001 package net.minecraft.world.gen.layer;
002
003 import net.minecraft.world.biome.BiomeGenBase;
004
005 public class GenLayerAddIsland extends GenLayer
006 {
007 public GenLayerAddIsland(long par1, GenLayer par3GenLayer)
008 {
009 super(par1);
010 this.parent = par3GenLayer;
011 }
012
013 /**
014 * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
015 * amounts, or biomeList[] indices based on the particular GenLayer subclass.
016 */
017 public int[] getInts(int par1, int par2, int par3, int par4)
018 {
019 int var5 = par1 - 1;
020 int var6 = par2 - 1;
021 int var7 = par3 + 2;
022 int var8 = par4 + 2;
023 int[] var9 = this.parent.getInts(var5, var6, var7, var8);
024 int[] var10 = IntCache.getIntCache(par3 * par4);
025
026 for (int var11 = 0; var11 < par4; ++var11)
027 {
028 for (int var12 = 0; var12 < par3; ++var12)
029 {
030 int var13 = var9[var12 + 0 + (var11 + 0) * var7];
031 int var14 = var9[var12 + 2 + (var11 + 0) * var7];
032 int var15 = var9[var12 + 0 + (var11 + 2) * var7];
033 int var16 = var9[var12 + 2 + (var11 + 2) * var7];
034 int var17 = var9[var12 + 1 + (var11 + 1) * var7];
035 this.initChunkSeed((long)(var12 + par1), (long)(var11 + par2));
036
037 if (var17 == 0 && (var13 != 0 || var14 != 0 || var15 != 0 || var16 != 0))
038 {
039 int var18 = 1;
040 int var19 = 1;
041
042 if (var13 != 0 && this.nextInt(var18++) == 0)
043 {
044 var19 = var13;
045 }
046
047 if (var14 != 0 && this.nextInt(var18++) == 0)
048 {
049 var19 = var14;
050 }
051
052 if (var15 != 0 && this.nextInt(var18++) == 0)
053 {
054 var19 = var15;
055 }
056
057 if (var16 != 0 && this.nextInt(var18++) == 0)
058 {
059 var19 = var16;
060 }
061
062 if (this.nextInt(3) == 0)
063 {
064 var10[var12 + var11 * par3] = var19;
065 }
066 else if (var19 == BiomeGenBase.icePlains.biomeID)
067 {
068 var10[var12 + var11 * par3] = BiomeGenBase.frozenOcean.biomeID;
069 }
070 else
071 {
072 var10[var12 + var11 * par3] = 0;
073 }
074 }
075 else if (var17 > 0 && (var13 == 0 || var14 == 0 || var15 == 0 || var16 == 0))
076 {
077 if (this.nextInt(5) == 0)
078 {
079 if (var17 == BiomeGenBase.icePlains.biomeID)
080 {
081 var10[var12 + var11 * par3] = BiomeGenBase.frozenOcean.biomeID;
082 }
083 else
084 {
085 var10[var12 + var11 * par3] = 0;
086 }
087 }
088 else
089 {
090 var10[var12 + var11 * par3] = var17;
091 }
092 }
093 else
094 {
095 var10[var12 + var11 * par3] = var17;
096 }
097 }
098 }
099
100 return var10;
101 }
102 }