001 package net.minecraft.world.gen.layer;
002
003 import net.minecraft.world.biome.BiomeGenBase;
004
005 public class GenLayerAddMushroomIsland extends GenLayer
006 {
007 public GenLayerAddMushroomIsland(long par1, GenLayer par3GenLayer)
008 {
009 super(par1);
010 this.parent = par3GenLayer;
011 }
012
013 /**
014 * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
015 * amounts, or biomeList[] indices based on the particular GenLayer subclass.
016 */
017 public int[] getInts(int par1, int par2, int par3, int par4)
018 {
019 int var5 = par1 - 1;
020 int var6 = par2 - 1;
021 int var7 = par3 + 2;
022 int var8 = par4 + 2;
023 int[] var9 = this.parent.getInts(var5, var6, var7, var8);
024 int[] var10 = IntCache.getIntCache(par3 * par4);
025
026 for (int var11 = 0; var11 < par4; ++var11)
027 {
028 for (int var12 = 0; var12 < par3; ++var12)
029 {
030 int var13 = var9[var12 + 0 + (var11 + 0) * var7];
031 int var14 = var9[var12 + 2 + (var11 + 0) * var7];
032 int var15 = var9[var12 + 0 + (var11 + 2) * var7];
033 int var16 = var9[var12 + 2 + (var11 + 2) * var7];
034 int var17 = var9[var12 + 1 + (var11 + 1) * var7];
035 this.initChunkSeed((long)(var12 + par1), (long)(var11 + par2));
036
037 if (var17 == 0 && var13 == 0 && var14 == 0 && var15 == 0 && var16 == 0 && this.nextInt(100) == 0)
038 {
039 var10[var12 + var11 * par3] = BiomeGenBase.mushroomIsland.biomeID;
040 }
041 else
042 {
043 var10[var12 + var11 * par3] = var17;
044 }
045 }
046 }
047
048 return var10;
049 }
050 }