001    package net.minecraft.world.gen.feature;
002    
003    import java.util.Random;
004    import net.minecraft.block.Block;
005    import net.minecraft.block.material.Material;
006    import net.minecraft.world.EnumSkyBlock;
007    import net.minecraft.world.World;
008    import net.minecraft.world.biome.BiomeGenBase;
009    
010    public class WorldGenLakes extends WorldGenerator
011    {
012        private int blockIndex;
013    
014        public WorldGenLakes(int par1)
015        {
016            this.blockIndex = par1;
017        }
018    
019        public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
020        {
021            par3 -= 8;
022    
023            for (par5 -= 8; par4 > 5 && par1World.isAirBlock(par3, par4, par5); --par4)
024            {
025                ;
026            }
027    
028            if (par4 <= 4)
029            {
030                return false;
031            }
032            else
033            {
034                par4 -= 4;
035                boolean[] var6 = new boolean[2048];
036                int var7 = par2Random.nextInt(4) + 4;
037                int var8;
038    
039                for (var8 = 0; var8 < var7; ++var8)
040                {
041                    double var9 = par2Random.nextDouble() * 6.0D + 3.0D;
042                    double var11 = par2Random.nextDouble() * 4.0D + 2.0D;
043                    double var13 = par2Random.nextDouble() * 6.0D + 3.0D;
044                    double var15 = par2Random.nextDouble() * (16.0D - var9 - 2.0D) + 1.0D + var9 / 2.0D;
045                    double var17 = par2Random.nextDouble() * (8.0D - var11 - 4.0D) + 2.0D + var11 / 2.0D;
046                    double var19 = par2Random.nextDouble() * (16.0D - var13 - 2.0D) + 1.0D + var13 / 2.0D;
047    
048                    for (int var21 = 1; var21 < 15; ++var21)
049                    {
050                        for (int var22 = 1; var22 < 15; ++var22)
051                        {
052                            for (int var23 = 1; var23 < 7; ++var23)
053                            {
054                                double var24 = ((double)var21 - var15) / (var9 / 2.0D);
055                                double var26 = ((double)var23 - var17) / (var11 / 2.0D);
056                                double var28 = ((double)var22 - var19) / (var13 / 2.0D);
057                                double var30 = var24 * var24 + var26 * var26 + var28 * var28;
058    
059                                if (var30 < 1.0D)
060                                {
061                                    var6[(var21 * 16 + var22) * 8 + var23] = true;
062                                }
063                            }
064                        }
065                    }
066                }
067    
068                int var10;
069                int var32;
070                boolean var33;
071    
072                for (var8 = 0; var8 < 16; ++var8)
073                {
074                    for (var32 = 0; var32 < 16; ++var32)
075                    {
076                        for (var10 = 0; var10 < 8; ++var10)
077                        {
078                            var33 = !var6[(var8 * 16 + var32) * 8 + var10] && (var8 < 15 && var6[((var8 + 1) * 16 + var32) * 8 + var10] || var8 > 0 && var6[((var8 - 1) * 16 + var32) * 8 + var10] || var32 < 15 && var6[(var8 * 16 + var32 + 1) * 8 + var10] || var32 > 0 && var6[(var8 * 16 + (var32 - 1)) * 8 + var10] || var10 < 7 && var6[(var8 * 16 + var32) * 8 + var10 + 1] || var10 > 0 && var6[(var8 * 16 + var32) * 8 + (var10 - 1)]);
079    
080                            if (var33)
081                            {
082                                Material var12 = par1World.getBlockMaterial(par3 + var8, par4 + var10, par5 + var32);
083    
084                                if (var10 >= 4 && var12.isLiquid())
085                                {
086                                    return false;
087                                }
088    
089                                if (var10 < 4 && !var12.isSolid() && par1World.getBlockId(par3 + var8, par4 + var10, par5 + var32) != this.blockIndex)
090                                {
091                                    return false;
092                                }
093                            }
094                        }
095                    }
096                }
097    
098                for (var8 = 0; var8 < 16; ++var8)
099                {
100                    for (var32 = 0; var32 < 16; ++var32)
101                    {
102                        for (var10 = 0; var10 < 8; ++var10)
103                        {
104                            if (var6[(var8 * 16 + var32) * 8 + var10])
105                            {
106                                par1World.setBlock(par3 + var8, par4 + var10, par5 + var32, var10 >= 4 ? 0 : this.blockIndex);
107                            }
108                        }
109                    }
110                }
111    
112                for (var8 = 0; var8 < 16; ++var8)
113                {
114                    for (var32 = 0; var32 < 16; ++var32)
115                    {
116                        for (var10 = 4; var10 < 8; ++var10)
117                        {
118                            if (var6[(var8 * 16 + var32) * 8 + var10] && par1World.getBlockId(par3 + var8, par4 + var10 - 1, par5 + var32) == Block.dirt.blockID && par1World.getSavedLightValue(EnumSkyBlock.Sky, par3 + var8, par4 + var10, par5 + var32) > 0)
119                            {
120                                BiomeGenBase var35 = par1World.getBiomeGenForCoords(par3 + var8, par5 + var32);
121    
122                                if (var35.topBlock == Block.mycelium.blockID)
123                                {
124                                    par1World.setBlock(par3 + var8, par4 + var10 - 1, par5 + var32, Block.mycelium.blockID);
125                                }
126                                else
127                                {
128                                    par1World.setBlock(par3 + var8, par4 + var10 - 1, par5 + var32, Block.grass.blockID);
129                                }
130                            }
131                        }
132                    }
133                }
134    
135                if (Block.blocksList[this.blockIndex].blockMaterial == Material.lava)
136                {
137                    for (var8 = 0; var8 < 16; ++var8)
138                    {
139                        for (var32 = 0; var32 < 16; ++var32)
140                        {
141                            for (var10 = 0; var10 < 8; ++var10)
142                            {
143                                var33 = !var6[(var8 * 16 + var32) * 8 + var10] && (var8 < 15 && var6[((var8 + 1) * 16 + var32) * 8 + var10] || var8 > 0 && var6[((var8 - 1) * 16 + var32) * 8 + var10] || var32 < 15 && var6[(var8 * 16 + var32 + 1) * 8 + var10] || var32 > 0 && var6[(var8 * 16 + (var32 - 1)) * 8 + var10] || var10 < 7 && var6[(var8 * 16 + var32) * 8 + var10 + 1] || var10 > 0 && var6[(var8 * 16 + var32) * 8 + (var10 - 1)]);
144    
145                                if (var33 && (var10 < 4 || par2Random.nextInt(2) != 0) && par1World.getBlockMaterial(par3 + var8, par4 + var10, par5 + var32).isSolid())
146                                {
147                                    par1World.setBlock(par3 + var8, par4 + var10, par5 + var32, Block.stone.blockID);
148                                }
149                            }
150                        }
151                    }
152                }
153    
154                if (Block.blocksList[this.blockIndex].blockMaterial == Material.water)
155                {
156                    for (var8 = 0; var8 < 16; ++var8)
157                    {
158                        for (var32 = 0; var32 < 16; ++var32)
159                        {
160                            byte var34 = 4;
161    
162                            if (par1World.isBlockFreezable(par3 + var8, par4 + var34, par5 + var32))
163                            {
164                                par1World.setBlock(par3 + var8, par4 + var34, par5 + var32, Block.ice.blockID);
165                            }
166                        }
167                    }
168                }
169    
170                return true;
171            }
172        }
173    }