001    package net.minecraft.world.gen.structure;
002    
003    import java.util.List;
004    import java.util.Random;
005    import net.minecraft.block.Block;
006    import net.minecraft.world.World;
007    
008    public class ComponentNetherBridgeEnd extends ComponentNetherBridgePiece
009    {
010        private int fillSeed;
011    
012        public ComponentNetherBridgeEnd(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
013        {
014            super(par1);
015            this.coordBaseMode = par4;
016            this.boundingBox = par3StructureBoundingBox;
017            this.fillSeed = par2Random.nextInt();
018        }
019    
020        public static ComponentNetherBridgeEnd func_74971_a(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
021        {
022            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -3, 0, 5, 10, 8, par5);
023            return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeEnd(par6, par1Random, var7, par5) : null;
024        }
025    
026        /**
027         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
028         * the end, it adds Fences...
029         */
030        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
031        {
032            Random var4 = new Random((long)this.fillSeed);
033            int var5;
034            int var6;
035            int var7;
036    
037            for (var5 = 0; var5 <= 4; ++var5)
038            {
039                for (var6 = 3; var6 <= 4; ++var6)
040                {
041                    var7 = var4.nextInt(8);
042                    this.fillWithBlocks(par1World, par3StructureBoundingBox, var5, var6, 0, var5, var6, var7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
043                }
044            }
045    
046            var5 = var4.nextInt(8);
047            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 0, 5, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
048            var5 = var4.nextInt(8);
049            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 0, 4, 5, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
050    
051            for (var5 = 0; var5 <= 4; ++var5)
052            {
053                var6 = var4.nextInt(5);
054                this.fillWithBlocks(par1World, par3StructureBoundingBox, var5, 2, 0, var5, 2, var6, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
055            }
056    
057            for (var5 = 0; var5 <= 4; ++var5)
058            {
059                for (var6 = 0; var6 <= 1; ++var6)
060                {
061                    var7 = var4.nextInt(3);
062                    this.fillWithBlocks(par1World, par3StructureBoundingBox, var5, var6, 0, var5, var6, var7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
063                }
064            }
065    
066            return true;
067        }
068    }