001 package net.minecraft.world.gen.feature; 002 003 import java.util.Random; 004 import net.minecraft.block.Block; 005 import net.minecraft.world.World; 006 007 public class WorldGenForest extends WorldGenerator 008 { 009 public WorldGenForest(boolean par1) 010 { 011 super(par1); 012 } 013 014 public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) 015 { 016 int var6 = par2Random.nextInt(3) + 5; 017 boolean var7 = true; 018 019 if (par4 >= 1 && par4 + var6 + 1 <= 256) 020 { 021 int var8; 022 int var10; 023 int var11; 024 int var12; 025 026 for (var8 = par4; var8 <= par4 + 1 + var6; ++var8) 027 { 028 byte var9 = 1; 029 030 if (var8 == par4) 031 { 032 var9 = 0; 033 } 034 035 if (var8 >= par4 + 1 + var6 - 2) 036 { 037 var9 = 2; 038 } 039 040 for (var10 = par3 - var9; var10 <= par3 + var9 && var7; ++var10) 041 { 042 for (var11 = par5 - var9; var11 <= par5 + var9 && var7; ++var11) 043 { 044 if (var8 >= 0 && var8 < 256) 045 { 046 var12 = par1World.getBlockId(var10, var8, var11); 047 048 Block block = Block.blocksList[var12]; 049 050 if (var12 != 0 && (block != null && !block.isLeaves(par1World, var10, var8, var11))) 051 { 052 var7 = false; 053 } 054 } 055 else 056 { 057 var7 = false; 058 } 059 } 060 } 061 } 062 063 if (!var7) 064 { 065 return false; 066 } 067 else 068 { 069 var8 = par1World.getBlockId(par3, par4 - 1, par5); 070 071 if ((var8 == Block.grass.blockID || var8 == Block.dirt.blockID) && par4 < 256 - var6 - 1) 072 { 073 this.setBlock(par1World, par3, par4 - 1, par5, Block.dirt.blockID); 074 int var16; 075 076 for (var16 = par4 - 3 + var6; var16 <= par4 + var6; ++var16) 077 { 078 var10 = var16 - (par4 + var6); 079 var11 = 1 - var10 / 2; 080 081 for (var12 = par3 - var11; var12 <= par3 + var11; ++var12) 082 { 083 int var13 = var12 - par3; 084 085 for (int var14 = par5 - var11; var14 <= par5 + var11; ++var14) 086 { 087 int var15 = var14 - par5; 088 089 Block block = Block.blocksList[par1World.getBlockId(var12, var16, var14)]; 090 091 if ((Math.abs(var13) != var11 || Math.abs(var15) != var11 || par2Random.nextInt(2) != 0 && var10 != 0) && 092 (block == null || block.canBeReplacedByLeaves(par1World, var12, var16, var14))) 093 { 094 this.setBlockAndMetadata(par1World, var12, var16, var14, Block.leaves.blockID, 2); 095 } 096 } 097 } 098 } 099 100 for (var16 = 0; var16 < var6; ++var16) 101 { 102 var10 = par1World.getBlockId(par3, par4 + var16, par5); 103 104 Block block = Block.blocksList[var10]; 105 106 if (var10 == 0 || block == null || block.isLeaves(par1World, par3, par4 + var16, par5)) 107 { 108 this.setBlockAndMetadata(par1World, par3, par4 + var16, par5, Block.wood.blockID, 2); 109 } 110 } 111 112 return true; 113 } 114 else 115 { 116 return false; 117 } 118 } 119 } 120 else 121 { 122 return false; 123 } 124 } 125 }