001 package net.minecraft.world.gen.layer;
002
003 import net.minecraft.world.WorldType;
004 import net.minecraft.world.biome.BiomeGenBase;
005
006 public class GenLayerBiome extends GenLayer
007 {
008 /** this sets all the biomes that are allowed to appear in the overworld */
009 private BiomeGenBase[] allowedBiomes;
010
011 public GenLayerBiome(long par1, GenLayer par3GenLayer, WorldType par4WorldType)
012 {
013 super(par1);
014 this.allowedBiomes = par4WorldType.getBiomesForWorldType();
015 this.parent = par3GenLayer;
016 }
017
018 /**
019 * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
020 * amounts, or biomeList[] indices based on the particular GenLayer subclass.
021 */
022 public int[] getInts(int par1, int par2, int par3, int par4)
023 {
024 int[] var5 = this.parent.getInts(par1, par2, par3, par4);
025 int[] var6 = IntCache.getIntCache(par3 * par4);
026
027 for (int var7 = 0; var7 < par4; ++var7)
028 {
029 for (int var8 = 0; var8 < par3; ++var8)
030 {
031 this.initChunkSeed((long)(var8 + par1), (long)(var7 + par2));
032 int var9 = var5[var8 + var7 * par3];
033
034 if (var9 == 0)
035 {
036 var6[var8 + var7 * par3] = 0;
037 }
038 else if (var9 == BiomeGenBase.mushroomIsland.biomeID)
039 {
040 var6[var8 + var7 * par3] = var9;
041 }
042 else if (var9 == 1)
043 {
044 var6[var8 + var7 * par3] = this.allowedBiomes[this.nextInt(this.allowedBiomes.length)].biomeID;
045 }
046 else
047 {
048 int var10 = this.allowedBiomes[this.nextInt(this.allowedBiomes.length)].biomeID;
049
050 if (var10 == BiomeGenBase.taiga.biomeID)
051 {
052 var6[var8 + var7 * par3] = var10;
053 }
054 else
055 {
056 var6[var8 + var7 * par3] = BiomeGenBase.icePlains.biomeID;
057 }
058 }
059 }
060 }
061
062 return var6;
063 }
064 }