001 package net.minecraft.world.gen.feature; 002 003 import java.util.Random; 004 import net.minecraft.block.Block; 005 import net.minecraft.world.World; 006 007 public class WorldGenDeadBush extends WorldGenerator 008 { 009 /** stores the ID for WorldGenDeadBush */ 010 private int deadBushID; 011 012 public WorldGenDeadBush(int par1) 013 { 014 this.deadBushID = par1; 015 } 016 017 public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) 018 { 019 int var11; 020 021 Block block = null; 022 do 023 { 024 block = Block.blocksList[par1World.getBlockId(par3, par4, par5)]; 025 if (block != null && !block.isLeaves(par1World, par3, par4, par5)) 026 { 027 break; 028 } 029 par4--; 030 } while (par4 > 0); 031 032 for (int var7 = 0; var7 < 4; ++var7) 033 { 034 int var8 = par3 + par2Random.nextInt(8) - par2Random.nextInt(8); 035 int var9 = par4 + par2Random.nextInt(4) - par2Random.nextInt(4); 036 int var10 = par5 + par2Random.nextInt(8) - par2Random.nextInt(8); 037 038 if (par1World.isAirBlock(var8, var9, var10) && Block.blocksList[this.deadBushID].canBlockStay(par1World, var8, var9, var10)) 039 { 040 par1World.setBlock(var8, var9, var10, this.deadBushID); 041 } 042 } 043 044 return true; 045 } 046 }