001 package net.minecraft.world.gen.layer; 002 003 import net.minecraft.world.biome.BiomeGenBase; 004 005 public class GenLayerHills extends GenLayer 006 { 007 public GenLayerHills(long par1, GenLayer par3GenLayer) 008 { 009 super(par1); 010 this.parent = par3GenLayer; 011 } 012 013 /** 014 * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall 015 * amounts, or biomeList[] indices based on the particular GenLayer subclass. 016 */ 017 public int[] getInts(int par1, int par2, int par3, int par4) 018 { 019 int[] var5 = this.parent.getInts(par1 - 1, par2 - 1, par3 + 2, par4 + 2); 020 int[] var6 = IntCache.getIntCache(par3 * par4); 021 022 for (int var7 = 0; var7 < par4; ++var7) 023 { 024 for (int var8 = 0; var8 < par3; ++var8) 025 { 026 this.initChunkSeed((long)(var8 + par1), (long)(var7 + par2)); 027 int var9 = var5[var8 + 1 + (var7 + 1) * (par3 + 2)]; 028 029 if (this.nextInt(3) == 0) 030 { 031 int var10 = var9; 032 033 if (var9 == BiomeGenBase.desert.biomeID) 034 { 035 var10 = BiomeGenBase.desertHills.biomeID; 036 } 037 else if (var9 == BiomeGenBase.forest.biomeID) 038 { 039 var10 = BiomeGenBase.forestHills.biomeID; 040 } 041 else if (var9 == BiomeGenBase.taiga.biomeID) 042 { 043 var10 = BiomeGenBase.taigaHills.biomeID; 044 } 045 else if (var9 == BiomeGenBase.plains.biomeID) 046 { 047 var10 = BiomeGenBase.forest.biomeID; 048 } 049 else if (var9 == BiomeGenBase.icePlains.biomeID) 050 { 051 var10 = BiomeGenBase.iceMountains.biomeID; 052 } 053 else if (var9 == BiomeGenBase.jungle.biomeID) 054 { 055 var10 = BiomeGenBase.jungleHills.biomeID; 056 } 057 058 if (var10 == var9) 059 { 060 var6[var8 + var7 * par3] = var9; 061 } 062 else 063 { 064 int var11 = var5[var8 + 1 + (var7 + 1 - 1) * (par3 + 2)]; 065 int var12 = var5[var8 + 1 + 1 + (var7 + 1) * (par3 + 2)]; 066 int var13 = var5[var8 + 1 - 1 + (var7 + 1) * (par3 + 2)]; 067 int var14 = var5[var8 + 1 + (var7 + 1 + 1) * (par3 + 2)]; 068 069 if (var11 == var9 && var12 == var9 && var13 == var9 && var14 == var9) 070 { 071 var6[var8 + var7 * par3] = var10; 072 } 073 else 074 { 075 var6[var8 + var7 * par3] = var9; 076 } 077 } 078 } 079 else 080 { 081 var6[var8 + var7 * par3] = var9; 082 } 083 } 084 } 085 086 return var6; 087 } 088 }