001 package net.minecraft.world.gen; 002 003 import java.util.Random; 004 import net.minecraft.block.Block; 005 import net.minecraft.util.MathHelper; 006 import net.minecraft.world.World; 007 008 public class MapGenRavine extends MapGenBase 009 { 010 private float[] field_75046_d = new float[1024]; 011 012 protected void generateRavine(long par1, int par3, int par4, byte[] par5ArrayOfByte, double par6, double par8, double par10, float par12, float par13, float par14, int par15, int par16, double par17) 013 { 014 Random var19 = new Random(par1); 015 double var20 = (double)(par3 * 16 + 8); 016 double var22 = (double)(par4 * 16 + 8); 017 float var24 = 0.0F; 018 float var25 = 0.0F; 019 020 if (par16 <= 0) 021 { 022 int var26 = this.range * 16 - 16; 023 par16 = var26 - var19.nextInt(var26 / 4); 024 } 025 026 boolean var54 = false; 027 028 if (par15 == -1) 029 { 030 par15 = par16 / 2; 031 var54 = true; 032 } 033 034 float var27 = 1.0F; 035 036 for (int var28 = 0; var28 < 128; ++var28) 037 { 038 if (var28 == 0 || var19.nextInt(3) == 0) 039 { 040 var27 = 1.0F + var19.nextFloat() * var19.nextFloat() * 1.0F; 041 } 042 043 this.field_75046_d[var28] = var27 * var27; 044 } 045 046 for (; par15 < par16; ++par15) 047 { 048 double var53 = 1.5D + (double)(MathHelper.sin((float)par15 * (float)Math.PI / (float)par16) * par12 * 1.0F); 049 double var30 = var53 * par17; 050 var53 *= (double)var19.nextFloat() * 0.25D + 0.75D; 051 var30 *= (double)var19.nextFloat() * 0.25D + 0.75D; 052 float var32 = MathHelper.cos(par14); 053 float var33 = MathHelper.sin(par14); 054 par6 += (double)(MathHelper.cos(par13) * var32); 055 par8 += (double)var33; 056 par10 += (double)(MathHelper.sin(par13) * var32); 057 par14 *= 0.7F; 058 par14 += var25 * 0.05F; 059 par13 += var24 * 0.05F; 060 var25 *= 0.8F; 061 var24 *= 0.5F; 062 var25 += (var19.nextFloat() - var19.nextFloat()) * var19.nextFloat() * 2.0F; 063 var24 += (var19.nextFloat() - var19.nextFloat()) * var19.nextFloat() * 4.0F; 064 065 if (var54 || var19.nextInt(4) != 0) 066 { 067 double var34 = par6 - var20; 068 double var36 = par10 - var22; 069 double var38 = (double)(par16 - par15); 070 double var40 = (double)(par12 + 2.0F + 16.0F); 071 072 if (var34 * var34 + var36 * var36 - var38 * var38 > var40 * var40) 073 { 074 return; 075 } 076 077 if (par6 >= var20 - 16.0D - var53 * 2.0D && par10 >= var22 - 16.0D - var53 * 2.0D && par6 <= var20 + 16.0D + var53 * 2.0D && par10 <= var22 + 16.0D + var53 * 2.0D) 078 { 079 int var56 = MathHelper.floor_double(par6 - var53) - par3 * 16 - 1; 080 int var35 = MathHelper.floor_double(par6 + var53) - par3 * 16 + 1; 081 int var55 = MathHelper.floor_double(par8 - var30) - 1; 082 int var37 = MathHelper.floor_double(par8 + var30) + 1; 083 int var57 = MathHelper.floor_double(par10 - var53) - par4 * 16 - 1; 084 int var39 = MathHelper.floor_double(par10 + var53) - par4 * 16 + 1; 085 086 if (var56 < 0) 087 { 088 var56 = 0; 089 } 090 091 if (var35 > 16) 092 { 093 var35 = 16; 094 } 095 096 if (var55 < 1) 097 { 098 var55 = 1; 099 } 100 101 if (var37 > 120) 102 { 103 