001 package net.minecraft.world; 002 003 import net.minecraft.nbt.NBTTagCompound; 004 005 public abstract class WorldSavedData 006 { 007 /** The name of the map data nbt */ 008 public final String mapName; 009 010 /** Whether this MapDataBase needs saving to disk. */ 011 private boolean dirty; 012 013 public WorldSavedData(String par1Str) 014 { 015 this.mapName = par1Str; 016 } 017 018 /** 019 * reads in data from the NBTTagCompound into this MapDataBase 020 */ 021 public abstract void readFromNBT(NBTTagCompound var1); 022 023 /** 024 * write data to NBTTagCompound from this MapDataBase, similar to Entities and TileEntities 025 */ 026 public abstract void writeToNBT(NBTTagCompound var1); 027 028 /** 029 * Marks this MapDataBase dirty, to be saved to disk when the level next saves. 030 */ 031 public void markDirty() 032 { 033 this.setDirty(true); 034 } 035 036 /** 037 * Sets the dirty state of this MapDataBase, whether it needs saving to disk. 038 */ 039 public void setDirty(boolean par1) 040 { 041 this.dirty = par1; 042 } 043 044 /** 045 * Whether this MapDataBase needs saving to disk. 046 */ 047 public boolean isDirty() 048 { 049 return this.dirty; 050 } 051 }