001    package net.minecraft.world.gen.feature;
002    
003    import java.util.Random;
004    import net.minecraft.block.Block;
005    import net.minecraft.util.Direction;
006    import net.minecraft.world.World;
007    
008    public class WorldGenTrees extends WorldGenerator
009    {
010        /** The minimum height of a generated tree. */
011        private final int minTreeHeight;
012    
013        /** True if this tree should grow Vines. */
014        private final boolean vinesGrow;
015    
016        /** The metadata value of the wood to use in tree generation. */
017        private final int metaWood;
018    
019        /** The metadata value of the leaves to use in tree generation. */
020        private final int metaLeaves;
021    
022        public WorldGenTrees(boolean par1)
023        {
024            this(par1, 4, 0, 0, false);
025        }
026    
027        public WorldGenTrees(boolean par1, int par2, int par3, int par4, boolean par5)
028        {
029            super(par1);
030            this.minTreeHeight = par2;
031            this.metaWood = par3;
032            this.metaLeaves = par4;
033            this.vinesGrow = par5;
034        }
035    
036        public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
037        {
038            int var6 = par2Random.nextInt(3) + this.minTreeHeight;
039            boolean var7 = true;
040    
041            if (par4 >= 1 && par4 + var6 + 1 <= 256)
042            {
043                int var8;
044                byte var9;
045                int var11;
046                int var12;
047    
048                for (var8 = par4; var8 <= par4 + 1 + var6; ++var8)
049                {
050                    var9 = 1;
051    
052                    if (var8 == par4)
053                    {
054                        var9 = 0;
055                    }
056    
057                    if (var8 >= par4 + 1 + var6 - 2)
058                    {
059                        var9 = 2;
060                    }
061    
062                    for (int var10 = par3 - var9; var10 <= par3 + var9 && var7; ++var10)
063                    {
064                        for (var11 = par5 - var9; var11 <= par5 + var9 && var7; ++var11)
065                        {
066                            if (var8 >= 0 && var8 < 256)
067                            {
068                                var12 = par1World.getBlockId(var10, var8, var11);
069    
070                                Block block = Block.blocksList[var12];
071    
072                                if (var12 != 0 &&
073                                   !block.isLeaves(par1World, var10, var8, var11) &&
074                                    var12 != Block.grass.blockID &&
075                                    var12 != Block.dirt.blockID &&
076                                   !block.isWood(par1World, var10, var8, var11))
077                                {
078                                    var7 = false;
079                                }
080                            }
081                            else
082                            {
083                                var7 = false;
084                            }
085                        }
086                    }
087                }
088    
089                if (!var7)
090                {
091                    return false;
092                }
093                else
094                {
095                    var8 = par1World.getBlockId(par3, par4 - 1, par5);
096    
097                    if ((var8 == Block.grass.blockID || var8 == Block.dirt.blockID) && par4 < 256 - var6 - 1)
098                    {
099                        this.setBlock(par1World, par3, par4 - 1, par5, Block.dirt.blockID);
100                        var9 = 3;
101                        byte var18 = 0;
102                        int var13;
103                        int var14;
104                        int var15;
105    
106                        for (var11 = par4 - var9 + var6; var11 <= par4 + var6; ++var11)
107                        {
108                            var12 = var11 - (par4 + var6);
109                            var13 = var18 + 1 - var12 / 2;
110    
111                            for (var14 = par3 - var13; var14 <= par3 + var13; ++var14)
112                            {
113                                var15 = var14 - par3;
114    
115                                for (int var16 = par5 - var13; var16 <= par5 + var13; ++var16)
116                                {
117                                    int var17 = var16 - par5;
118    
119                                    Block block = Block.blocksList[par1World.getBlockId(var14, var11, var16)];
120    
121                                    if ((Math.abs(var15) != var13 || Math.abs(var17) != var13 || par2Random.nextInt(2) != 0 && var12 != 0) &&
122                                        (block == null || block.canBeReplacedByLeaves(par1World, var14, var11, var16)))
123                                    {
124                                        this.setBlockAndMetadata(par1World, var14, var11, var16, Block.leaves.blockID, this.metaLeaves);
125                                    }
126                                }
127                            }
128                        }
129    
130                        for (var11 = 0; var11 < var6; ++var11)
131                        {
132                            var12 = par1World.getBlockId(par3, par4 + var11, par5);
133    
134                            Block block = Block.blocksList[var12];
135    
136                            if (var12 == 0 || block == null || block.isLeaves(par1World, par3, par4 + var11, par5))
137                            {
138                                this.setBlockAndMetadata(par1World, par3, par4 + var11, par5, Block.wood.blockID, this.metaWood);
139    
140                                if (this.vinesGrow && var11 > 0)
141                                {