var37 = 120; 104 } 105 106 if (var57 < 0) 107 { 108 var57 = 0; 109 } 110 111 if (var39 > 16) 112 { 113 var39 = 16; 114 } 115 116 boolean var58 = false; 117 int var41; 118 int var44; 119 120 for (var41 = var56; !var58 && var41 < var35; ++var41) 121 { 122 for (int var42 = var57; !var58 && var42 < var39; ++var42) 123 { 124 for (int var43 = var37 + 1; !var58 && var43 >= var55 - 1; --var43) 125 { 126 var44 = (var41 * 16 + var42) * 128 + var43; 127 128 if (var43 >= 0 && var43 < 128) 129 { 130 if (par5ArrayOfByte[var44] == Block.waterMoving.blockID || par5ArrayOfByte[var44] == Block.waterStill.blockID) 131 { 132 var58 = true; 133 } 134 135 if (var43 != var55 - 1 && var41 != var56 && var41 != var35 - 1 && var42 != var57 && var42 != var39 - 1) 136 { 137 var43 = var55; 138 } 139 } 140 } 141 } 142 } 143 144 if (!var58) 145 { 146 for (var41 = var56; var41 < var35; ++var41) 147 { 148 double var59 = ((double)(var41 + par3 * 16) + 0.5D - par6) / var53; 149 150 for (var44 = var57; var44 < var39; ++var44) 151 { 152 double var45 = ((double)(var44 + par4 * 16) + 0.5D - par10) / var53; 153 int var47 = (var41 * 16 + var44) * 128 + var37; 154 boolean var48 = false; 155 156 if (var59 * var59 + var45 * var45 < 1.0D) 157 { 158 for (int var49 = var37 - 1; var49 >= var55; --var49) 159 { 160 double var50 = ((double)var49 + 0.5D - par8) / var30; 161 162 if ((var59 * var59 + var45 * var45) * (double)this.field_75046_d[var49] + var50 * var50 / 6.0D < 1.0D) 163 { 164 byte var52 = par5ArrayOfByte[var47]; 165 166 if (var52 == Block.grass.blockID) 167 { 168 var48 = true; 169 } 170 171 if (var52 == Block.stone.blockID || var52 == Block.dirt.blockID || var52 == Block.grass.blockID) 172 { 173 if (var49 < 10) 174 { 175 par5ArrayOfByte[var47] = (byte)Block.lavaMoving.blockID; 176 } 177 else 178 { 179 par5ArrayOfByte[var47] = 0; 180 181 if (var48 && par5ArrayOfByte[var47 - 1] == Block.dirt.blockID) 182 { 183 par5ArrayOfByte[var47 - 1] = this.worldObj.getBiomeGenForCoords(var41 + par3 * 16, var44 + par4 * 16).topBlock; 184 } 185 } 186 } 187 } 188 189 --var47; 190 } 191 } 192 } 193 } 194 195 if (var54) 196 { 197 break; 198 } 199 } 200 } 201 } 202 } 203 } 204 205 /** 206 * Recursively called by generate() (generate) and optionally by itself. 207 */ 208 protected void recursiveGenerate(World par1World, int par2, int par3, int par4, int par5, byte[] par6ArrayOfByte) 209 { 210 if (this.rand.nextInt(50) == 0) 211 { 212 double var7 = (double)(par2 * 16 + this.rand.nextInt(16)); 213 double var9 = (double)(this.rand.nextInt(this.rand.nextInt(40) + 8) + 20); 214 double var11 = (double)(par3 * 16 + this.rand.nextInt(16)); 215 byte var13 = 1; 216 217 for (int var14 = 0; var14 < var13; ++var14) 218 { 219 float var15 = this.rand.nextFloat() * (float)Math.PI * 2.0F; 220 float var16 = (this.rand.nextFloat() - 0.5F) * 2.0F / 8.0F; 221 float var17 = (this.rand.nextFloat() * 2.0F + this.rand.nextFloat()) * 2.0F; 222 this.generateRavine(this.rand.nextLong(), par4, par5, par6ArrayOfByte, var7, var9, var11, var17, var15, var16, 0, 0, 3.0D); 223 } 224 } 225 } 226 }