001    package net.minecraft.world.gen;
002    
003    import java.util.List;
004    import java.util.Random;
005    import net.minecraft.block.Block;
006    import net.minecraft.block.BlockSand;
007    import net.minecraft.entity.EnumCreatureType;
008    import net.minecraft.util.IProgressUpdate;
009    import net.minecraft.util.MathHelper;
010    import net.minecraft.world.ChunkPosition;
011    import net.minecraft.world.World;
012    import net.minecraft.world.biome.BiomeGenBase;
013    import net.minecraft.world.chunk.Chunk;
014    import net.minecraft.world.chunk.IChunkProvider;
015    
016    import net.minecraftforge.common.*;
017    import net.minecraftforge.event.Event.*;
018    import net.minecraftforge.event.terraingen.*;
019    
020    public class ChunkProviderEnd implements IChunkProvider
021    {
022        private Random endRNG;
023        private NoiseGeneratorOctaves noiseGen1;
024        private NoiseGeneratorOctaves noiseGen2;
025        private NoiseGeneratorOctaves noiseGen3;
026        public NoiseGeneratorOctaves noiseGen4;
027        public NoiseGeneratorOctaves noiseGen5;
028        private World endWorld;
029        private double[] densities;
030    
031        /** The biomes that are used to generate the chunk */
032        private BiomeGenBase[] biomesForGeneration;
033        double[] noiseData1;
034        double[] noiseData2;
035        double[] noiseData3;
036        double[] noiseData4;
037        double[] noiseData5;
038        int[][] field_73203_h = new int[32][32];
039    
040        public ChunkProviderEnd(World par1World, long par2)
041        {
042            this.endWorld = par1World;
043            this.endRNG = new Random(par2);
044            this.noiseGen1 = new NoiseGeneratorOctaves(this.endRNG, 16);
045            this.noiseGen2 = new NoiseGeneratorOctaves(this.endRNG, 16);
046            this.noiseGen3 = new NoiseGeneratorOctaves(this.endRNG, 8);
047            this.noiseGen4 = new NoiseGeneratorOctaves(this.endRNG, 10);
048            this.noiseGen5 = new NoiseGeneratorOctaves(this.endRNG, 16);
049    
050            NoiseGeneratorOctaves[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5};
051            noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.endRNG, noiseGens);
052            this.noiseGen1 = noiseGens[0];
053            this.noiseGen2 = noiseGens[1];
054            this.noiseGen3 = noiseGens[2];
055            this.noiseGen4 = noiseGens[3];
056            this.noiseGen5 = noiseGens[4];
057       }
058    
059        public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)
060        {
061            byte var5 = 2;
062            int var6 = var5 + 1;
063            byte var7 = 33;
064            int var8 = var5 + 1;
065            this.densities = this.initializeNoiseField(this.densities, par1 * var5, 0, par2 * var5, var6, var7, var8);
066    
067            for (int var9 = 0; var9 < var5; ++var9)
068            {
069                for (int var10 = 0; var10 < var5; ++var10)
070                {
071                    for (int var11 = 0; var11 < 32; ++var11)
072                    {
073                        double var12 = 0.25D;
074                        double var14 = this.densities[((var9 + 0) * var8 + var10 + 0) * var7 + var11 + 0];
075                        double var16 = this.densities[((var9 + 0) * var8 + var10 + 1) * var7 + var11 + 0];
076                        double var18 = this.densities[((var9 + 1) * var8 + var10 + 0) * var7 + var11 + 0];
077                        double var20 = this.densities[((var9 + 1) * var8 + var10 + 1) * var7 + var11 + 0];
078                        double var22 = (this.densities[((var9 + 0) * var8 + var10 + 0) * var7 + var11 + 1] - var14) * var12;
079                        double var24 = (this.densities[((var9 + 0) * var8 + var10 + 1) * var7 + var11 + 1] - var16) * var12;
080                        double var26 = (this.densities[((var9 + 1) * var8 + var10 + 0) * var7 + var11 + 1] - var18) * var12;
081                        double var28 = (this.densities[((var9 + 1) * var8 + var10 + 1) * var7 + var11 + 1] - var20) * var12;
082    
083                        for (int var30 = 0; var30 < 4; ++var30)
084                        {
085                            double var31 = 0.125D;
086                            double var33 = var14;
087                            double var35 = var16;
088                            double var37 = (var18 - var14) * var31;
089                            double var39 = (var20 - var16) * var31;
090    
091                            for (int var41 = 0; var41 < 8; ++var41)
092                            {
093                                int var42 = var41 + var9 * 8 << 11 | 0 + var10 * 8 << 7 | var11 * 4 + var30;
094                                short var43 = 128;
095                                double var44 = 0.125D;
096                                double var46 = var33;
097                                double var48 = (var35 - var33) * var44;
098    
099                                for (int var50 = 0; var50 < 8; ++var50)
100                                {
101                                    int var51 = 0;
102    
103                                    if (var46 > 0.0D)
104                                    {
105                                        var51 = Block.whiteStone.blockID;
106                                    }
107    
108                                    par3ArrayOfByte[var42] = (byte)var51;
109                                    var42 += var43;
110                                    var46 += var48;
111                                }
112    
113                                var33 += var37;
114                                var35 += var39;
115                            }
116    
117                            var14 += var22;
118                            var16 += var24;
119                            var18 += var26;
120                            var20 += var28;
121                        }
122                    }
123                }
124            }
125        }
126    
127        public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)
