001 package net.minecraft.world.gen.layer;
002
003 import net.minecraft.world.biome.BiomeGenBase;
004
005 public class GenLayerAddSnow extends GenLayer
006 {
007 public GenLayerAddSnow(long par1, GenLayer par3GenLayer)
008 {
009 super(par1);
010 this.parent = par3GenLayer;
011 }
012
013 /**
014 * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
015 * amounts, or biomeList[] indices based on the particular GenLayer subclass.
016 */
017 public int[] getInts(int par1, int par2, int par3, int par4)
018 {
019 int var5 = par1 - 1;
020 int var6 = par2 - 1;
021 int var7 = par3 + 2;
022 int var8 = par4 + 2;
023 int[] var9 = this.parent.getInts(var5, var6, var7, var8);
024 int[] var10 = IntCache.getIntCache(par3 * par4);
025
026 for (int var11 = 0; var11 < par4; ++var11)
027 {
028 for (int var12 = 0; var12 < par3; ++var12)
029 {
030 int var13 = var9[var12 + 1 + (var11 + 1) * var7];
031 this.initChunkSeed((long)(var12 + par1), (long)(var11 + par2));
032
033 if (var13 == 0)
034 {
035 var10[var12 + var11 * par3] = 0;
036 }
037 else
038 {
039 int var14 = this.nextInt(5);
040
041 if (var14 == 0)
042 {
043 var14 = BiomeGenBase.icePlains.biomeID;
044 }
045 else
046 {
047 var14 = 1;
048 }
049
050 var10[var12 + var11 * par3] = var14;
051 }
052 }
053 }
054
055 return var10;
056 }
057 }