001 package net.minecraft.world.gen.feature; 002 003 import java.util.Random; 004 import net.minecraft.block.Block; 005 import net.minecraft.block.material.Material; 006 import net.minecraft.world.World; 007 008 public class WorldGenSand extends WorldGenerator 009 { 010 /** Stores ID for WorldGenSand */ 011 private int sandID; 012 013 /** The maximum radius used when generating a patch of blocks. */ 014 private int radius; 015 016 public WorldGenSand(int par1, int par2) 017 { 018 this.sandID = par2; 019 this.radius = par1; 020 } 021 022 public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) 023 { 024 if (par1World.getBlockMaterial(par3, par4, par5) != Material.water) 025 { 026 return false; 027 } 028 else 029 { 030 int var6 = par2Random.nextInt(this.radius - 2) + 2; 031 byte var7 = 2; 032 033 for (int var8 = par3 - var6; var8 <= par3 + var6; ++var8) 034 { 035 for (int var9 = par5 - var6; var9 <= par5 + var6; ++var9) 036 { 037 int var10 = var8 - par3; 038 int var11 = var9 - par5; 039 040 if (var10 * var10 + var11 * var11 <= var6 * var6) 041 { 042 for (int var12 = par4 - var7; var12 <= par4 + var7; ++var12) 043 { 044 int var13 = par1World.getBlockId(var8, var12, var9); 045 046 if (var13 == Block.dirt.blockID || var13 == Block.grass.blockID) 047 { 048 par1World.setBlock(var8, var12, var9, this.sandID); 049 } 050 } 051 } 052 } 053 } 054 055 return true; 056 } 057 } 058 }