001 package net.minecraft.world.gen.structure; 002 003 import java.util.List; 004 import java.util.Random; 005 import net.minecraft.block.Block; 006 import net.minecraft.world.World; 007 008 public class ComponentNetherBridgeCrossing extends ComponentNetherBridgePiece 009 { 010 public ComponentNetherBridgeCrossing(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 011 { 012 super(par1); 013 this.coordBaseMode = par4; 014 this.boundingBox = par3StructureBoundingBox; 015 } 016 017 /** 018 * Initiates construction of the Structure Component picked, at the current Location of StructGen 019 */ 020 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) 021 { 022 this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 2, 0, false); 023 this.getNextComponentX((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, 2, false); 024 this.getNextComponentZ((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, 2, false); 025 } 026 027 /** 028 * Creates and returns a new component piece. Or null if it could not find enough room to place it. 029 */ 030 public static ComponentNetherBridgeCrossing createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 031 { 032 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -2, 0, 0, 7, 9, 7, par5); 033 return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCrossing(par6, par1Random, var7, par5) : null; 034 } 035 036 /** 037 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 038 * the end, it adds Fences... 039 */ 040 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 041 { 042 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 6, 1, 6, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 043 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 6, 7, 6, 0, 0, false); 044 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 1, 6, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 045 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 6, 1, 6, 6, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 046 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 2, 0, 6, 6, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 047 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 2, 6, 6, 6, 6, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 048 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 0, 6, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 049 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 5, 0, 6, 6, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 050 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 2, 0, 6, 6, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 051 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 2, 5, 6, 6, 6, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 052 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 6, 0, 4, 6, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 053 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 0, 4, 5, 0, Block.netherFence.blockID, Block.netherFence.blockID, false); 054 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 6, 6, 4, 6, 6, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 055 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 6, 4, 5, 6, Block.netherFence.blockID, Block.netherFence.blockID, false); 056 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 2, 0, 6, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 057 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 2, 0, 5, 4, Block.netherFence.blockID, Block.netherFence.blockID, false); 058 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 6, 2, 6, 6, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 059 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 5, 2, 6, 5, 4, Block.netherFence.blockID, Block.netherFence.blockID, false); 060 061 for (int var4 = 0; var4 <= 6; ++var4) 062 { 063 for (int var5 = 0; var5 <= 6; ++var5) 064 { 065 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox); 066 } 067 } 068 069 return true; 070 } 071 }