001    package net.minecraft.world.gen;
002    
003    import java.util.Random;
004    import net.minecraft.block.Block;
005    import net.minecraft.util.MathHelper;
006    import net.minecraft.world.World;
007    
008    public class MapGenCaves extends MapGenBase
009    {
010        /**
011         * Generates a larger initial cave node than usual. Called 25% of the time.
012         */
013        protected void generateLargeCaveNode(long par1, int par3, int par4, byte[] par5ArrayOfByte, double par6, double par8, double par10)
014        {
015            this.generateCaveNode(par1, par3, par4, par5ArrayOfByte, par6, par8, par10, 1.0F + this.rand.nextFloat() * 6.0F, 0.0F, 0.0F, -1, -1, 0.5D);
016        }
017    
018        /**
019         * Generates a node in the current cave system recursion tree.
020         */
021        protected void generateCaveNode(long par1, int par3, int par4, byte[] par5ArrayOfByte, double par6, double par8, double par10, float par12, float par13, float par14, int par15, int par16, double par17)
022        {
023            double var19 = (double)(par3 * 16 + 8);
024            double var21 = (double)(par4 * 16 + 8);
025            float var23 = 0.0F;
026            float var24 = 0.0F;
027            Random var25 = new Random(par1);
028    
029            if (par16 <= 0)
030            {
031                int var26 = this.range * 16 - 16;
032                par16 = var26 - var25.nextInt(var26 / 4);
033            }
034    
035            boolean var54 = false;
036    
037            if (par15 == -1)
038            {
039                par15 = par16 / 2;
040                var54 = true;
041            }
042    
043            int var27 = var25.nextInt(par16 / 2) + par16 / 4;
044    
045            for (boolean var28 = var25.nextInt(6) == 0; par15 < par16; ++par15)
046            {
047                double var29 = 1.5D + (double)(MathHelper.sin((float)par15 * (float)Math.PI / (float)par16) * par12 * 1.0F);
048                double var31 = var29 * par17;
049                float var33 = MathHelper.cos(par14);
050                float var34 = MathHelper.sin(par14);
051                par6 += (double)(MathHelper.cos(par13) * var33);
052                par8 += (double)var34;
053                par10 += (double)(MathHelper.sin(par13) * var33);
054    
055                if (var28)
056                {
057                    par14 *= 0.92F;
058                }
059                else
060                {
061                    par14 *= 0.7F;
062                }
063    
064                par14 += var24 * 0.1F;
065                par13 += var23 * 0.1F;
066                var24 *= 0.9F;
067                var23 *= 0.75F;
068                var24 += (var25.nextFloat() - var25.nextFloat()) * var25.nextFloat() * 2.0F;
069                var23 += (var25.nextFloat() - var25.nextFloat()) * var25.nextFloat() * 4.0F;
070    
071                if (!var54 && par15 == var27 && par12 > 1.0F && par16 > 0)
072                {
073                    this.generateCaveNode(var25.nextLong(), par3, par4, par5ArrayOfByte, par6, par8, par10, var25.nextFloat() * 0.5F + 0.5F, par13 - ((float)Math.PI / 2F), par14 / 3.0F, par15, par16, 1.0D);
074                    this.generateCaveNode(var25.nextLong(), par3, par4, par5ArrayOfByte, par6, par8, par10, var25.nextFloat() * 0.5F + 0.5F, par13 + ((float)Math.PI / 2F), par14 / 3.0F, par15, par16, 1.0D);
075                    return;
076                }
077    
078                if (var54 || var25.nextInt(4) != 0)
079                {
080                    double var35 = par6 - var19;
081                    double var37 = par10 - var21;
082                    double var39 = (double)(par16 - par15);
083                    double var41 = (double)(par12 + 2.0F + 16.0F);
084    
085                    if (var35 * var35 + var37 * var37 - var39 * var39 > var41 * var41)
086                    {
087                        return;
088                    }
089    
090                    if (par6 >= var19 - 16.0D - var29 * 2.0D && par10 >= var21 - 16.0D - var29 * 2.0D && par6 <= var19 + 16.0D + var29 * 2.0D && par10 <= var21 + 16.0D + var29 * 2.0D)
091                    {
092                        int var55 = MathHelper.floor_double(par6 - var29) - par3 * 16 - 1;
093                        int var36 = MathHelper.floor_double(par6 + var29) - par3 * 16 + 1;
094                        int var57 = MathHelper.floor_double(par8 - var31) - 1;
095                        int var38 = MathHelper.floor_double(par8 + var31) + 1;
096                        int var56 = MathHelper.floor_double(par10 - var29) - par4 * 16 - 1;
097                        int var40 = MathHelper.floor_double(par10 + var29) - par4 * 16 + 1;
098    
099                        if (var55 < 0)
100                        {
101                            var55 = 0;
102                        }
103    
104                        if (var36 > 16)
105                        {
106                            var36 = 16;
107                        }
108    
109                        if (var57 < 1)
110                        {
111                            var57 = 1;
112                        }
113    
114                        if (var38 > 120)
115                        {
116                            var38 = 120;
117                        }
118    
119                        if (var56 < 0)
120                        {
121                            var56 = 0;
122                        }
123    
124                        if (var40 > 16)
125                        {
126                            var40 = 16;
127                        }
128    
129                        boolean var58 = false;
130                        int var42;
131                        int var45;
132    
133                        for (var42 = var55; !var58 && var42 < var36; ++var42)
134                        {
135                            for (int var43 = var56; !var58 && var43 < var40; ++var43)
136                            {
137                                for (int var44 = var38 + 1; !var58 && var44 >= var57 - 1; --var44)
138                                {
