001 package net.minecraft.world.gen.feature;
002
003 import java.util.Random;
004 import net.minecraft.block.Block;
005 import net.minecraft.block.material.Material;
006 import net.minecraft.world.World;
007
008 public class WorldGenClay extends WorldGenerator
009 {
010 /** The block ID for clay. */
011 private int clayBlockId;
012
013 /** The number of blocks to generate. */
014 private int numberOfBlocks;
015
016 public WorldGenClay(int par1)
017 {
018 this.clayBlockId = Block.blockClay.blockID;
019 this.numberOfBlocks = par1;
020 }
021
022 public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
023 {
024 if (par1World.getBlockMaterial(par3, par4, par5) != Material.water)
025 {
026 return false;
027 }
028 else
029 {
030 int var6 = par2Random.nextInt(this.numberOfBlocks - 2) + 2;
031 byte var7 = 1;
032
033 for (int var8 = par3 - var6; var8 <= par3 + var6; ++var8)
034 {
035 for (int var9 = par5 - var6; var9 <= par5 + var6; ++var9)
036 {
037 int var10 = var8 - par3;
038 int var11 = var9 - par5;
039
040 if (var10 * var10 + var11 * var11 <= var6 * var6)
041 {
042 for (int var12 = par4 - var7; var12 <= par4 + var7; ++var12)
043 {
044 int var13 = par1World.getBlockId(var8, var12, var9);
045
046 if (var13 == Block.dirt.blockID || var13 == Block.blockClay.blockID)
047 {
048 par1World.setBlock(var8, var12, var9, this.clayBlockId);
049 }
050 }
051 }
052 }
053 }
054
055 return true;
056 }
057 }
058 }