001 package net.minecraft.world.gen; 002 003 import java.util.Random; 004 import net.minecraft.block.Block; 005 import net.minecraft.util.MathHelper; 006 import net.minecraft.world.World; 007 008 public class MapGenCaves extends MapGenBase 009 { 010 /** 011 * Generates a larger initial cave node than usual. Called 25% of the time. 012 */ 013 protected void generateLargeCaveNode(long par1, int par3, int par4, byte[] par5ArrayOfByte, double par6, double par8, double par10) 014 { 015 this.generateCaveNode(par1, par3, par4, par5ArrayOfByte, par6, par8, par10, 1.0F + this.rand.nextFloat() * 6.0F, 0.0F, 0.0F, -1, -1, 0.5D); 016 } 017 018 /** 019 * Generates a node in the current cave system recursion tree. 020 */ 021 protected void generateCaveNode(long par1, int par3, int par4, byte[] par5ArrayOfByte, double par6, double par8, double par10, float par12, float par13, float par14, int par15, int par16, double par17) 022 { 023 double var19 = (double)(par3 * 16 + 8); 024 double var21 = (double)(par4 * 16 + 8); 025 float var23 = 0.0F; 026 float var24 = 0.0F; 027 Random var25 = new Random(par1); 028 029 if (par16 <= 0) 030 { 031 int var26 = this.range * 16 - 16; 032 par16 = var26 - var25.nextInt(var26 / 4); 033 } 034 035 boolean var54 = false; 036 037 if (par15 == -1) 038 { 039 par15 = par16 / 2; 040 var54 = true; 041 } 042 043 int var27 = var25.nextInt(par16 / 2) + par16 / 4; 044 045 for (boolean var28 = var25.nextInt(6) == 0; par15 < par16; ++par15) 046 { 047 double var29 = 1.5D + (double)(MathHelper.sin((float)par15 * (float)Math.PI / (float)par16) * par12 * 1.0F); 048 double var31 = var29 * par17; 049 float var33 = MathHelper.cos(par14); 050 float var34 = MathHelper.sin(par14); 051 par6 += (double)(MathHelper.cos(par13) * var33); 052 par8 += (double)var34; 053 par10 += (double)(MathHelper.sin(par13) * var33); 054 055 if (var28) 056 { 057 par14 *= 0.92F; 058 } 059 else 060 { 061 par14 *= 0.7F; 062 } 063 064 par14 += var24 * 0.1F; 065 par13 += var23 * 0.1F; 066 var24 *= 0.9F; 067 var23 *= 0.75F; 068 var24 += (var25.nextFloat() - var25.nextFloat()) * var25.nextFloat() * 2.0F; 069 var23 += (var25.nextFloat() - var25.nextFloat()) * var25.nextFloat() * 4.0F; 070 071 if (!var54 && par15 == var27 && par12 > 1.0F && par16 > 0) 072 { 073 this.generateCaveNode(var25.nextLong(), par3, par4, par5ArrayOfByte, par6, par8, par10, var25.nextFloat() * 0.5F + 0.5F, par13 - ((float)Math.PI / 2F), par14 / 3.0F, par15, par16, 1.0D); 074 this.generateCaveNode(var25.nextLong(), par3, par4, par5ArrayOfByte, par6, par8, par10, var25.nextFloat() * 0.5F + 0.5F, par13 + ((float)Math.PI / 2F), par14 / 3.0F, par15, par16, 1.0D); 075 return; 076 } 077 078 if (var54 || var25.nextInt(4) != 0) 079 { 080 double var35 = par6 - var19; 081 double var37 = par10 - var21; 082 double var39 = (double)(par16 - par15); 083 double var41 = (double)(par12 + 2.0F + 16.0F); 084 085 if (var35 * var35 + var37 * var37 - var39 * var39 > var41 * var41) 086 { 087 return; 088 } 089 090 if (par6 >= var19 - 16.0D - var29 * 2.0D && par10 >= var21 - 16.0D - var29 * 2.0D && par6 <= var19 + 16.0D + var29 * 2.0D && par10 <= var21 + 16.0D + var29 * 2.0D) 091 { 092 int var55 = MathHelper.floor_double(par6 - var29) - par3 * 16 - 1; 093 int var36 = MathHelper.floor_double(par6 + var29) - par3 * 16 + 1; 094 int var57 = MathHelper.floor_double(par8 - var31) - 1; 095 int var38 = MathHelper.floor_double(par8 + var31) + 1; 096 int var56 = MathHelper.floor_double(par10 - var29) - par4 * 16 - 1; 097 int var40 = MathHelper.floor_double(par10 + var29) - par4 * 16 + 1; 098 099 if (var55 < 0) 100 { 101 var55 = 0; 102 } 103 104 if (var36 > 16) 105 { 106 var36 = 16; 107 } 108 109 if (var57 < 1) 110 { 111 var57 = 1; 112 } 113 114 if (var38 > 120) 115 { 116 var38 = 120; 117 } 118 119 if (var56 < 0) 120 { 121 var56 = 0; 122 } 123 124 if (var40 > 16) 125 { 126 var40 = 16; 127 } 128 129 boolean var58 = false; 130 int var42; 131 int var45; 132 133 for (var42 = var55; !var58 && var42 < var36; ++var42) 134 { 135 for (int var43 = var56; !var58 && var43 < var40; ++var43) 136 { 137 for (int var44 = var38 + 1; !var58 && var44 >= var57 - 1; --var44) 138 { 139 var45 = (var42 * 16 + var43) * 128 + var44; 140 141 if (var44 >= 0 && var44 < 128) 142 { 143 if (par5ArrayOfByte[var45] == Block.waterMoving.blockID || par5ArrayOfByte[var45] == Block.waterStill.blockID) 144 { 145 var58 = true; 146 } 147 148 if (var44 != var57 - 1 && var42 != var55 && var42 != var36 - 1 && var43 != var56 && var43 != var40 - 1) 149 { 150 var44 = var57; 151 } 152 } 153 } 154 } 155 } 156 157 if (!var58) 158 { 159 for (var42 = var55; var42 < var36; ++var42) 160 { 161 double var59 = ((double)(var42 + par3 * 16) + 0.5D - par6) / var29; 162 163 for (var45 = var56; var45 < var40; ++var45) 164 { 165 double var46 = ((double)(var45 + par4 * 16) + 0.5D - par10) / var29; 166 int var48 = (var42 * 16 + var45) * 128 + var38; 167 boolean var49 = false; 168 169 if (var59 * var59 + var46 * var46 < 1.0D) 170 { 171 for (int var50 = var38 - 1; var50 >= var57; --var50) 172 { 173 double var51 = ((double)var50 + 0.5D - par8) / var31; 174 175 if (var51 > -0.7D && var59 * var59 + var51 * var51 + var46 * var46 < 1.0D) 176 { 177 byte var53 = par5ArrayOfByte[var48]; 178 179 if (var53 == Block.grass.blockID) 180 { 181 var49 = true; 182 } 183 184 if (var53 == Block.stone.blockID || var53 == Block.dirt.blockID || var53 == Block.grass.blockID) 185 { 186 if (var50 < 10) 187 { 188 par5ArrayOfByte[var48] = (byte)Block.lavaMoving.blockID; 189 } 190 else 191 { 192 par5ArrayOfByte[var48] = 0; 193 194 if (var49 && par5ArrayOfByte[var48 - 1] == Block.dirt.blockID) 195 { 196 par5ArrayOfByte[var48 - 1] = this.worldObj.getBiomeGenForCoords(var42 + par3 * 16, var45 + par4 * 16).topBlock; 197 } 198 } 199 } 200 } 201 202 --var48; 203 } 204 } 205 } 206 } 207 208 if (var54) 209 { 210 break; 211 } 212 } 213 } 214 } 215 } 216 } 217 218 /** 219 * Recursively called by generate() (generate) and optionally by itself. 220 */ 221 protected void recursiveGenerate(World par1World, int par2, int par3, int par4, int par5, byte[] par6ArrayOfByte) 222 { 223 int var7 = this.rand.nextInt(this.rand.nextInt(this.rand.nextInt(40) + 1) + 1); 224 225 if (this.rand.nextInt(15) != 0) 226 { 227 var7 = 0; 228 } 229 230 for (int var8 = 0; var8 < var7; ++var8) 231 { 232 double var9 = (double)(par2 * 16 + this.rand.nextInt(16)); 233 double var11 = (double)this.rand.nextInt(this.rand.nextInt(120) + 8); 234 double var13 = (double)(par3 * 16 + this.rand.nextInt(16)); 235 int var15 = 1; 236 237 if (this.rand.nextInt(4) == 0) 238 { 239 this.generateLargeCaveNode(this.rand.nextLong(), par4, par5, par6ArrayOfByte, var9, var11, var13); 240 var15 += this.rand.nextInt(4); 241 } 242 243 for (int var16 = 0; var16 < var15; ++var16) 244 { 245 float var17 = this.rand.nextFloat() * (float)Math.PI * 2.0F; 246 float var18 = (this.rand.nextFloat() - 0.5F) * 2.0F / 8.0F; 247 float var19 = this.rand.nextFloat() * 2.0F + this.rand.nextFloat(); 248 249 if (this.rand.nextInt(10) == 0) 250 { 251 var19 *= this.rand.nextFloat() * this.rand.nextFloat() * 3.0F + 1.0F; 252 } 253 254 this.generateCaveNode(this.rand.nextLong(), par4, par5, par6ArrayOfByte, var9, var11, var13, var19, var17, var18, 0, 0, 1.0D); 255 } 256 } 257 } 258 }