001    package net.minecraft.world.gen.feature;
002    
003    import java.util.Random;
004    import net.minecraft.block.Block;
005    import net.minecraft.world.World;
006    
007    public class WorldGenCactus extends WorldGenerator
008    {
009        public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
010        {
011            for (int var6 = 0; var6 < 10; ++var6)
012            {
013                int var7 = par3 + par2Random.nextInt(8) - par2Random.nextInt(8);
014                int var8 = par4 + par2Random.nextInt(4) - par2Random.nextInt(4);
015                int var9 = par5 + par2Random.nextInt(8) - par2Random.nextInt(8);
016    
017                if (par1World.isAirBlock(var7, var8, var9))
018                {
019                    int var10 = 1 + par2Random.nextInt(par2Random.nextInt(3) + 1);
020    
021                    for (int var11 = 0; var11 < var10; ++var11)
022                    {
023                        if (Block.cactus.canBlockStay(par1World, var7, var8 + var11, var9))
024                        {
025                            par1World.setBlock(var7, var8 + var11, var9, Block.cactus.blockID);
026                        }
027                    }
028                }
029            }
030    
031            return true;
032        }
033    }