001    package net.minecraft.world;
002    
003    import java.util.ArrayList;
004    import java.util.HashMap;
005    import java.util.HashSet;
006    import java.util.Iterator;
007    import java.util.List;
008    import java.util.Map;
009    import java.util.Random;
010    import net.minecraft.block.Block;
011    import net.minecraft.enchantment.EnchantmentProtection;
012    import net.minecraft.entity.Entity;
013    import net.minecraft.entity.player.EntityPlayer;
014    import net.minecraft.util.AxisAlignedBB;
015    import net.minecraft.util.DamageSource;
016    import net.minecraft.util.MathHelper;
017    import net.minecraft.util.Vec3;
018    
019    public class Explosion
020    {
021        /** whether or not the explosion sets fire to blocks around it */
022        public boolean isFlaming = false;
023    
024        /** whether or not this explosion spawns smoke particles */
025        public boolean isSmoking = true;
026        private int field_77289_h = 16;
027        private Random explosionRNG = new Random();
028        private World worldObj;
029        public double explosionX;
030        public double explosionY;
031        public double explosionZ;
032        public Entity exploder;
033        public float explosionSize;
034    
035        /** A list of ChunkPositions of blocks affected by this explosion */
036        public List affectedBlockPositions = new ArrayList();
037        private Map field_77288_k = new HashMap();
038    
039        public Explosion(World par1World, Entity par2Entity, double par3, double par5, double par7, float par9)
040        {
041            this.worldObj = par1World;
042            this.exploder = par2Entity;
043            this.explosionSize = par9;
044            this.explosionX = par3;
045            this.explosionY = par5;
046            this.explosionZ = par7;
047        }
048    
049        /**
050         * Does the first part of the explosion (destroy blocks)
051         */
052        public void doExplosionA()
053        {
054            float var1 = this.explosionSize;
055            HashSet var2 = new HashSet();
056            int var3;
057            int var4;
058            int var5;
059            double var15;
060            double var17;
061            double var19;
062    
063            for (var3 = 0; var3 < this.field_77289_h; ++var3)
064            {
065                for (var4 = 0; var4 < this.field_77289_h; ++var4)
066                {
067                    for (var5 = 0; var5 < this.field_77289_h; ++var5)
068                    {
069                        if (var3 == 0 || var3 == this.field_77289_h - 1 || var4 == 0 || var4 == this.field_77289_h - 1 || var5 == 0 || var5 == this.field_77289_h - 1)
070                        {
071                            double var6 = (double)((float)var3 / ((float)this.field_77289_h - 1.0F) * 2.0F - 1.0F);
072                            double var8 = (double)((float)var4 / ((float)this.field_77289_h - 1.0F) * 2.0F - 1.0F);
073                            double var10 = (double)((float)var5 / ((float)this.field_77289_h - 1.0F) * 2.0F - 1.0F);
074                            double var12 = Math.sqrt(var6 * var6 + var8 * var8 + var10 * var10);
075                            var6 /= var12;
076                            var8 /= var12;
077                            var10 /= var12;
078                            float var14 = this.explosionSize * (0.7F + this.worldObj.rand.nextFloat() * 0.6F);
079                            var15 = this.explosionX;
080                            var17 = this.explosionY;
081                            var19 = this.explosionZ;
082    
083                            for (float var21 = 0.3F; var14 > 0.0F; var14 -= var21 * 0.75F)
084                            {
085                                int var22 = MathHelper.floor_double(var15);
086                                int var23 = MathHelper.floor_double(var17);
087                                int var24 = MathHelper.floor_double(var19);
088                                int var25 = this.worldObj.getBlockId(var22, var23, var24);
089    
090                                if (var25 > 0)
091                                {
092                                    Block var26 = Block.blocksList[var25];
093                                    float var27 = this.exploder != null ? this.exploder.func_82146_a(this, var26, var22, var23, var24) : var26.getExplosionResistance(this.exploder, worldObj, var22, var23, var24, explosionX, explosionY, explosionZ);
094                                    var14 -= (var27 + 0.3F) * var21;
095                                }
096    
097                                if (var14 > 0.0F)
098                                {
099                                    var2.add(new ChunkPosition(var22, var23, var24));
100                                }
101    
102                                var15 += var6 * (double)var21;
103                                var17 += var8 * (double)var21;
104                                var19 += var10 * (double)var21;
105                            }
106                        }
107                    }
108                }
109            }
110    
111            this.affectedBlockPositions.addAll(var2);
112            this.explosionSize *= 2.0F;
113            var3 = MathHelper.floor_double(this.explosionX - (double)this.explosionSize - 1.0D);
114            var4 = MathHelper.floor_double(this.explosionX + (double)this.explosionSize + 1.0D);
115            var5 = MathHelper.floor_double(this.explosionY - (double)this.explosionSize - 1.0D);
116            int var29 = MathHelper.floor_double(this.explosionY + (double)this.explosionSize + 1.0D);
117            int var7 = MathHelper.floor_double(this.explosionZ - (double)this.explosionSize - 1.0D);
118            int var30 = MathHelper.floor_double(this.explosionZ + (double)this.explosionSize + 1.0D);
119            List var9 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this.exploder, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)var3, (double)var5, (double)var7, (double)var4, (double)var29, (double)var30));
120            Vec3 var31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.explosionX, this.explosionY, this.explosionZ);
121    
122            for (int var11 = 0; var11 < var9.size(); ++var11)
123            {
124                Entity var32 = (Entity)var9.get(var11);
