001 package net.minecraft.world.gen.feature; 002 003 import java.util.Random; 004 import net.minecraft.block.Block; 005 import net.minecraft.world.World; 006 007 public class WorldGenCactus extends WorldGenerator 008 { 009 public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) 010 { 011 for (int var6 = 0; var6 < 10; ++var6) 012 { 013 int var7 = par3 + par2Random.nextInt(8) - par2Random.nextInt(8); 014 int var8 = par4 + par2Random.nextInt(4) - par2Random.nextInt(4); 015 int var9 = par5 + par2Random.nextInt(8) - par2Random.nextInt(8); 016 017 if (par1World.isAirBlock(var7, var8, var9)) 018 { 019 int var10 = 1 + par2Random.nextInt(par2Random.nextInt(3) + 1); 020 021 for (int var11 = 0; var11 < var10; ++var11) 022 { 023 if (Block.cactus.canBlockStay(par1World, var7, var8 + var11, var9)) 024 { 025 par1World.setBlock(var7, var8 + var11, var9, Block.cactus.blockID); 026 } 027 } 028 } 029 } 030 031 return true; 032 } 033 }