001 package net.minecraft.world.gen.structure;
002
003 import java.util.List;
004 import java.util.Random;
005 import net.minecraft.block.Block;
006 import net.minecraft.world.World;
007
008 public class ComponentNetherBridgeCrossing2 extends ComponentNetherBridgePiece
009 {
010 public ComponentNetherBridgeCrossing2(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
011 {
012 super(par1);
013 this.coordBaseMode = par4;
014 this.boundingBox = par3StructureBoundingBox;
015 }
016
017 /**
018 * Initiates construction of the Structure Component picked, at the current Location of StructGen
019 */
020 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
021 {
022 this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 1, 0, true);
023 this.getNextComponentX((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, 1, true);
024 this.getNextComponentZ((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, 1, true);
025 }
026
027 /**
028 * Creates and returns a new component piece. Or null if it could not find enough room to place it.
029 */
030 public static ComponentNetherBridgeCrossing2 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
031 {
032 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, 0, 0, 5, 7, 5, par5);
033 return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCrossing2(par6, par1Random, var7, par5) : null;
034 }
035
036 /**
037 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
038 * the end, it adds Fences...
039 */
040 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
041 {
042 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 1, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
043 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 4, 5, 4, 0, 0, false);
044 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 0, 5, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
045 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 0, 4, 5, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
046 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 4, 0, 5, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
047 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 4, 4, 5, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
048 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 0, 4, 6, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
049
050 for (int var4 = 0; var4 <= 4; ++var4)
051 {
052 for (int var5 = 0; var5 <= 4; ++var5)
053 {
054 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
055 }
056 }
057
058 return true;
059 }
060 }