001 package net.minecraft.world.gen; 002 003 import java.util.List; 004 import java.util.Random; 005 import net.minecraft.block.Block; 006 import net.minecraft.block.BlockSand; 007 import net.minecraft.entity.EnumCreatureType; 008 import net.minecraft.util.IProgressUpdate; 009 import net.minecraft.util.MathHelper; 010 import net.minecraft.world.ChunkPosition; 011 import net.minecraft.world.World; 012 import net.minecraft.world.biome.BiomeGenBase; 013 import net.minecraft.world.chunk.Chunk; 014 import net.minecraft.world.chunk.IChunkProvider; 015 016 import net.minecraftforge.common.*; 017 import net.minecraftforge.event.Event.*; 018 import net.minecraftforge.event.terraingen.*; 019 020 public class ChunkProviderEnd implements IChunkProvider 021 { 022 private Random endRNG; 023 private NoiseGeneratorOctaves noiseGen1; 024 private NoiseGeneratorOctaves noiseGen2; 025 private NoiseGeneratorOctaves noiseGen3; 026 public NoiseGeneratorOctaves noiseGen4; 027 public NoiseGeneratorOctaves noiseGen5; 028 private World endWorld; 029 private double[] densities; 030 031 /** The biomes that are used to generate the chunk */ 032 private BiomeGenBase[] biomesForGeneration; 033 double[] noiseData1; 034 double[] noiseData2; 035 double[] noiseData3; 036 double[] noiseData4; 037 double[] noiseData5; 038 int[][] field_73203_h = new int[32][32]; 039 040 public ChunkProviderEnd(World par1World, long par2) 041 { 042 this.endWorld = par1World; 043 this.endRNG = new Random(par2); 044 this.noiseGen1 = new NoiseGeneratorOctaves(this.endRNG, 16); 045 this.noiseGen2 = new NoiseGeneratorOctaves(this.endRNG, 16); 046 this.noiseGen3 = new NoiseGeneratorOctaves(this.endRNG, 8); 047 this.noiseGen4 = new NoiseGeneratorOctaves(this.endRNG, 10); 048 this.noiseGen5 = new NoiseGeneratorOctaves(this.endRNG, 16); 049 050 NoiseGeneratorOctaves[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5}; 051 noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.endRNG, noiseGens); 052 this.noiseGen1 = noiseGens[0]; 053 this.noiseGen2 = noiseGens[1]; 054 this.noiseGen3 = noiseGens[2]; 055 this.noiseGen4 = noiseGens[3]; 056 this.noiseGen5 = noiseGens[4]; 057 } 058 059 public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase) 060 { 061 byte var5 = 2; 062 int var6 = var5 + 1; 063 byte var7 = 33; 064 int var8 = var5 + 1; 065 this.densities = this.initializeNoiseField(this.densities, par1 * var5, 0, par2 * var5, var6, var7, var8); 066 067 for (int var9 = 0; var9 < var5; ++var9) 068 { 069 for (int var10 = 0; var10 < var5; ++var10) 070 { 071 for (int var11 = 0; var11 < 32; ++var11) 072 { 073 double var12 = 0.25D; 074 double var14 = this.densities[((var9 + 0) * var8 + var10 + 0) * var7 + var11 + 0]; 075 double var16 = this.densities[((var9 + 0) * var8 + var10 + 1) * var7 + var11 + 0]; 076 double var18 = this.densities[((var9 + 1) * var8 + var10 + 0) * var7 + var11 + 0]; 077 double var20 = this.densities[((var9 + 1) * var8 + var10 + 1) * var7 + var11 + 0]; 078 double var22 = (this.densities[((var9 + 0) * var8 + var10 + 0) * var7 + var11 + 1] - var14) * var12; 079 double var24 = (this.densities[((var9 + 0) * var8 + var10 + 1) * var7 + var11 + 1] - var16) * var12; 080 double var26 = (this.densities[((var9 + 1) * var8 + var10 + 0) * var7 + var11 + 1] - var18) * var12; 081 double var28 = (this.densities[((var9 + 1) * var8 + var10 + 1) * var7 + var11 + 1] - var20) * var12; 082 083 for (int var30 = 0; var30 < 4; ++var30) 084 { 085 double var31 = 0.125D; 086 double var33 = var14; 087 double var35 = var16; 088 double var37 = (var18 - var14) * var31; 089 double var39 = (var20 - var16) * var31; 090 091 for (int var41 = 0; var41 < 8; ++var41) 092 { 093 int var42 = var41 + var9 * 8 << 11 | 0 + var10 * 8 << 7 | var11 * 4 + var30; 094 short var43 = 128; 095 double var44 = 0.125D; 096 double var46 = var33; 097 double var48 = (var35 - var33) * var44; 098 099 for (int var50 = 0; var50 < 8; ++var50) 100 { 101 int var51 = 0; 102 103 if (var46 > 0.0D) 104 { 105 var51 = Block.whiteStone.blockID; 106 } 107 108 