001 package net.minecraft.world.gen.structure; 002 003 import java.util.List; 004 import java.util.Random; 005 import net.minecraft.block.Block; 006 import net.minecraft.world.World; 007 008 public class ComponentNetherBridgeCrossing2 extends ComponentNetherBridgePiece 009 { 010 public ComponentNetherBridgeCrossing2(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 011 { 012 super(par1); 013 this.coordBaseMode = par4; 014 this.boundingBox = par3StructureBoundingBox; 015 } 016 017 /** 018 * Initiates construction of the Structure Component picked, at the current Location of StructGen 019 */ 020 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) 021 { 022 this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 1, 0, true); 023 this.getNextComponentX((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, 1, true); 024 this.getNextComponentZ((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, 1, true); 025 } 026 027 /** 028 * Creates and returns a new component piece. Or null if it could not find enough room to place it. 029 */ 030 public static ComponentNetherBridgeCrossing2 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 031 { 032 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, 0, 0, 5, 7, 5, par5); 033 return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCrossing2(par6, par1Random, var7, par5) : null; 034 } 035 036 /** 037 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 038 * the end, it adds Fences... 039 */ 040 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 041 { 042 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 1, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 043 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 4, 5, 4, 0, 0, false); 044 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 0, 5, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 045 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 0, 4, 5, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 046 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 4, 0, 5, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 047 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 4, 4, 5, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 048 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 0, 4, 6, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 049 050 for (int var4 = 0; var4 <= 4; ++var4) 051 { 052 for (int var5 = 0; var5 <= 4; ++var5) 053 { 054 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox); 055 } 056 } 057 058 return true; 059 } 060 }