001 package net.minecraft.world.gen.layer; 002 003 import net.minecraft.world.biome.BiomeGenBase; 004 005 public class GenLayerAddMushroomIsland extends GenLayer 006 { 007 public GenLayerAddMushroomIsland(long par1, GenLayer par3GenLayer) 008 { 009 super(par1); 010 this.parent = par3GenLayer; 011 } 012 013 /** 014 * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall 015 * amounts, or biomeList[] indices based on the particular GenLayer subclass. 016 */ 017 public int[] getInts(int par1, int par2, int par3, int par4) 018 { 019 int var5 = par1 - 1; 020 int var6 = par2 - 1; 021 int var7 = par3 + 2; 022 int var8 = par4 + 2; 023 int[] var9 = this.parent.getInts(var5, var6, var7, var8); 024 int[] var10 = IntCache.getIntCache(par3 * par4); 025 026 for (int var11 = 0; var11 < par4; ++var11) 027 { 028 for (int var12 = 0; var12 < par3; ++var12) 029 { 030 int var13 = var9[var12 + 0 + (var11 + 0) * var7]; 031 int var14 = var9[var12 + 2 + (var11 + 0) * var7]; 032 int var15 = var9[var12 + 0 + (var11 + 2) * var7]; 033 int var16 = var9[var12 + 2 + (var11 + 2) * var7]; 034 int var17 = var9[var12 + 1 + (var11 + 1) * var7]; 035 this.initChunkSeed((long)(var12 + par1), (long)(var11 + par2)); 036 037 if (var17 == 0 && var13 == 0 && var14 == 0 && var15 == 0 && var16 == 0 && this.nextInt(100) == 0) 038 { 039 var10[var12 + var11 * par3] = BiomeGenBase.mushroomIsland.biomeID; 040 } 041 else 042 { 043 var10[var12 + var11 * par3] = var17; 044 } 045 } 046 } 047 048 return var10; 049 } 050 }