001 package net.minecraft.world.gen.structure; 002 003 import java.util.List; 004 import java.util.Random; 005 import net.minecraft.block.Block; 006 import net.minecraft.world.World; 007 008 public class ComponentNetherBridgeEnd extends ComponentNetherBridgePiece 009 { 010 private int fillSeed; 011 012 public ComponentNetherBridgeEnd(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 013 { 014 super(par1); 015 this.coordBaseMode = par4; 016 this.boundingBox = par3StructureBoundingBox; 017 this.fillSeed = par2Random.nextInt(); 018 } 019 020 public static ComponentNetherBridgeEnd func_74971_a(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 021 { 022 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -3, 0, 5, 10, 8, par5); 023 return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeEnd(par6, par1Random, var7, par5) : null; 024 } 025 026 /** 027 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 028 * the end, it adds Fences... 029 */ 030 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 031 { 032 Random var4 = new Random((long)this.fillSeed); 033 int var5; 034 int var6; 035 int var7; 036 037 for (var5 = 0; var5 <= 4; ++var5) 038 { 039 for (var6 = 3; var6 <= 4; ++var6) 040 { 041 var7 = var4.nextInt(8); 042 this.fillWithBlocks(par1World, par3StructureBoundingBox, var5, var6, 0, var5, var6, var7, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 043 } 044 } 045 046 var5 = var4.nextInt(8); 047 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 0, 5, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 048 var5 = var4.nextInt(8); 049 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 0, 4, 5, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 050 051 for (var5 = 0; var5 <= 4; ++var5) 052 { 053 var6 = var4.nextInt(5); 054 this.fillWithBlocks(par1World, par3StructureBoundingBox, var5, 2, 0, var5, 2, var6, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 055 } 056 057 for (var5 = 0; var5 <= 4; ++var5) 058 { 059 for (var6 = 0; var6 <= 1; ++var6) 060 { 061 var7 = var4.nextInt(3); 062 this.fillWithBlocks(par1World, par3StructureBoundingBox, var5, var6, 0, var5, var6, var7, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 063 } 064 } 065 066 return true; 067 } 068 }