001    package net.minecraft.world.gen;
002    
003    import java.util.Random;
004    import net.minecraft.block.Block;
005    import net.minecraft.util.MathHelper;
006    import net.minecraft.world.World;
007    
008    public class MapGenRavine extends MapGenBase
009    {
010        private float[] field_75046_d = new float[1024];
011    
012        protected void generateRavine(long par1, int par3, int par4, byte[] par5ArrayOfByte, double par6, double par8, double par10, float par12, float par13, float par14, int par15, int par16, double par17)
013        {
014            Random var19 = new Random(par1);
015            double var20 = (double)(par3 * 16 + 8);
016            double var22 = (double)(par4 * 16 + 8);
017            float var24 = 0.0F;
018            float var25 = 0.0F;
019    
020            if (par16 <= 0)
021            {
022                int var26 = this.range * 16 - 16;
023                par16 = var26 - var19.nextInt(var26 / 4);
024            }
025    
026            boolean var54 = false;
027    
028            if (par15 == -1)
029            {
030                par15 = par16 / 2;
031                var54 = true;
032            }
033    
034            float var27 = 1.0F;
035    
036            for (int var28 = 0; var28 < 128; ++var28)
037            {
038                if (var28 == 0 || var19.nextInt(3) == 0)
039                {
040                    var27 = 1.0F + var19.nextFloat() * var19.nextFloat() * 1.0F;
041                }
042    
043                this.field_75046_d[var28] = var27 * var27;
044            }
045    
046            for (; par15 < par16; ++par15)
047            {
048                double var53 = 1.5D + (double)(MathHelper.sin((float)par15 * (float)Math.PI / (float)par16) * par12 * 1.0F);
049                double var30 = var53 * par17;
050                var53 *= (double)var19.nextFloat() * 0.25D + 0.75D;
051                var30 *= (double)var19.nextFloat() * 0.25D + 0.75D;
052                float var32 = MathHelper.cos(par14);
053                float var33 = MathHelper.sin(par14);
054                par6 += (double)(MathHelper.cos(par13) * var32);
055                par8 += (double)var33;
056                par10 += (double)(MathHelper.sin(par13) * var32);
057                par14 *= 0.7F;
058                par14 += var25 * 0.05F;
059                par13 += var24 * 0.05F;
060                var25 *= 0.8F;
061                var24 *= 0.5F;
062                var25 += (var19.nextFloat() - var19.nextFloat()) * var19.nextFloat() * 2.0F;
063                var24 += (var19.nextFloat() - var19.nextFloat()) * var19.nextFloat() * 4.0F;
064    
065                if (var54 || var19.nextInt(4) != 0)
066                {
067                    double var34 = par6 - var20;
068                    double var36 = par10 - var22;
069                    double var38 = (double)(par16 - par15);
070                    double var40 = (double)(par12 + 2.0F + 16.0F);
071    
072                    if (var34 * var34 + var36 * var36 - var38 * var38 > var40 * var40)
073                    {
074                        return;
075                    }
076    
077                    if (par6 >= var20 - 16.0D - var53 * 2.0D && par10 >= var22 - 16.0D - var53 * 2.0D && par6 <= var20 + 16.0D + var53 * 2.0D && par10 <= var22 + 16.0D + var53 * 2.0D)
078                    {
079                        int var56 = MathHelper.floor_double(par6 - var53) - par3 * 16 - 1;
080                        int var35 = MathHelper.floor_double(par6 + var53) - par3 * 16 + 1;
081                        int var55 = MathHelper.floor_double(par8 - var30) - 1;
082                        int var37 = MathHelper.floor_double(par8 + var30) + 1;
083                        int var57 = MathHelper.floor_double(par10 - var53) - par4 * 16 - 1;
084                        int var39 = MathHelper.floor_double(par10 + var53) - par4 * 16 + 1;
085    
086                        if (var56 < 0)
087                        {
088                            var56 = 0;
089                        }
090    
091                        if (var35 > 16)
092                        {
093                            var35 = 16;
094                        }
095    
096                        if (var55 < 1)
097                        {
098                            var55 = 1;
099                        }
100    
101                        if (var37 > 120)
102                        {
103                            var37 = 120;
104                        }
105    
106                        if (var57 < 0)
107                        {
108                            var57 = 0;
109                        }
110    
111                        if (var39 > 16)
112                        {
113                            var39 = 16;
114                        }
115    
116                        boolean var58 = false;
117                        int var41;
118                        int var44;
119    
120                        for (var41 = var56; !var58 && var41 < var35; ++var41)
121                        {
122                            for (int var42 = var57; !var58 && var42 < var39; ++var42)
123                            {
124                                for (int var43 = var37 + 1; !var58 && var43 >= var55 - 1; --var43)
125                                {
126                                    var44 = (var41 * 16 + var42) * 128 + var43;
127    
