001 package net.minecraft.world.gen.structure;
002
003 import java.util.List;
004 import java.util.Random;
005 import net.minecraft.block.Block;
006 import net.minecraft.world.World;
007
008 public class ComponentNetherBridgeCrossing3 extends ComponentNetherBridgePiece
009 {
010 public ComponentNetherBridgeCrossing3(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
011 {
012 super(par1);
013 this.coordBaseMode = par4;
014 this.boundingBox = par3StructureBoundingBox;
015 }
016
017 protected ComponentNetherBridgeCrossing3(Random par1Random, int par2, int par3)
018 {
019 super(0);
020 this.coordBaseMode = par1Random.nextInt(4);
021
022 switch (this.coordBaseMode)
023 {
024 case 0:
025 case 2:
026 this.boundingBox = new StructureBoundingBox(par2, 64, par3, par2 + 19 - 1, 73, par3 + 19 - 1);
027 break;
028 default:
029 this.boundingBox = new StructureBoundingBox(par2, 64, par3, par2 + 19 - 1, 73, par3 + 19 - 1);
030 }
031 }
032
033 /**
034 * Initiates construction of the Structure Component picked, at the current Location of StructGen
035 */
036 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
037 {
038 this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 8, 3, false);
039 this.getNextComponentX((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 3, 8, false);
040 this.getNextComponentZ((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 3, 8, false);
041 }
042
043 /**
044 * Creates and returns a new component piece. Or null if it could not find enough room to place it.
045 */
046 public static ComponentNetherBridgeCrossing3 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
047 {
048 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -8, -3, 0, 19, 10, 19, par5);
049 return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCrossing3(par6, par1Random, var7, par5) : null;
050 }
051
052 /**
053 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
054 * the end, it adds Fences...
055 */
056 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
057 {
058 this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 3, 0, 11, 4, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
059 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 7, 18, 4, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
060 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 0, 10, 7, 18, 0, 0, false);
061 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 8, 18, 7, 10, 0, 0, false);
062 this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 5, 0, 7, 5, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
063 this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 5, 11, 7, 5, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
064 this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 0, 11, 5, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
065 this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 11, 11, 5, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
066 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 7, 7, 5, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
067 this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 7, 18, 5, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
068 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 11, 7, 5, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
069 this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 11, 18, 5, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
070 this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 2, 0, 11, 2, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
071 this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 2, 13, 11, 2, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
072 this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 0, 0, 11, 1, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
073 this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 0, 15, 11, 1, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
074 int var4;
075 int var5;
076
077 for (var4 = 7; var4 <= 11; ++var4)
078 {
079 for (var5 = 0; var5 <= 2; ++var5)
080 {
081 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
082 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, 18 - var5, par3StructureBoundingBox);
083 }
084 }
085
086 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 7, 5, 2, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
087 this.fillWithBlocks(par1World, par3StructureBoundingBox, 13, 2, 7, 18, 2, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
088 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 7, 3, 1, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
089 this.fillWithBlocks(par1World, par3StructureBoundingBox, 15, 0, 7, 18, 1, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
090
091 for (var4 = 0; var4 <= 2; ++var4)
092 {
093 for (var5 = 7; var5 <= 11; ++var5)
094 {
095 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
096 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, 18 - var4, -1, var5, par3StructureBoundingBox);
097 }
098 }
099
100 return true;
101 }
102 }