139                                    var45 = (var42 * 16 + var43) * 128 + var44;
140    
141                                    if (var44 >= 0 && var44 < 128)
142                                    {
143                                        if (par5ArrayOfByte[var45] == Block.waterMoving.blockID || par5ArrayOfByte[var45] == Block.waterStill.blockID)
144                                        {
145                                            var58 = true;
146                                        }
147    
148                                        if (var44 != var57 - 1 && var42 != var55 && var42 != var36 - 1 && var43 != var56 && var43 != var40 - 1)
149                                        {
150                                            var44 = var57;
151                                        }
152                                    }
153                                }
154                            }
155                        }
156    
157                        if (!var58)
158                        {
159                            for (var42 = var55; var42 < var36; ++var42)
160                            {
161                                double var59 = ((double)(var42 + par3 * 16) + 0.5D - par6) / var29;
162    
163                                for (var45 = var56; var45 < var40; ++var45)
164                                {
165                                    double var46 = ((double)(var45 + par4 * 16) + 0.5D - par10) / var29;
166                                    int var48 = (var42 * 16 + var45) * 128 + var38;
167                                    boolean var49 = false;
168    
169                                    if (var59 * var59 + var46 * var46 < 1.0D)
170                                    {
171                                        for (int var50 = var38 - 1; var50 >= var57; --var50)
172                                        {
173                                            double var51 = ((double)var50 + 0.5D - par8) / var31;
174    
175                                            if (var51 > -0.7D && var59 * var59 + var51 * var51 + var46 * var46 < 1.0D)
176                                            {
177                                                byte var53 = par5ArrayOfByte[var48];
178    
179                                                if (var53 == Block.grass.blockID)
180                                                {
181                                                    var49 = true;
182                                                }
183    
184                                                if (var53 == Block.stone.blockID || var53 == Block.dirt.blockID || var53 == Block.grass.blockID)
185                                                {
186                                                    if (var50 < 10)
187                                                    {
188                                                        par5ArrayOfByte[var48] = (byte)Block.lavaMoving.blockID;
189                                                    }
190                                                    else
191                                                    {
192                                                        par5ArrayOfByte[var48] = 0;
193    
194                                                        if (var49 && par5ArrayOfByte[var48 - 1] == Block.dirt.blockID)
195                                                        {
196                                                            par5ArrayOfByte[var48 - 1] = this.worldObj.getBiomeGenForCoords(var42 + par3 * 16, var45 + par4 * 16).topBlock;
197                                                        }
198                                                    }
199                                                }
200                                            }
201    
202                                            --var48;
203                                        }
204                                    }
205                                }
206                            }
207    
208                            if (var54)
209                            {
210                                break;
211                            }
212                        }
213                    }
214                }
215            }
216        }
217    
218        /**
219         * Recursively called by generate() (generate) and optionally by itself.
220         */
221        protected void recursiveGenerate(World par1World, int par2, int par3, int par4, int par5, byte[] par6ArrayOfByte)
222        {
223            int var7 = this.rand.nextInt(this.rand.nextInt(this.rand.nextInt(40) + 1) + 1);
224    
225            if (this.rand.nextInt(15) != 0)
226            {
227                var7 = 0;
228            }
229    
230            for (int var8 = 0; var8 < var7; ++var8)
231            {
232                double var9 = (double)(par2 * 16 + this.rand.nextInt(16));
233                double var11 = (double)this.rand.nextInt(this.rand.nextInt(120) + 8);
234                double var13 = (double)(par3 * 16 + this.rand.nextInt(16));
235                int var15 = 1;
236    
237                if (this.rand.nextInt(4) == 0)
238                {
239                    this.generateLargeCaveNode(this.rand.nextLong(), par4, par5, par6ArrayOfByte, var9, var11, var13);
240                    var15 += this.rand.nextInt(4);
241                }
242    
243                for (int var16 = 0; var16 < var15; ++var16)
244                {
245                    float var17 = this.rand.nextFloat() * (float)Math.PI * 2.0F;
246                    float var18 = (this.rand.nextFloat() - 0.5F) * 2.0F / 8.0F;
247                    float var19 = this.rand.nextFloat() * 2.0F + this.rand.nextFloat();
248    
249                    if (this.rand.nextInt(10) == 0)
250                    {
251                        var19 *= this.rand.nextFloat() * this.rand.nextFloat() * 3.0F + 1.0F;
252                    }
253    
254                    this.generateCaveNode(this.rand.nextLong(), par4, par5, par6ArrayOfByte, var9, var11, var13, var19, var17, var18, 0, 0, 1.0D);
255                }
256            }
257        }
258    }