128                                    if (var43 >= 0 && var43 < 128)
129                                    {
130                                        if (par5ArrayOfByte[var44] == Block.waterMoving.blockID || par5ArrayOfByte[var44] == Block.waterStill.blockID)
131                                        {
132                                            var58 = true;
133                                        }
134    
135                                        if (var43 != var55 - 1 && var41 != var56 && var41 != var35 - 1 && var42 != var57 && var42 != var39 - 1)
136                                        {
137                                            var43 = var55;
138                                        }
139                                    }
140                                }
141                            }
142                        }
143    
144                        if (!var58)
145                        {
146                            for (var41 = var56; var41 < var35; ++var41)
147                            {
148                                double var59 = ((double)(var41 + par3 * 16) + 0.5D - par6) / var53;
149    
150                                for (var44 = var57; var44 < var39; ++var44)
151                                {
152                                    double var45 = ((double)(var44 + par4 * 16) + 0.5D - par10) / var53;
153                                    int var47 = (var41 * 16 + var44) * 128 + var37;
154                                    boolean var48 = false;
155    
156                                    if (var59 * var59 + var45 * var45 < 1.0D)
157                                    {
158                                        for (int var49 = var37 - 1; var49 >= var55; --var49)
159                                        {
160                                            double var50 = ((double)var49 + 0.5D - par8) / var30;
161    
162                                            if ((var59 * var59 + var45 * var45) * (double)this.field_75046_d[var49] + var50 * var50 / 6.0D < 1.0D)
163                                            {
164                                                byte var52 = par5ArrayOfByte[var47];
165    
166                                                if (var52 == Block.grass.blockID)
167                                                {
168                                                    var48 = true;
169                                                }
170    
171                                                if (var52 == Block.stone.blockID || var52 == Block.dirt.blockID || var52 == Block.grass.blockID)
172                                                {
173                                                    if (var49 < 10)
174                                                    {
175                                                        par5ArrayOfByte[var47] = (byte)Block.lavaMoving.blockID;
176                                                    }
177                                                    else
178                                                    {
179                                                        par5ArrayOfByte[var47] = 0;
180    
181                                                        if (var48 && par5ArrayOfByte[var47 - 1] == Block.dirt.blockID)
182                                                        {
183                                                            par5ArrayOfByte[var47 - 1] = this.worldObj.getBiomeGenForCoords(var41 + par3 * 16, var44 + par4 * 16).topBlock;
184                                                        }
185                                                    }
186                                                }
187                                            }
188    
189                                            --var47;
190                                        }
191                                    }
192                                }
193                            }
194    
195                            if (var54)
196                            {
197                                break;
198                            }
199                        }
200                    }
201                }
202            }
203        }
204    
205        /**
206         * Recursively called by generate() (generate) and optionally by itself.
207         */
208        protected void recursiveGenerate(World par1World, int par2, int par3, int par4, int par5, byte[] par6ArrayOfByte)
209        {
210            if (this.rand.nextInt(50) == 0)
211            {
212                double var7 = (double)(par2 * 16 + this.rand.nextInt(16));
213                double var9 = (double)(this.rand.nextInt(this.rand.nextInt(40) + 8) + 20);
214                double var11 = (double)(par3 * 16 + this.rand.nextInt(16));
215                byte var13 = 1;
216    
217                for (int var14 = 0; var14 < var13; ++var14)
218                {
219                    float var15 = this.rand.nextFloat() * (float)Math.PI * 2.0F;
220                    float var16 = (this.rand.nextFloat() - 0.5F) * 2.0F / 8.0F;
221                    float var17 = (this.rand.nextFloat() * 2.0F + this.rand.nextFloat()) * 2.0F;
222                    this.generateRavine(this.rand.nextLong(), par4, par5, par6ArrayOfByte, var7, var9, var11, var17, var15, var16, 0, 0, 3.0D);
223                }
224            }
225        }
226    }