001    package net.minecraft.world.gen.structure;
002    
003    import java.util.List;
004    import java.util.Random;
005    import net.minecraft.block.Block;
006    import net.minecraft.world.World;
007    
008    public class ComponentNetherBridgeEntrance extends ComponentNetherBridgePiece
009    {
010        public ComponentNetherBridgeEntrance(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
011        {
012            super(par1);
013            this.coordBaseMode = par4;
014            this.boundingBox = par3StructureBoundingBox;
015        }
016    
017        /**
018         * Initiates construction of the Structure Component picked, at the current Location of StructGen
019         */
020        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
021        {
022            this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 5, 3, true);
023        }
024    
025        /**
026         * Creates and returns a new component piece. Or null if it could not find enough room to place it.
027         */
028        public static ComponentNetherBridgeEntrance createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
029        {
030            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -5, -3, 0, 13, 14, 13, par5);
031            return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeEntrance(par6, par1Random, var7, par5) : null;
032        }
033    
034        /**
035         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
036         * the end, it adds Fences...
037         */
038        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
039        {
040            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 0, 12, 4, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
041            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 12, 13, 12, 0, 0, false);
042            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 1, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
043            this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 0, 12, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
044            this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 11, 4, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
045            this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 11, 10, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
046            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 11, 7, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
047            this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 0, 4, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
048            this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 0, 10, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
049            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 0, 7, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
050            this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 11, 2, 10, 12, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
051            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 8, 0, 7, 8, 0, Block.netherFence.blockID, Block.netherFence.blockID, false);
052            int var4;
053    
054            for (var4 = 1; var4 <= 11; var4 += 2)
055            {
056                this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, 10, 0, var4, 11, 0, Block.netherFence.blockID, Block.netherFence.blockID, false);
057                this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, 10, 12, var4, 11, 12, Block.netherFence.blockID, Block.netherFence.blockID, false);
058                this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 10, var4, 0, 11, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
059                this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 10, var4, 12, 11, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
060                this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, var4, 13, 0, par3StructureBoundingBox);
061                this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, var4, 13, 12, par3StructureBoundingBox);
062                this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 0, 13, var4, par3StructureBoundingBox);
063                this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 12, 13, var4, par3StructureBoundingBox);
064                this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, var4 + 1, 13, 0, par3StructureBoundingBox);
065                this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, var4 + 1, 13, 12, par3StructureBoundingBox);
066                this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, var4 + 1, par3StructureBoundingBox);
067                this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, var4 + 1, par3StructureBoundingBox);
068            }
069    
070            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox);
071            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 12, par3StructureBoundingBox);
072            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox);
073            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, 0, par3StructureBoundingBox);
074    
075            for (var4 = 3; var4 <= 9; var4 += 2)
076            {
077                this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 7, var4, 1, 8, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
078                this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 7, var4, 11, 8, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
079            }
080    
081            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 0, 8, 2, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
082            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 4, 12, 2, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
083            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 0, 8, 1, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
084            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 9, 8, 1, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
085            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 4, 3, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
086            this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 0, 4, 12, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
087            int var5;
088    
089            for (var4 = 4; var4 <= 8; ++var4)
090            {
091                for (var5 = 0; var5 <= 2; ++var5)
092                {
093                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
094                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, 12 - var5, par3StructureBoundingBox);
095                }
096            }
097    
098            for (var4 = 0; var4 <= 2; ++var4)
099            {
100                for (var5 = 4; var5 <= 8; ++var5)
101                {
102                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
103                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, 12 - var4, -1, var5, par3StructureBoundingBox);
104                }
105            }
106    
107            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 5, 5, 7, 5, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
108            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 1, 6, 6, 4, 6, 0, 0, false);
109            this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 6, 0, 6, par3StructureBoundingBox);
110            this.placeBlockAtCurrentPosition(par1World, Block.lavaMoving.blockID, 0, 6, 5, 6, par3StructureBoundingBox);
111            var4 = this.getXWithOffset(6, 6);
112            var5 = this.getYWithOffset(5);
113            int var6 = this.getZWithOffset(6, 6);
114    
115            if (par3StructureBoundingBox.isVecInside(var4, var5, var6))
116            {
117                par1World.scheduledUpdatesAreImmediate = true;
118                Block.blocksList[Block.lavaMoving.blockID].updateTick(par1World, var4, var5, var6, par2Random);
119                par1World.scheduledUpdatesAreImmediate = false;
120            }
121    
122            return true;
123        }
124    }