128        {
129            ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfByte, par4ArrayOfBiomeGenBase);
130            MinecraftForge.EVENT_BUS.post(event);
131            if (event.getResult() == Result.DENY) return;
132    
133            for (int var5 = 0; var5 < 16; ++var5)
134            {
135                for (int var6 = 0; var6 < 16; ++var6)
136                {
137                    byte var7 = 1;
138                    int var8 = -1;
139                    byte var9 = (byte)Block.whiteStone.blockID;
140                    byte var10 = (byte)Block.whiteStone.blockID;
141    
142                    for (int var11 = 127; var11 >= 0; --var11)
143                    {
144                        int var12 = (var6 * 16 + var5) * 128 + var11;
145                        byte var13 = par3ArrayOfByte[var12];
146    
147                        if (var13 == 0)
148                        {
149                            var8 = -1;
150                        }
151                        else if (var13 == Block.stone.blockID)
152                        {
153                            if (var8 == -1)
154                            {
155                                if (var7 <= 0)
156                                {
157                                    var9 = 0;
158                                    var10 = (byte)Block.whiteStone.blockID;
159                                }
160    
161                                var8 = var7;
162    
163                                if (var11 >= 0)
164                                {
165                                    par3ArrayOfByte[var12] = var9;
166                                }
167                                else
168                                {
169                                    par3ArrayOfByte[var12] = var10;
170                                }
171                            }
172                            else if (var8 > 0)
173                            {
174                                --var8;
175                                par3ArrayOfByte[var12] = var10;
176                            }
177                        }
178                    }
179                }
180            }
181        }
182    
183        /**
184         * loads or generates the chunk at the chunk location specified
185         */
186        public Chunk loadChunk(int par1, int par2)
187        {
188            return this.provideChunk(par1, par2);
189        }
190    
191        /**
192         * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
193         * specified chunk from the map seed and chunk seed
194         */
195        public Chunk provideChunk(int par1, int par2)
196        {
197            this.endRNG.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L);
198            byte[] var3 = new byte[32768];
199            this.biomesForGeneration = this.endWorld.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
200            this.generateTerrain(par1, par2, var3, this.biomesForGeneration);
201            this.replaceBlocksForBiome(par1, par2, var3, this.biomesForGeneration);
202            Chunk var4 = new Chunk(this.endWorld, var3, par1, par2);
203            byte[] var5 = var4.getBiomeArray();
204    
205            for (int var6 = 0; var6 < var5.length; ++var6)
206            {
207                var5[var6] = (byte)this.biomesForGeneration[var6].biomeID;
208            }
209    
210            var4.generateSkylightMap();
211            return var4;
212        }
213    
214        /**
215         * generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
216         * size.
217         */
218        private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
219        {
220            ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
221            MinecraftForge.EVENT_BUS.post(event);
222            if (event.getResult() == Result.DENY) return event.noisefield;
223    
224            if (par1ArrayOfDouble == null)
225            {
226                par1ArrayOfDouble = new double[par5 * par6 * par7];
227            }
228    
229            double var8 = 684.412D;
230            double var10 = 684.412D;
231            this.noiseData4 = this.noiseGen4.generateNoiseOctaves(this.noiseData4, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D);
232            this.noiseData5 = this.noiseGen5.generateNoiseOctaves(this.noiseData5, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D);
233            var8 *= 2.0D;
234            this.noiseData1 = this.noiseGen3.generateNoiseOctaves(this.noiseData1, par2, par3, par4, par5, par6, par7, var8 / 80.0D, var10 / 160.0D, var8 / 80.0D);
235            this.noiseData2 = this.noiseGen1.generateNoiseOctaves(this.noiseData2, par2, par3, par4, par5, par6, par7, var8, var10, var8);
236            this.noiseData3 = this.noiseGen2.generateNoiseOctaves(this.noiseData3, par2, par3, par4, par5, par6, par7, var8, var10, var8);
237            int var12 = 0;
238            int var13 = 0;
239    
240            for (int var14 = 0; var14 < par5; ++var14)
241            {
242                for (int var15 = 0; var15 < par7; ++var15)
243                {
244                    double var16 = (this.noiseData4[var13] + 256.0D) / 512.0D;
245    
246                    if (var16 > 1.0D)
247                    {
248                        var16 = 1.0D;
249                    }
250    
251                    double var18 = this.noiseData5[var13] / 8000.0D;
252    
253                    if (var18 < 0.0D)
254                    {
255                        var18 = -var18 * 0.3D;
256                    }
257    
258                    var18 = var18 * 3.0D - 2.0D;
259                    float var20 = (float)(var14 + par2 - 0) / 1.0F;
260                    float var21 = (float)(var15 + par4 - 0) / 1.0F;
261                    float var22 = 100.0F - MathHelper.sqrt_float(var20 * var20 + var21 * var21) * 8.0F;
262    
263                    if (var22 > 80.0F)
264                    {
265                        var22 = 80.0F;
266                    }
267    
