0, 5, 4, 2, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
042            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 2, 1, 5, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
043            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 5, 2, 5, 5, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
044            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 3, 0, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
045            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 5, 3, 6, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
046            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 8, 5, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
047            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 1, 6, 3, par3StructureBoundingBox);
048            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 5, 6, 3, par3StructureBoundingBox);
049            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 3, 0, 6, 8, Block.netherFence.blockID, Block.netherFence.blockID, false);
050            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 6, 3, 6, 6, 8, Block.netherFence.blockID, Block.netherFence.blockID, false);
051            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 6, 8, 5, 7, 8, Block.netherFence.blockID, Block.netherFence.blockID, false);
052            this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 8, 8, 4, 8, 8, Block.netherFence.blockID, Block.netherFence.blockID, false);
053            int var4;
054            int var5;
055    
056            if (!this.hasSpawner)
057            {
058                var4 = this.getYWithOffset(5);
059                var5 = this.getXWithOffset(3, 5);
060                int var6 = this.getZWithOffset(3, 5);
061    
062                if (par3StructureBoundingBox.isVecInside(var5, var4, var6))
063                {
064                    this.hasSpawner = true;
065                    par1World.setBlockWithNotify(var5, var4, var6, Block.mobSpawner.blockID);
066                    TileEntityMobSpawner var7 = (TileEntityMobSpawner)par1World.getBlockTileEntity(var5, var4, var6);
067    
068                    if (var7 != null)
069                    {
070                        var7.setMobID("Blaze");
071                    }
072                }
073            }
074    
075            for (var4 = 0; var4 <= 6; ++var4)
076            {
077                for (var5 = 0; var5 <= 6; ++var5)
078                {
079                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
080                }
081            }
082    
083            return true;
084        }
085    }