par3ArrayOfByte[var42] = (byte)var51; 109 var42 += var43; 110 var46 += var48; 111 } 112 113 var33 += var37; 114 var35 += var39; 115 } 116 117 var14 += var22; 118 var16 += var24; 119 var18 += var26; 120 var20 += var28; 121 } 122 } 123 } 124 } 125 } 126 127 public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase) 128 { 129 ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfByte, par4ArrayOfBiomeGenBase); 130 MinecraftForge.EVENT_BUS.post(event); 131 if (event.getResult() == Result.DENY) return; 132 133 for (int var5 = 0; var5 < 16; ++var5) 134 { 135 for (int var6 = 0; var6 < 16; ++var6) 136 { 137 byte var7 = 1; 138 int var8 = -1; 139 byte var9 = (byte)Block.whiteStone.blockID; 140 byte var10 = (byte)Block.whiteStone.blockID; 141 142 for (int var11 = 127; var11 >= 0; --var11) 143 { 144 int var12 = (var6 * 16 + var5) * 128 + var11; 145 byte var13 = par3ArrayOfByte[var12]; 146 147 if (var13 == 0) 148 { 149 var8 = -1; 150 } 151 else if (var13 == Block.stone.blockID) 152 { 153 if (var8 == -1) 154 { 155 if (var7 <= 0) 156 { 157 var9 = 0; 158 var10 = (byte)Block.whiteStone.blockID; 159 } 160 161 var8 = var7; 162 163 if (var11 >= 0) 164 { 165 par3ArrayOfByte[var12] = var9; 166 } 167 else 168 { 169 par3ArrayOfByte[var12] = var10; 170 } 171 } 172 else if (var8 > 0) 173 { 174 --var8; 175 par3ArrayOfByte[var12] = var10; 176 } 177 } 178 } 179 } 180 } 181 } 182 183 /** 184 * loads or generates the chunk at the chunk location specified 185 */ 186 public Chunk loadChunk(int par1, int par2) 187 { 188 return this.provideChunk(par1, par2); 189 } 190 191 /** 192 * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the 193 * specified chunk from the map seed and chunk seed 194 */ 195 public Chunk provideChunk(int par1, int par2) 196 { 197 this.endRNG.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L); 198 byte[] var3 = new byte[32768]; 199 this.biomesForGeneration = this.endWorld.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16); 200 this.generateTerrain(par1, par2, var3, this.biomesForGeneration); 201 this.replaceBlocksForBiome(par1, par2, var3, this.biomesForGeneration); 202 Chunk var4 = new Chunk(this.endWorld, var3, par1, par2); 203 byte[] var5 = var4.getBiomeArray(); 204 205 for (int var6 = 0; var6 < var5.length; ++var6) 206 { 207 var5[var6] = (byte)this.biomesForGeneration[var6].biomeID; 208 } 209 210 var4.generateSkylightMap(); 211 return var4; 212 } 213 214 /** 215 * generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the 216 * size. 217 */ 218 private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7) 219 { 220 ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7); 221 MinecraftForge.EVENT_BUS.post(event); 222 if (event.getResult() == Result.DENY) return event.noisefield; 223 224 if (par1ArrayOfDouble == null) 225 { 226 par1ArrayOfDouble = new double[par5 * par6 * par7]; 227 } 228 229 double var8 = 684.412D; 230 double var10 = 684.412D; 231 this.noiseData4 = this.noiseGen4.generateNoiseOctaves(this.noiseData4, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D); 232 this.noiseData5 = this.noiseGen5.generateNoiseOctaves(this.noiseData5, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D); 233 var8 *= 2.0D; 234 this.noiseData1 = this.noiseGen3.generateNoiseOctaves(this.noiseData1, par2, par3, par4, par5, par6, par7, var8 / 80.0D, var10 / 160.0D, var8 / 80.0D); 235 this.noiseData2 = this.noiseGen1.generateNoiseOctaves(this.noiseData2, par2, par3, par4, par5, par6, par7, var8, var10, var8); 236 this.noiseData3 = this.noiseGen2.generateNoiseOctaves(this.noiseData3, par2, par3, par4, par5, par6, par7, var8, var10, var8); 237 int var12 = 0; 238 int var13 = 0; 239 240 for (int var14 = 0; var14 < par5; ++var14) 241 { 242 for (int var15 = 0; var15 < par7; ++var15) 243 { 244 double var16 = (this.noiseData4[var13] + 256.0D) / 512.0D; 245 246 if (var16 > 1.0D) 247 { 248 var16 = 1.0D; 249 } 250 251 double var18 = this.noiseData5[var13] / 8000.0D; 252 253 if (var18 < 0.0D) 254 { 255 var18 = -var18 * 0.3D; 256 } 257 258 var18 = var18 * 3.0D - 2.0D; 259 float var20 = (float)(var14 + par2 - 0) / 1.0F; 260 float var21 = (float)(var15 + par4 - 0) / 1.0F; 261 float var22 = 100.0F - MathHelper.sqrt_float(var20 * var20 + var21 * var21) * 8.0F; 262 263 if (var22 > 80.0F) 264 { 265 var22 = 80.0F; 266 } 267 268 if (var22 < -100.0F) 269 { 270 var22 = -100.0F; 271 } 272 273 if (var18 > 1.0D) 274 { 275 var18 = 1.0D; 276 } 277 278 var18 /= 8.0D; 279 var18 = 0.0D; 280 281 if (var16 < 0.0D) 282 { 283 var16 = 0.0D; 284 } 285 286 var16 += 0.5D; 287 var18 = var18 * (double)par6 / 16.0D; 288 ++var13; 289 double var23 = (double)par6 / 2.0D; 290 291 for (int var25 = 0; var25 < par6; ++var25) 292 { 293 double var26 = 0.0D; 294 double var28 = ((double)var25 - var23) * 8.0D / var16; 295 296 if (var28 < 0.0D) 297 { 298 var28 *= -1.0D; 299 } 300 301 double var30 = this.noiseData2[var12] / 512.0D; 302 double var32 = this.noiseData3[var12] / 512.0D; 303 double var34 = (this.noiseData1[var12] / 10.0D + 1.0D) / 2.0D; 304 305 if (var34 < 0.0D) 306 { 307 var26 = var30; 308 } 309 else if (var34 > 1.0D) 310 { 311 var26 = var32; 312 } 313 else 314 { 315 var26 = var30 + (var32 - var30) * var34; 316 } 317 318 var26 -= 8.0D; 319 var26 += (double)var22; 320 byte var36 = 2; 321 double var37; 322 323 if (var25 > par6 / 2 - var36) 324 { 325 var37 = (double)((float)(var25 - (par6 / 2 - var36)) / 64.0F); 326 327 if (var37 < 0.0D) 328 { 329 var37 = 0.0D; 330 } 331 332 if (var37 > 1.0D) 333 { 334 var37 = 1.0D; 335 } 336 337 var26 = var26 * (1.0D - var37) + -3000.0D * var37; 338 } 339 340 var36 = 8; 341 342 if (var25 < var36) 343 { 344 var37 = (double)((float)(var36 - var25) / ((float)var36 - 1.0F)); 345 var26 = var26 * (1.0D - var37) + -30.0D * var37; 346 } 347 348 par1ArrayOfDouble[var12] = var26; 349 ++var12; 350 } 351 } 352 } 353 354 return par1ArrayOfDouble; 355 } 356 357 /** 358 * Checks to see if a chunk exists at x, y 359 */ 360 public boolean chunkExists(int par1, int par2) 361 { 362 return true; 363 } 364 365 /** 366 * Populates chunk with ores etc etc 367 */ 368 public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) 369 { 370 BlockSand.fallInstantly = true; 371 372 MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, endWorld, endWorld.rand, par2, par3, false)); 373 374 int var4 = par2 * 16; 375 int var5 = par3 * 16; 376 BiomeGenBase var6 = this.endWorld.getBiomeGenForCoords(var4 + 16, var5 + 16); 377 var6.decorate(this.endWorld, this.endWorld.rand, var4, var5); 378 379 MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, endWorld, endWorld.rand, par2, par3, false)); 380 381 BlockSand.fallInstantly = false; 382 } 383 384 /** 385 * Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks. 386 * Return true if all chunks have been saved. 387 */ 388 public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate) 389 { 390 return true; 391 } 392 393 /** 394 * Unloads the 100 oldest chunks from memory, due to a bug with chunkSet.add() never being called it thinks the list 395 * is always empty and will not remove any chunks. 396 */ 397 public boolean unload100OldestChunks() 398 { 399 return false; 400 } 401 402 /** 403 * Returns if the IChunkProvider supports saving. 404 */ 405 public boolean canSave() 406 { 407 return true; 408 } 409 410 /** 411 * Converts the instance data to a readable string. 412 */ 413 public String makeString() 414 { 415 return "RandomLevelSource"; 416 } 417 418 /** 419 * Returns a list of creatures of the specified type that can spawn at the given location. 420 */ 421 public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) 422 { 423 BiomeGenBase var5 = this.endWorld.getBiomeGenForCoords(par2, par4); 424 return var5 == null ? null : var5.getSpawnableList(par1EnumCreatureType); 425 } 426 427 /** 428 * Returns the location of the closest structure of the specified type. If not found returns null. 429 */ 430 public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5) 431 { 432 return null; 433 } 434 435 public int getLoadedChunkCount() 436 { 437 return 0; 438 } 439 440 public void recreateStructures(int par1, int par2) {} 441 }