268                    if (var22 < -100.0F)
269                    {
270                        var22 = -100.0F;
271                    }
272    
273                    if (var18 > 1.0D)
274                    {
275                        var18 = 1.0D;
276                    }
277    
278                    var18 /= 8.0D;
279                    var18 = 0.0D;
280    
281                    if (var16 < 0.0D)
282                    {
283                        var16 = 0.0D;
284                    }
285    
286                    var16 += 0.5D;
287                    var18 = var18 * (double)par6 / 16.0D;
288                    ++var13;
289                    double var23 = (double)par6 / 2.0D;
290    
291                    for (int var25 = 0; var25 < par6; ++var25)
292                    {
293                        double var26 = 0.0D;
294                        double var28 = ((double)var25 - var23) * 8.0D / var16;
295    
296                        if (var28 < 0.0D)
297                        {
298                            var28 *= -1.0D;
299                        }
300    
301                        double var30 = this.noiseData2[var12] / 512.0D;
302                        double var32 = this.noiseData3[var12] / 512.0D;
303                        double var34 = (this.noiseData1[var12] / 10.0D + 1.0D) / 2.0D;
304    
305                        if (var34 < 0.0D)
306                        {
307                            var26 = var30;
308                        }
309                        else if (var34 > 1.0D)
310                        {
311                            var26 = var32;
312                        }
313                        else
314                        {
315                            var26 = var30 + (var32 - var30) * var34;
316                        }
317    
318                        var26 -= 8.0D;
319                        var26 += (double)var22;
320                        byte var36 = 2;
321                        double var37;
322    
323                        if (var25 > par6 / 2 - var36)
324                        {
325                            var37 = (double)((float)(var25 - (par6 / 2 - var36)) / 64.0F);
326    
327                            if (var37 < 0.0D)
328                            {
329                                var37 = 0.0D;
330                            }
331    
332                            if (var37 > 1.0D)
333                            {
334                                var37 = 1.0D;
335                            }
336    
337                            var26 = var26 * (1.0D - var37) + -3000.0D * var37;
338                        }
339    
340                        var36 = 8;
341    
342                        if (var25 < var36)
343                        {
344                            var37 = (double)((float)(var36 - var25) / ((float)var36 - 1.0F));
345                            var26 = var26 * (1.0D - var37) + -30.0D * var37;
346                        }
347    
348                        par1ArrayOfDouble[var12] = var26;
349                        ++var12;
350                    }
351                }
352            }
353    
354            return par1ArrayOfDouble;
355        }
356    
357        /**
358         * Checks to see if a chunk exists at x, y
359         */
360        public boolean chunkExists(int par1, int par2)
361        {
362            return true;
363        }
364    
365        /**
366         * Populates chunk with ores etc etc
367         */
368        public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
369        {
370            BlockSand.fallInstantly = true;
371    
372            MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, endWorld, endWorld.rand, par2, par3, false));
373    
374            int var4 = par2 * 16;
375            int var5 = par3 * 16;
376            BiomeGenBase var6 = this.endWorld.getBiomeGenForCoords(var4 + 16, var5 + 16);
377            var6.decorate(this.endWorld, this.endWorld.rand, var4, var5);
378    
379            MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, endWorld, endWorld.rand, par2, par3, false));
380    
381            BlockSand.fallInstantly = false;
382        }
383    
384        /**
385         * Two modes of operation: if passed true, save all Chunks in one go.  If passed false, save up to two chunks.
386         * Return true if all chunks have been saved.
387         */
388        public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
389        {
390            return true;
391        }
392    
393        /**
394         * Unloads the 100 oldest chunks from memory, due to a bug with chunkSet.add() never being called it thinks the list
395         * is always empty and will not remove any chunks.
396         */
397        public boolean unload100OldestChunks()
398        {
399            return false;
400        }
401    
402        /**
403         * Returns if the IChunkProvider supports saving.
404         */
405        public boolean canSave()
406        {
407            return true;
408        }
409    
410        /**
411         * Converts the instance data to a readable string.
412         */
413        public String makeString()
414        {
415            return "RandomLevelSource";
416        }
417    
418        /**
419         * Returns a list of creatures of the specified type that can spawn at the given location.
420         */
421        public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
422        {
423            BiomeGenBase var5 = this.endWorld.getBiomeGenForCoords(par2, par4);
424            return var5 == null ? null : var5.getSpawnableList(par1EnumCreatureType);
425        }
426    
427        /**
428         * Returns the location of the closest structure of the specified type. If not found returns null.
429         */
430        public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
431        {
432            return null;
433        }
434    
435        public int getLoadedChunkCount()
436        {
437            return 0;
438        }
439    
440        public void recreateStructures(int par1, int par2) {}
441    }