001 package net.minecraft.world.gen.layer;
002
003 import net.minecraft.world.biome.BiomeGenBase;
004
005 public class GenLayerSwampRivers extends GenLayer
006 {
007 public GenLayerSwampRivers(long par1, GenLayer par3GenLayer)
008 {
009 super(par1);
010 this.parent = par3GenLayer;
011 }
012
013 /**
014 * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
015 * amounts, or biomeList[] indices based on the particular GenLayer subclass.
016 */
017 public int[] getInts(int par1, int par2, int par3, int par4)
018 {
019 int[] var5 = this.parent.getInts(par1 - 1, par2 - 1, par3 + 2, par4 + 2);
020 int[] var6 = IntCache.getIntCache(par3 * par4);
021
022 for (int var7 = 0; var7 < par4; ++var7)
023 {
024 for (int var8 = 0; var8 < par3; ++var8)
025 {
026 this.initChunkSeed((long)(var8 + par1), (long)(var7 + par2));
027 int var9 = var5[var8 + 1 + (var7 + 1) * (par3 + 2)];
028
029 if ((var9 != BiomeGenBase.swampland.biomeID || this.nextInt(6) != 0) && (var9 != BiomeGenBase.jungle.biomeID && var9 != BiomeGenBase.jungleHills.biomeID || this.nextInt(8) != 0))
030 {
031 var6[var8 + var7 * par3] = var9;
032 }
033 else
034 {
035 var6[var8 + var7 * par3] = BiomeGenBase.river.biomeID;
036 }
037 }
038 }
039
040 return var6;
041 }
042 }