001 package net.minecraft.world.gen.feature;
002
003 import java.util.Random;
004 import net.minecraft.block.Block;
005 import net.minecraft.world.World;
006
007 public class WorldGenCactus extends WorldGenerator
008 {
009 public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
010 {
011 for (int var6 = 0; var6 < 10; ++var6)
012 {
013 int var7 = par3 + par2Random.nextInt(8) - par2Random.nextInt(8);
014 int var8 = par4 + par2Random.nextInt(4) - par2Random.nextInt(4);
015 int var9 = par5 + par2Random.nextInt(8) - par2Random.nextInt(8);
016
017 if (par1World.isAirBlock(var7, var8, var9))
018 {
019 int var10 = 1 + par2Random.nextInt(par2Random.nextInt(3) + 1);
020
021 for (int var11 = 0; var11 < var10; ++var11)
022 {
023 if (Block.cactus.canBlockStay(par1World, var7, var8 + var11, var9))
024 {
025 par1World.setBlock(var7, var8 + var11, var9, Block.cactus.blockID);
026 }
027 }
028 }
029 }
030
031 return true;
032 }
033 }