001    package net.minecraft.world.biome;
002    
003    import java.util.Random;
004    import net.minecraft.block.Block;
005    import net.minecraft.entity.passive.EntityChicken;
006    import net.minecraft.entity.passive.EntityOcelot;
007    import net.minecraft.world.World;
008    import net.minecraft.world.gen.feature.WorldGenHugeTrees;
009    import net.minecraft.world.gen.feature.WorldGenShrub;
010    import net.minecraft.world.gen.feature.WorldGenTallGrass;
011    import net.minecraft.world.gen.feature.WorldGenTrees;
012    import net.minecraft.world.gen.feature.WorldGenVines;
013    import net.minecraft.world.gen.feature.WorldGenerator;
014    
015    public class BiomeGenJungle extends BiomeGenBase
016    {
017        public BiomeGenJungle(int par1)
018        {
019            super(par1);
020            this.theBiomeDecorator.treesPerChunk = 50;
021            this.theBiomeDecorator.grassPerChunk = 25;
022            this.theBiomeDecorator.flowersPerChunk = 4;
023            this.spawnableMonsterList.add(new SpawnListEntry(EntityOcelot.class, 2, 1, 1));
024            this.spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4));
025        }
026    
027        /**
028         * Gets a WorldGen appropriate for this biome.
029         */
030        public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
031        {
032            return (WorldGenerator)(par1Random.nextInt(10) == 0 ? this.worldGeneratorBigTree : (par1Random.nextInt(2) == 0 ? new WorldGenShrub(3, 0) : (par1Random.nextInt(3) == 0 ? new WorldGenHugeTrees(false, 10 + par1Random.nextInt(20), 3, 3) : new WorldGenTrees(false, 4 + par1Random.nextInt(7), 3, 3, true))));
033        }
034    
035        /**
036         * Gets a WorldGen appropriate for this biome.
037         */
038        public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
039        {
040            return par1Random.nextInt(4) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 2) : new WorldGenTallGrass(Block.tallGrass.blockID, 1);
041        }
042    
043        public void decorate(World par1World, Random par2Random, int par3, int par4)
044        {
045            super.decorate(par1World, par2Random, par3, par4);
046            WorldGenVines var5 = new WorldGenVines();
047    
048            for (int var6 = 0; var6 < 50; ++var6)
049            {
050                int var7 = par3 + par2Random.nextInt(16) + 8;
051                byte var8 = 64;
052                int var9 = par4 + par2Random.nextInt(16) + 8;
053                var5.generate(par1World, par2Random, var7, var8, var9);
054            }
055        }
056    }