142                                    if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(par3 - 1, par4 + var11, par5))
143                                    {
144                                        this.setBlockAndMetadata(par1World, par3 - 1, par4 + var11, par5, Block.vine.blockID, 8);
145                                    }
146    
147                                    if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(par3 + 1, par4 + var11, par5))
148                                    {
149                                        this.setBlockAndMetadata(par1World, par3 + 1, par4 + var11, par5, Block.vine.blockID, 2);
150                                    }
151    
152                                    if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(par3, par4 + var11, par5 - 1))
153                                    {
154                                        this.setBlockAndMetadata(par1World, par3, par4 + var11, par5 - 1, Block.vine.blockID, 1);
155                                    }
156    
157                                    if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(par3, par4 + var11, par5 + 1))
158                                    {
159                                        this.setBlockAndMetadata(par1World, par3, par4 + var11, par5 + 1, Block.vine.blockID, 4);
160                                    }
161                                }
162                            }
163                        }
164    
165                        if (this.vinesGrow)
166                        {
167                            for (var11 = par4 - 3 + var6; var11 <= par4 + var6; ++var11)
168                            {
169                                var12 = var11 - (par4 + var6);
170                                var13 = 2 - var12 / 2;
171    
172                                for (var14 = par3 - var13; var14 <= par3 + var13; ++var14)
173                                {
174                                    for (var15 = par5 - var13; var15 <= par5 + var13; ++var15)
175                                    {
176                                        Block block = Block.blocksList[par1World.getBlockId(var14, var11, var15)];
177                                        if (block != null && block.isLeaves(par1World, var14, var11, var15))
178                                        {
179                                            if (par2Random.nextInt(4) == 0 && par1World.getBlockId(var14 - 1, var11, var15) == 0)
180                                            {
181                                                this.growVines(par1World, var14 - 1, var11, var15, 8);
182                                            }
183    
184                                            if (par2Random.nextInt(4) == 0 && par1World.getBlockId(var14 + 1, var11, var15) == 0)
185                                            {
186                                                this.growVines(par1World, var14 + 1, var11, var15, 2);
187                                            }
188    
189                                            if (par2Random.nextInt(4) == 0 && par1World.getBlockId(var14, var11, var15 - 1) == 0)
190                                            {
191                                                this.growVines(par1World, var14, var11, var15 - 1, 1);
192                                            }
193    
194                                            if (par2Random.nextInt(4) == 0 && par1World.getBlockId(var14, var11, var15 + 1) == 0)
195                                            {
196                                                this.growVines(par1World, var14, var11, var15 + 1, 4);
197                                            }
198                                        }
199                                    }
200                                }
201                            }
202    
203                            if (par2Random.nextInt(5) == 0 && var6 > 5)
204                            {
205                                for (var11 = 0; var11 < 2; ++var11)
206                                {
207                                    for (var12 = 0; var12 < 4; ++var12)
208                                    {
209                                        if (par2Random.nextInt(4 - var11) == 0)
210                                        {
211                                            var13 = par2Random.nextInt(3);
212                                            this.setBlockAndMetadata(par1World, par3 + Direction.offsetX[Direction.footInvisibleFaceRemap[var12]], par4 + var6 - 5 + var11, par5 + Direction.offsetZ[Direction.footInvisibleFaceRemap[var12]], Block.cocoaPlant.blockID, var13 << 2 | var12);
213                                        }
214                                    }
215                                }
216                            }
217                        }
218    
219                        return true;
220                    }
221                    else
222                    {
223                        return false;
224                    }
225                }
226            }
227            else
228            {
229                return false;
230            }
231        }
232    
233        /**
234         * Grows vines downward from the given block for a given length. Args: World, x, starty, z, vine-length
235         */
236        private void growVines(World par1World, int par2, int par3, int par4, int par5)
237        {
238            this.setBlockAndMetadata(par1World, par2, par3, par4, Block.vine.blockID, par5);
239            int var6 = 4;
240    
241            while (true)
242            {
243                --par3;
244    
245                if (par1World.getBlockId(par2, par3, par4) != 0 || var6 <= 0)
246                {
247                    return;
248                }
249    
250                this.setBlockAndMetadata(par1World, par2, par3, par4, Block.vine.blockID, par5);
251                --var6;
252            }
253        }
254    }