001 package net.minecraft.world.gen.feature; 002 003 import java.util.Random; 004 import net.minecraft.block.Block; 005 import net.minecraft.util.Direction; 006 import net.minecraft.world.World; 007 008 public class WorldGenTrees extends WorldGenerator 009 { 010 /** The minimum height of a generated tree. */ 011 private final int minTreeHeight; 012 013 /** True if this tree should grow Vines. */ 014 private final boolean vinesGrow; 015 016 /** The metadata value of the wood to use in tree generation. */ 017 private final int metaWood; 018 019 /** The metadata value of the leaves to use in tree generation. */ 020 private final int metaLeaves; 021 022 public WorldGenTrees(boolean par1) 023 { 024 this(par1, 4, 0, 0, false); 025 } 026 027 public WorldGenTrees(boolean par1, int par2, int par3, int par4, boolean par5) 028 { 029 super(par1); 030 this.minTreeHeight = par2; 031 this.metaWood = par3; 032 this.metaLeaves = par4; 033 this.vinesGrow = par5; 034 } 035 036 public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) 037 { 038 int var6 = par2Random.nextInt(3) + this.minTreeHeight; 039 boolean var7 = true; 040 041 if (par4 >= 1 && par4 + var6 + 1 <= 256) 042 { 043 int var8; 044 byte var9; 045 int var11; 046 int var12; 047 048 for (var8 = par4; var8 <= par4 + 1 + var6; ++var8) 049 { 050 var9 = 1; 051 052 if (var8 == par4) 053 { 054 var9 = 0; 055 } 056 057 if (var8 >= par4 + 1 + var6 - 2) 058 { 059 var9 = 2; 060 } 061 062 for (int var10 = par3 - var9; var10 <= par3 + var9 && var7; ++var10) 063 { 064 for (var11 = par5 - var9; var11 <= par5 + var9 && var7; ++var11) 065 { 066 if (var8 >= 0 && var8 < 256) 067 { 068 var12 = par1World.getBlockId(var10, var8, var11); 069 070 Block block = Block.blocksList[var12]; 071 072 if (var12 != 0 && 073 !block.isLeaves(par1World, var10, var8, var11) && 074 var12 != Block.grass.blockID && 075 var12 != Block.dirt.blockID && 076 !block.isWood(par1World, var10, var8, var11)) 077 { 078 var7 = false; 079 } 080 } 081 else 082 { 083 var7 = false; 084 } 085 } 086 } 087 } 088 089 if (!var7) 090 { 091 return false; 092 } 093 else 094 { 095 var8 = par1World.getBlockId(par3, par4 - 1, par5); 096 097 if ((var8 == Block.grass.blockID || var8 == Block.dirt.blockID) && par4 < 256 - var6 - 1) 098 { 099 this.setBlock(par1World, par3, par4 - 1, par5, Block.dirt.blockID); 100 var9 = 3; 101 byte var18 = 0; 102 int var13; 103 int var14; 104 int var15; 105 106 for (var11 = par4 - var9 + var6; var11 <= par4 + var6; ++var11) 107 { 108 var12 = var11 - (par4 + var6); 109 var13 = var18 + 1 - var12 / 2; 110 111 for (var14 = par3 - var13; var14 <= par3 + var13; ++var14) 112 { 113 var15 = var14 - par3; 114 115 for (int var16 = par5 - var13; var16 <= par5 + var13; ++var16) 116 { 117 int var17 = var16 - par5; 118 119 Block block = Block.blocksList[par1World.getBlockId(var14, var11, var16)]; 120 121 if ((Math.abs(var15) != var13 || Math.abs(var17) != var13 || par2Random.nextInt(2) != 0 && var12 != 0) && 122 (block == null || block.canBeReplacedByLeaves(par1World, var14, var11, var16))) 123 { 124 this.setBlockAndMetadata(par1World, var14, var11, var16, Block.leaves.blockID, this.metaLeaves); 125 } 126 } 127 } 128 } 129 130 for (var11 = 0; var11 < var6; ++var11) 131 { 132 var12 = par1World.getBlockId(par3, par4 + var11, par5); 133 134 Block block = Block.blocksList[var12]; 135 136 if (var12 == 0 || block == null || block.isLeaves(par1World, par3, par4 + var11, par5)) 137 { 138 this.setBlockAndMetadata(par1World, par3, par4 + var11, par5, Block.wood.blockID, this.metaWood); 139 140 if (this.vinesGrow && var11 > 0) 141 { 142 if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(par3 - 1, par4 + var11, par5)) 143 { 144 this.setBlockAndMetadata(par1World, par3 - 1, par4 + var11, par5, Block.vine.blockID, 8); 145 } 146 147 if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(par3 + 1, par4 + var11, par5)) 148 { 149 this.setBlockAndMetadata(par1World, par3 + 1, par4 + var11, par5, Block.vine.blockID, 2); 150 } 151 152 if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(par3, par4 + var11, par5 - 1)) 153 { 154 this.setBlockAndMetadata(par1World, par3, par4 + var11, par5 - 1, Block.vine.blockID, 1); 155 } 156 157 if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(par3, par4 + var11, par5 + 1)) 158 { 159 this.setBlockAndMetadata(par1World, par3, par4 + var11, par5 + 1, Block.vine.blockID, 4); 160 } 161 } 162 } 163 } 164 165 if (this.vinesGrow) 166 { 167 for (var11 = par4 - 3 + var6; var11 <= par4 + var6; ++var11) 168 { 169 var12 = var11 - (par4 + var6); 170 var13 = 2 - var12 / 2; 171 172 for (var14 = par3 - var13; var14 <= par3 + var13; ++var14) 173 { 174 for (var15 = par5 - var13; var15 <= par5 + var13; ++var15) 175 { 176 Block block = Block.blocksList[par1World.getBlockId(var14, var11, var15)]; 177 if (block != null && block.isLeaves(par1World, var14, var11, var15)) 178 { 179 if (par2Random.nextInt(4) == 0 && par1World.getBlockId(var14 - 1, var11, var15) == 0) 180 { 181 this.growVines(par1World, var14 - 1, var11, var15, 8); 182 } 183 184 if (par2Random.nextInt(4) == 0 && par1World.getBlockId(var14 + 1, var11, var15) == 0) 185 { 186 this.growVines(par1World, var14 + 1, var11, var15, 2); 187 } 188 189 if (par2Random.nextInt(4) == 0 && par1World.getBlockId(var14, var11, var15 - 1) == 0) 190 { 191 this.growVines(par1World, var14, var11, var15 - 1, 1); 192 } 193 194 if (par2Random.nextInt(4) == 0 && par1World.getBlockId(var14, var11, var15 + 1) == 0) 195 { 196 this.growVines(par1World, var14, var11, var15 + 1, 4); 197 } 198 } 199 } 200 } 201 } 202 203 if (par2Random.nextInt(5) == 0 && var6 > 5) 204 { 205 for (var11 = 0; var11 < 2; ++var11) 206 { 207 for (var12 = 0; var12 < 4; ++var12) 208 { 209 if (par2Random.nextInt(4 - var11) == 0) 210 { 211 var13 = par2Random.nextInt(3); 212 this.setBlockAndMetadata(par1World, par3 + Direction.offsetX[Direction.footInvisibleFaceRemap[var12]], par4 + var6 - 5 + var11, par5 + Direction.offsetZ[Direction.footInvisibleFaceRemap[var12]], Block.cocoaPlant.blockID, var13 << 2 | var12); 213 } 214 } 215 } 216 } 217 } 218 219 return true; 220 } 221 else 222 { 223 return false; 224 } 225 } 226 } 227 else 228 { 229 return false; 230 } 231 } 232 233 /** 234 * Grows vines downward from the given block for a given length. Args: World, x, starty, z, vine-length 235 */ 236 private void growVines(World par1World, int par2, int par3, int par4, int par5) 237 { 238 this.setBlockAndMetadata(par1World, par2, par3, par4, Block.vine.blockID, par5); 239 int var6 = 4; 240 241 while (true) 242 { 243 --par3; 244 245 if (par1World.getBlockId(par2, par3, par4) != 0 || var6 <= 0) 246 { 247 return; 248 } 249 250 this.setBlockAndMetadata(par1World, par2, par3, par4, Block.vine.blockID, par5); 251 --var6; 252 } 253 } 254 }