001    package net.minecraft.world.gen.structure;
002    
003    import java.util.List;
004    import java.util.Random;
005    import net.minecraft.block.Block;
006    import net.minecraft.world.World;
007    
008    public class ComponentNetherBridgeCrossing2 extends ComponentNetherBridgePiece
009    {
010        public ComponentNetherBridgeCrossing2(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
011        {
012            super(par1);
013            this.coordBaseMode = par4;
014            this.boundingBox = par3StructureBoundingBox;
015        }
016    
017        /**
018         * Initiates construction of the Structure Component picked, at the current Location of StructGen
019         */
020        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
021        {
022            this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 1, 0, true);
023            this.getNextComponentX((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, 1, true);
024            this.getNextComponentZ((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, 1, true);
025        }
026    
027        /**
028         * Creates and returns a new component piece. Or null if it could not find enough room to place it.
029         */
030        public static ComponentNetherBridgeCrossing2 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
031        {
032            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, 0, 0, 5, 7, 5, par5);
033            return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCrossing2(par6, par1Random, var7, par5) : null;
034        }
035    
036        /**
037         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
038         * the end, it adds Fences...
039         */
040        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
041        {
042            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 1, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
043            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 4, 5, 4, 0, 0, false);
044            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 0, 5, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
045            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 0, 4, 5, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
046            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 4, 0, 5, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
047            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 4, 4, 5, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
048            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 0, 4, 6, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
049    
050            for (int var4 = 0; var4 <= 4; ++var4)
051            {
052                for (int var5 = 0; var5 <= 4; ++var5)
053                {
054                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
055                }
056            }
057    
058            return true;
059        }
060    }