001 package net.minecraft.world.gen.layer;
002
003 public class GenLayerSmooth extends GenLayer
004 {
005 public GenLayerSmooth(long par1, GenLayer par3GenLayer)
006 {
007 super(par1);
008 super.parent = par3GenLayer;
009 }
010
011 /**
012 * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
013 * amounts, or biomeList[] indices based on the particular GenLayer subclass.
014 */
015 public int[] getInts(int par1, int par2, int par3, int par4)
016 {
017 int var5 = par1 - 1;
018 int var6 = par2 - 1;
019 int var7 = par3 + 2;
020 int var8 = par4 + 2;
021 int[] var9 = this.parent.getInts(var5, var6, var7, var8);
022 int[] var10 = IntCache.getIntCache(par3 * par4);
023
024 for (int var11 = 0; var11 < par4; ++var11)
025 {
026 for (int var12 = 0; var12 < par3; ++var12)
027 {
028 int var13 = var9[var12 + 0 + (var11 + 1) * var7];
029 int var14 = var9[var12 + 2 + (var11 + 1) * var7];
030 int var15 = var9[var12 + 1 + (var11 + 0) * var7];
031 int var16 = var9[var12 + 1 + (var11 + 2) * var7];
032 int var17 = var9[var12 + 1 + (var11 + 1) * var7];
033
034 if (var13 == var14 && var15 == var16)
035 {
036 this.initChunkSeed((long)(var12 + par1), (long)(var11 + par2));
037
038 if (this.nextInt(2) == 0)
039 {
040 var17 = var13;
041 }
042 else
043 {
044 var17 = var15;
045 }
046 }
047 else
048 {
049 if (var13 == var14)
050 {
051 var17 = var13;
052 }
053
054 if (var15 == var16)
055 {
056 var17 = var15;
057 }
058 }
059
060 var10[var12 + var11 * par3] = var17;
061 }
062 }
063
064 return var10;
065 }
066 }