001    package net.minecraft.world.gen.feature;
002    
003    import java.util.Random;
004    import net.minecraft.block.Block;
005    import net.minecraft.world.World;
006    
007    public class WorldGenDeadBush extends WorldGenerator
008    {
009        /** stores the ID for WorldGenDeadBush */
010        private int deadBushID;
011    
012        public WorldGenDeadBush(int par1)
013        {
014            this.deadBushID = par1;
015        }
016    
017        public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
018        {
019            int var11;
020    
021            Block block = null;
022            do 
023            {
024                block = Block.blocksList[par1World.getBlockId(par3,  par4, par5)];
025                if (block != null && !block.isLeaves(par1World, par3, par4, par5))
026                {
027                    break;
028                }
029                par4--;
030            } while (par4 > 0);
031    
032            for (int var7 = 0; var7 < 4; ++var7)
033            {
034                int var8 = par3 + par2Random.nextInt(8) - par2Random.nextInt(8);
035                int var9 = par4 + par2Random.nextInt(4) - par2Random.nextInt(4);
036                int var10 = par5 + par2Random.nextInt(8) - par2Random.nextInt(8);
037    
038                if (par1World.isAirBlock(var8, var9, var10) && Block.blocksList[this.deadBushID].canBlockStay(par1World, var8, var9, var10))
039                {
040                    par1World.setBlock(var8, var9, var10, this.deadBushID);
041                }
042            }
043    
044            return true;
045        }
046    }