001    package net.minecraft.world.gen;
002    
003    import java.util.Random;
004    
005    public class NoiseGeneratorPerlin extends NoiseGenerator
006    {
007        private int[] permutations;
008        public double xCoord;
009        public double yCoord;
010        public double zCoord;
011    
012        public NoiseGeneratorPerlin()
013        {
014            this(new Random());
015        }
016    
017        public NoiseGeneratorPerlin(Random par1Random)
018        {
019            this.permutations = new int[512];
020            this.xCoord = par1Random.nextDouble() * 256.0D;
021            this.yCoord = par1Random.nextDouble() * 256.0D;
022            this.zCoord = par1Random.nextDouble() * 256.0D;
023            int var2;
024    
025            for (var2 = 0; var2 < 256; this.permutations[var2] = var2++)
026            {
027                ;
028            }
029    
030            for (var2 = 0; var2 < 256; ++var2)
031            {
032                int var3 = par1Random.nextInt(256 - var2) + var2;
033                int var4 = this.permutations[var2];
034                this.permutations[var2] = this.permutations[var3];
035                this.permutations[var3] = var4;
036                this.permutations[var2 + 256] = this.permutations[var2];
037            }
038        }
039    
040        public final double lerp(double par1, double par3, double par5)
041        {
042            return par3 + par1 * (par5 - par3);
043        }
044    
045        public final double func_76309_a(int par1, double par2, double par4)
046        {
047            int var6 = par1 & 15;
048            double var7 = (double)(1 - ((var6 & 8) >> 3)) * par2;
049            double var9 = var6 < 4 ? 0.0D : (var6 != 12 && var6 != 14 ? par4 : par2);
050            return ((var6 & 1) == 0 ? var7 : -var7) + ((var6 & 2) == 0 ? var9 : -var9);
051        }
052    
053        public final double grad(int par1, double par2, double par4, double par6)
054        {
055            int var8 = par1 & 15;
056            double var9 = var8 < 8 ? par2 : par4;
057            double var11 = var8 < 4 ? par4 : (var8 != 12 && var8 != 14 ? par6 : par2);
058            return ((var8 & 1) == 0 ? var9 : -var9) + ((var8 & 2) == 0 ? var11 : -var11);
059        }
060    
061        /**
062         * pars: noiseArray , xOffset , yOffset , zOffset , xSize , ySize , zSize , xScale, yScale , zScale , noiseScale.
063         * noiseArray should be xSize*ySize*zSize in size
064         */
065        public void populateNoiseArray(double[] par1ArrayOfDouble, double par2, double par4, double par6, int par8, int par9, int par10, double par11, double par13, double par15, double par17)
066        {
067            int var19;
068            int var22;
069            double var31;
070            double var35;
071            double var38;
072            int var37;
073            double var42;
074            int var40;
075            int var41;
076            int var10001;
077            int var77;
078    
079            if (par9 == 1)
080            {
081                boolean var66 = false;
082                boolean var65 = false;
083                boolean var21 = false;
084                boolean var67 = false;
085                double var72 = 0.0D;
086                double var71 = 0.0D;
087                var77 = 0;
088                double var74 = 1.0D / par17;
089    
090                for (int var30 = 0; var30 < par8; ++var30)
091                {
092                    var31 = par2 + (double)var30 * par11 + this.xCoord;
093                    int var78 = (int)var31;
094    
095                    if (var31 < (double)var78)
096                    {
097                        --var78;
098                    }
099    
100                    int var34 = var78 & 255;
101                    var31 -= (double)var78;
102                    var35 = var31 * var31 * var31 * (var31 * (var31 * 6.0D - 15.0D) + 10.0D);
103    
104                    for (var37 = 0; var37 < par10; ++var37)
105                    {
106                        var38 = par6 + (double)var37 * par15 + this.zCoord;
107                        var40 = (int)var38;
108    
109                        if (var38 < (double)var40)
110                        {
111                            --var40;
112                        }
113    
114                        var41 = var40 & 255;
115                        var38 -= (double)var40;
116                        var42 = var38 * var38 * var38 * (var38 * (var38 * 6.0D - 15.0D) + 10.0D);
117                        var19 = this.permutations[var34] + 0;
118                        int var64 = this.permutations[var19] + var41;
119                        int var69 = this.permutations[var34 + 1] + 0;
120                        var22 = this.permutations[var69] + var41;
