001 package net.minecraft.world.gen; 002 003 import java.util.Random; 004 import net.minecraft.world.World; 005 import net.minecraft.world.chunk.IChunkProvider; 006 007 public class MapGenBase 008 { 009 /** The number of Chunks to gen-check in any given direction. */ 010 protected int range = 8; 011 012 /** The RNG used by the MapGen classes. */ 013 protected Random rand = new Random(); 014 015 /** This world object. */ 016 protected World worldObj; 017 018 public void generate(IChunkProvider par1IChunkProvider, World par2World, int par3, int par4, byte[] par5ArrayOfByte) 019 { 020 int var6 = this.range; 021 this.worldObj = par2World; 022 this.rand.setSeed(par2World.getSeed()); 023 long var7 = this.rand.nextLong(); 024 long var9 = this.rand.nextLong(); 025 026 for (int var11 = par3 - var6; var11 <= par3 + var6; ++var11) 027 { 028 for (int var12 = par4 - var6; var12 <= par4 + var6; ++var12) 029 { 030 long var13 = (long)var11 * var7; 031 long var15 = (long)var12 * var9; 032 this.rand.setSeed(var13 ^ var15 ^ par2World.getSeed()); 033 this.recursiveGenerate(par2World, var11, var12, par3, par4, par5ArrayOfByte); 034 } 035 } 036 } 037 038 /** 039 * Recursively called by generate() (generate) and optionally by itself. 040 */ 041 protected void recursiveGenerate(World par1World, int par2, int par3, int par4, int par5, byte[] par6ArrayOfByte) {} 042 }