125                double var13 = var32.getDistance(this.explosionX, this.explosionY, this.explosionZ) / (double)this.explosionSize;
126    
127                if (var13 <= 1.0D)
128                {
129                    var15 = var32.posX - this.explosionX;
130                    var17 = var32.posY + (double)var32.getEyeHeight() - this.explosionY;
131                    var19 = var32.posZ - this.explosionZ;
132                    double var34 = (double)MathHelper.sqrt_double(var15 * var15 + var17 * var17 + var19 * var19);
133    
134                    if (var34 != 0.0D)
135                    {
136                        var15 /= var34;
137                        var17 /= var34;
138                        var19 /= var34;
139                        double var33 = (double)this.worldObj.getBlockDensity(var31, var32.boundingBox);
140                        double var35 = (1.0D - var13) * var33;
141                        var32.attackEntityFrom(DamageSource.explosion, (int)((var35 * var35 + var35) / 2.0D * 8.0D * (double)this.explosionSize + 1.0D));
142                        double var36 = EnchantmentProtection.func_92040_a(var32, var35);
143                        var32.motionX += var15 * var36;
144                        var32.motionY += var17 * var36;
145                        var32.motionZ += var19 * var36;
146    
147                        if (var32 instanceof EntityPlayer)
148                        {
149                            this.field_77288_k.put((EntityPlayer)var32, this.worldObj.getWorldVec3Pool().getVecFromPool(var15 * var35, var17 * var35, var19 * var35));
150                        }
151                    }
152                }
153            }
154    
155            this.explosionSize = var1;
156        }
157    
158        /**
159         * Does the second part of the explosion (sound, particles, drop spawn)
160         */
161        public void doExplosionB(boolean par1)
162        {
163            this.worldObj.playSoundEffect(this.explosionX, this.explosionY, this.explosionZ, "random.explode", 4.0F, (1.0F + (this.worldObj.rand.nextFloat() - this.worldObj.rand.nextFloat()) * 0.2F) * 0.7F);
164    
165            if (this.explosionSize >= 2.0F && this.isSmoking)
166            {
167                this.worldObj.spawnParticle("hugeexplosion", this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D);
168            }
169            else
170            {
171                this.worldObj.spawnParticle("largeexplode", this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D);
172            }
173    
174            Iterator var2;
175            ChunkPosition var3;
176            int var4;
177            int var5;
178            int var6;
179            int var7;
180    
181            if (this.isSmoking)
182            {
183                var2 = this.affectedBlockPositions.iterator();
184    
185                while (var2.hasNext())
186                {
187                    var3 = (ChunkPosition)var2.next();
188                    var4 = var3.x;
189                    var5 = var3.y;
190                    var6 = var3.z;
191                    var7 = this.worldObj.getBlockId(var4, var5, var6);
192    
193                    if (par1)
194                    {
195                        double var8 = (double)((float)var4 + this.worldObj.rand.nextFloat());
196                        double var10 = (double)((float)var5 + this.worldObj.rand.nextFloat());
197                        double var12 = (double)((float)var6 + this.worldObj.rand.nextFloat());
198                        double var14 = var8 - this.explosionX;
199                        double var16 = var10 - this.explosionY;
200                        double var18 = var12 - this.explosionZ;
201                        double var20 = (double)MathHelper.sqrt_double(var14 * var14 + var16 * var16 + var18 * var18);
202                        var14 /= var20;
203                        var16 /= var20;
204                        var18 /= var20;
205                        double var22 = 0.5D / (var20 / (double)this.explosionSize + 0.1D);
206                        var22 *= (double)(this.worldObj.rand.nextFloat() * this.worldObj.rand.nextFloat() + 0.3F);
207                        var14 *= var22;
208                        var16 *= var22;
209                        var18 *= var22;
210                        this.worldObj.spawnParticle("explode", (var8 + this.explosionX * 1.0D) / 2.0D, (var10 + this.explosionY * 1.0D) / 2.0D, (var12 + this.explosionZ * 1.0D) / 2.0D, var14, var16, var18);
211                        this.worldObj.spawnParticle("smoke", var8, var10, var12, var14, var16, var18);
212                    }
213    
214                    if (var7 > 0)
215                    {
216                        Block var25 = Block.blocksList[var7];
217    
218                        if (var25.canDropFromExplosion(this))
219                        {
220                            var25.dropBlockAsItemWithChance(this.worldObj, var4, var5, var6, this.worldObj.getBlockMetadata(var4, var5, var6), 0.3F, 0);
221                        }
222    
223                        if (this.worldObj.setBlockAndMetadataWithUpdate(var4, var5, var6, 0, 0, this.worldObj.isRemote))
224                        {
225                            this.worldObj.notifyBlocksOfNeighborChange(var4, var5, var6, 0);
226                        }
227    
228                        var25.onBlockDestroyedByExplosion(this.worldObj, var4, var5, var6);
229                    }
230                }
231            }
232    
233            if (this.isFlaming)
234            {
235                var2 = this.affectedBlockPositions.iterator();
236    
237                while (var2.hasNext())
238                {
239                    var3 = (ChunkPosition)var2.next();
240                    var4 = var3.x;
241                    var5 = var3.y;
242                    var6 = var3.z;
243                    var7 = this.worldObj.getBlockId(var4, var5, var6);
244                    int var24 = this.worldObj.getBlockId(var4, var5 - 1, var6);
245    
246                    if (var7 == 0 && Block.opaqueCubeLookup[var24] && this.explosionRNG.nextInt(3) == 0)
247                    {
248                        this.worldObj.setBlockWithNotify(var4, var5, var6, Block.fire.blockID);
249                    }
250                }
251            }
252        }
253    
254        public Map func_77277_b()
255        {
256            return this.field_77288_k;
257        }
258    }