121                        var72 = this.lerp(var35, this.func_76309_a(this.permutations[var64], var31, var38), this.grad(this.permutations[var22], var31 - 1.0D, 0.0D, var38));
122                        var71 = this.lerp(var35, this.grad(this.permutations[var64 + 1], var31, 0.0D, var38 - 1.0D), this.grad(this.permutations[var22 + 1], var31 - 1.0D, 0.0D, var38 - 1.0D));
123                        double var79 = this.lerp(var42, var72, var71);
124                        var10001 = var77++;
125                        par1ArrayOfDouble[var10001] += var79 * var74;
126                    }
127                }
128            }
129            else
130            {
131                var19 = 0;
132                double var20 = 1.0D / par17;
133                var22 = -1;
134                boolean var23 = false;
135                boolean var24 = false;
136                boolean var25 = false;
137                boolean var26 = false;
138                boolean var27 = false;
139                boolean var28 = false;
140                double var29 = 0.0D;
141                var31 = 0.0D;
142                double var33 = 0.0D;
143                var35 = 0.0D;
144    
145                for (var37 = 0; var37 < par8; ++var37)
146                {
147                    var38 = par2 + (double)var37 * par11 + this.xCoord;
148                    var40 = (int)var38;
149    
150                    if (var38 < (double)var40)
151                    {
152                        --var40;
153                    }
154    
155                    var41 = var40 & 255;
156                    var38 -= (double)var40;
157                    var42 = var38 * var38 * var38 * (var38 * (var38 * 6.0D - 15.0D) + 10.0D);
158    
159                    for (int var44 = 0; var44 < par10; ++var44)
160                    {
161                        double var45 = par6 + (double)var44 * par15 + this.zCoord;
162                        int var47 = (int)var45;
163    
164                        if (var45 < (double)var47)
165                        {
166                            --var47;
167                        }
168    
169                        int var48 = var47 & 255;
170                        var45 -= (double)var47;
171                        double var49 = var45 * var45 * var45 * (var45 * (var45 * 6.0D - 15.0D) + 10.0D);
172    
173                        for (int var51 = 0; var51 < par9; ++var51)
174                        {
175                            double var52 = par4 + (double)var51 * par13 + this.yCoord;
176                            int var54 = (int)var52;
177    
178                            if (var52 < (double)var54)
179                            {
180                                --var54;
181                            }
182    
183                            int var55 = var54 & 255;
184                            var52 -= (double)var54;
185                            double var56 = var52 * var52 * var52 * (var52 * (var52 * 6.0D - 15.0D) + 10.0D);
186    
187                            if (var51 == 0 || var55 != var22)
188                            {
189                                var22 = var55;
190                                int var68 = this.permutations[var41] + var55;
191                                int var73 = this.permutations[var68] + var48;
192                                int var70 = this.permutations[var68 + 1] + var48;
193                                int var76 = this.permutations[var41 + 1] + var55;
194                                var77 = this.permutations[var76] + var48;
195                                int var75 = this.permutations[var76 + 1] + var48;
196                                var29 = this.lerp(var42, this.grad(this.permutations[var73], var38, var52, var45), this.grad(this.permutations[var77], var38 - 1.0D, var52, var45));
197                                var31 = this.lerp(var42, this.grad(this.permutations[var70], var38, var52 - 1.0D, var45), this.grad(this.permutations[var75], var38 - 1.0D, var52 - 1.0D, var45));
198                                var33 = this.lerp(var42, this.grad(this.permutations[var73 + 1], var38, var52, var45 - 1.0D), this.grad(this.permutations[var77 + 1], var38 - 1.0D, var52, var45 - 1.0D));
199                                var35 = this.lerp(var42, this.grad(this.permutations[var70 + 1], var38, var52 - 1.0D, var45 - 1.0D), this.grad(this.permutations[var75 + 1], var38 - 1.0D, var52 - 1.0D, var45 - 1.0D));
200                            }
201    
202                            double var58 = this.lerp(var56, var29, var31);
203                            double var60 = this.lerp(var56, var33, var35);
204                            double var62 = this.lerp(var49, var58, var60);
205                            var10001 = var19++;
206                            par1ArrayOfDouble[var10001] += var62 * var20;
207                        }
208                    }
209                }
210            }
211        }
212    }