001 package net.minecraft.world.gen.structure; 002 003 import java.util.List; 004 import java.util.Random; 005 import net.minecraft.block.Block; 006 import net.minecraft.world.World; 007 008 public class ComponentNetherBridgeNetherStalkRoom extends ComponentNetherBridgePiece 009 { 010 public ComponentNetherBridgeNetherStalkRoom(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 011 { 012 super(par1); 013 this.coordBaseMode = par4; 014 this.boundingBox = par3StructureBoundingBox; 015 } 016 017 /** 018 * Initiates construction of the Structure Component picked, at the current Location of StructGen 019 */ 020 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) 021 { 022 this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 5, 3, true); 023 this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 5, 11, true); 024 } 025 026 /** 027 * Creates and returns a new component piece. Or null if it could not find enough room to place it. 028 */ 029 public static ComponentNetherBridgeNetherStalkRoom createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 030 { 031 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -5, -3, 0, 13, 14, 13, par5); 032 return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeNetherStalkRoom(par6, par1Random, var7, par5) : null; 033 } 034 035 /** 036 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 037 * the end, it adds Fences... 038 */ 039 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 040 { 041 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 0, 12, 4, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 042 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 12, 13, 12, 0, 0, false); 043 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 1, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 044 this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 0, 12, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 045 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 11, 4, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 046 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 11, 10, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 047 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 11, 7, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 048 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 0, 4, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 049 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 0, 10, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 050 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 0, 7, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 051 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 11, 2, 10, 12, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 052 int var4; 053 054 for (var4 = 1; var4 <= 11; var4 += 2) 055 { 056 this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, 10, 0, var4, 11, 0, Block.netherFence.blockID, Block.netherFence.blockID, false); 057 this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, 10, 12, var4, 11, 12, Block.netherFence.blockID, Block.netherFence.blockID, false); 058 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 10, var4, 0, 11, var4, Block.netherFence.blockID, Block.netherFence.blockID, false); 059 this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 10, var4, 12, 11, var4, Block.netherFence.blockID, Block.netherFence.blockID, false); 060 this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, var4, 13, 0, par3StructureBoundingBox); 061 this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, var4, 13, 12, par3StructureBoundingBox); 062 this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 0, 13, var4, par3StructureBoundingBox); 063 this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 12, 13, var4, par3StructureBoundingBox); 064 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, var4 + 1, 13, 0, par3StructureBoundingBox); 065 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, var4 + 1, 13, 12, par3StructureBoundingBox); 066 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, var4 + 1, par3StructureBoundingBox); 067 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, var4 + 1, par3StructureBoundingBox); 068 } 069 070 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox); 071 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 12, par3StructureBoundingBox); 072 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox); 073 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, 0, par3StructureBoundingBox); 074 075 for (var4 = 3; var4 <= 9; var4 += 2) 076 { 077 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 7, var4, 1, 8, var4, Block.netherFence.blockID, Block.netherFence.blockID, false); 078 this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 7, var4, 11, 8, var4, Block.netherFence.blockID, Block.netherFence.blockID, false); 079 } 080 081 var4 = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 3); 082 int var5; 083 int var6; 084 int var7; 085 086 for (var5 = 0; var5 <= 6; ++var5) 087 { 088 var6 = var5 + 4; 089 090 for (var7 = 5; var7 <= 7; ++var7) 091 { 092 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, var7, 5 + var5, var6, par3StructureBoundingBox); 093 } 094 095 if (var6 >= 5 && var6 <= 8) 096 { 097 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 5, var6, 7, var5 + 4, var6, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 098 } 099 else if (var6 >= 9 && var6 <= 10) 100 { 101 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 8, var6, 7, var5 + 4, var6, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 102 } 103 104 if (var5 >= 1) 105 { 106 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 6 + var5, var6, 7, 9 + var5, var6, 0, 0, false); 107 } 108 } 109 110 for (var5 = 5; var5 <= 7; ++var5) 111 { 112 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, var5, 12, 11, par3StructureBoundingBox); 113 } 114 115 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 6, 7, 5, 7, 7, Block.netherFence.blockID, Block.netherFence.blockID, false); 116 this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 6, 7, 7, 7, 7, Block.netherFence.blockID, Block.netherFence.blockID, false); 117 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 13, 12, 7, 13, 12, 0, 0, false); 118 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 2, 3, 5, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 119 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 9, 3, 5, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 120 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 4, 2, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 121 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 5, 2, 10, 5, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 122 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 5, 9, 10, 5, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 123 this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 5, 4, 10, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 124 var5 = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 0); 125 var6 = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 1); 126 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var6, 4, 5, 2, par3StructureBoundingBox); 127 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var6, 4, 5, 3, par3StructureBoundingBox); 128 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var6, 4, 5, 9, par3StructureBoundingBox); 129 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var6, 4, 5, 10, par3StructureBoundingBox); 130 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var5, 8, 5, 2, par3StructureBoundingBox); 131 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var5, 8, 5, 3, par3StructureBoundingBox); 132 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var5, 8, 5, 9, par3StructureBoundingBox); 133 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var5, 8, 5, 10, par3StructureBoundingBox); 134 this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 4, 4, 4, 4, 8, Block.slowSand.blockID, Block.slowSand.blockID, false); 135 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 4, 4, 9, 4, 8, Block.slowSand.blockID, Block.slowSand.blockID, false); 136 this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 5, 4, 4, 5, 8, Block.netherStalk.blockID, Block.netherStalk.blockID, false); 137 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 4, 9, 5, 8, Block.netherStalk.blockID, Block.netherStalk.blockID, false); 138 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 0, 8, 2, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 139 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 4, 12, 2, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 140 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 0, 8, 1, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 141 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 9, 8, 1, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 142 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 4, 3, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 143 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 0, 4, 12, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 144 int var8; 145 146 for (var7 = 4; var7 <= 8; ++var7) 147 { 148 for (var8 = 0; var8 <= 2; ++var8) 149 { 150 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var7, -1, var8, par3StructureBoundingBox); 151 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var7, -1, 12 - var8, par3StructureBoundingBox); 152 } 153 } 154 155 for (var7 = 0; var7 <= 2; ++var7) 156 { 157 for (var8 = 4; var8 <= 8; ++var8) 158 { 159 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var7, -1, var8, par3StructureBoundingBox); 160 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, 12 - var7, -1, var8, par3StructureBoundingBox); 161 } 162 } 163 164 return true; 165 } 166 }