001 package net.minecraft.world.gen.layer;
002
003 public class GenLayerZoom extends GenLayer
004 {
005 public GenLayerZoom(long par1, GenLayer par3GenLayer)
006 {
007 super(par1);
008 super.parent = par3GenLayer;
009 }
010
011 /**
012 * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
013 * amounts, or biomeList[] indices based on the particular GenLayer subclass.
014 */
015 public int[] getInts(int par1, int par2, int par3, int par4)
016 {
017 int var5 = par1 >> 1;
018 int var6 = par2 >> 1;
019 int var7 = (par3 >> 1) + 3;
020 int var8 = (par4 >> 1) + 3;
021 int[] var9 = this.parent.getInts(var5, var6, var7, var8);
022 int[] var10 = IntCache.getIntCache(var7 * 2 * var8 * 2);
023 int var11 = var7 << 1;
024 int var13;
025
026 for (int var12 = 0; var12 < var8 - 1; ++var12)
027 {
028 var13 = var12 << 1;
029 int var14 = var13 * var11;
030 int var15 = var9[0 + (var12 + 0) * var7];
031 int var16 = var9[0 + (var12 + 1) * var7];
032
033 for (int var17 = 0; var17 < var7 - 1; ++var17)
034 {
035 this.initChunkSeed((long)(var17 + var5 << 1), (long)(var12 + var6 << 1));
036 int var18 = var9[var17 + 1 + (var12 + 0) * var7];
037 int var19 = var9[var17 + 1 + (var12 + 1) * var7];
038 var10[var14] = var15;
039 var10[var14++ + var11] = this.choose(var15, var16);
040 var10[var14] = this.choose(var15, var18);
041 var10[var14++ + var11] = this.modeOrRandom(var15, var18, var16, var19);
042 var15 = var18;
043 var16 = var19;
044 }
045 }
046
047 int[] var20 = IntCache.getIntCache(par3 * par4);
048
049 for (var13 = 0; var13 < par4; ++var13)
050 {
051 System.arraycopy(var10, (var13 + (par2 & 1)) * (var7 << 1) + (par1 & 1), var20, var13 * par3, par3);
052 }
053
054 return var20;
055 }
056
057 /**
058 * Chooses one of the two inputs randomly.
059 */
060 protected int choose(int par1, int par2)
061 {
062 return this.nextInt(2) == 0 ? par1 : par2;
063 }
064
065 /**
066 * returns the mode (most frequently occuring number) or a random number from the 4 integers provided
067 */
068 protected int modeOrRandom(int par1, int par2, int par3, int par4)
069 {
070 if (par2 == par3 && par3 == par4)
071 {
072 return par2;
073 }
074 else if (par1 == par2 && par1 == par3)
075 {
076 return par1;
077 }
078 else if (par1 == par2 && par1 == par4)
079 {
080 return par1;
081 }
082 else if (par1 == par3 && par1 == par4)
083 {
084 return par1;
085 }
086 else if (par1 == par2 && par3 != par4)
087 {
088 return par1;
089 }
090 else if (par1 == par3 && par2 != par4)
091 {
092 return par1;
093 }
094 else if (par1 == par4 && par2 != par3)
095 {
096 return par1;
097 }
098 else if (par2 == par1 && par3 != par4)
099 {
100 return par2;
101 }
102 else if (par2 == par3 && par1 != par4)
103 {
104 return par2;
105 }
106 else if (par2 == par4 && par1 != par3)
107 {
108 return par2;
109 }
110 else if (par3 == par1 && par2 != par4)
111 {
112 return par3;
113 }
114 else if (par3 == par2 && par1 != par4)
115 {
116 return par3;
117 }
118 else if (par3 == par4 && par1 != par2)
119 {
120 return par3;
121 }
122 else if (par4 == par1 && par2 != par3)
123 {
124 return par3;
125 }
126 else if (par4 == par2 && par1 != par3)
127 {
128 return par3;
129 }
130 else if (par4 == par3 && par1 != par2)
131 {
132 return par3;
133 }
134 else
135 {
136 int var5 = this.nextInt(4);
137 return var5 == 0 ? par1 : (var5 == 1 ? par2 : (var5 == 2 ? par3 : par4));
138 }
139 }
140
141 public static GenLayer func_75915_a(long par0, GenLayer par2GenLayer, int par3)
142 {
143 Object var4 = par2GenLayer;
144
145 for (int var5 = 0; var5 < par3; ++var5)
146 {
147 var4 = new GenLayerZoom(par0 + (long)var5, (GenLayer)var4);
148 }
149
150 return (GenLayer)var4;
151 }
152 }