001 package net.minecraft.world; 002 003 import java.util.ArrayList; 004 import java.util.HashMap; 005 import java.util.HashSet; 006 import java.util.Iterator; 007 import java.util.List; 008 import java.util.Map; 009 import java.util.Random; 010 import net.minecraft.block.Block; 011 import net.minecraft.enchantment.EnchantmentProtection; 012 import net.minecraft.entity.Entity; 013 import net.minecraft.entity.player.EntityPlayer; 014 import net.minecraft.util.AxisAlignedBB; 015 import net.minecraft.util.DamageSource; 016 import net.minecraft.util.MathHelper; 017 import net.minecraft.util.Vec3; 018 019 public class Explosion 020 { 021 /** whether or not the explosion sets fire to blocks around it */ 022 public boolean isFlaming = false; 023 024 /** whether or not this explosion spawns smoke particles */ 025 public boolean isSmoking = true; 026 private int field_77289_h = 16; 027 private Random explosionRNG = new Random(); 028 private World worldObj; 029 public double explosionX; 030 public double explosionY; 031 public double explosionZ; 032 public Entity exploder; 033 public float explosionSize; 034 035 /** A list of ChunkPositions of blocks affected by this explosion */ 036 public List affectedBlockPositions = new ArrayList(); 037 private Map field_77288_k = new HashMap(); 038 039 public Explosion(World par1World, Entity par2Entity, double par3, double par5, double par7, float par9) 040 { 041 this.worldObj = par1World; 042 this.exploder = par2Entity; 043 this.explosionSize = par9; 044 this.explosionX = par3; 045 this.explosionY = par5; 046 this.explosionZ = par7; 047 } 048 049 /** 050 * Does the first part of the explosion (destroy blocks) 051 */ 052 public void doExplosionA() 053 { 054 float var1 = this.explosionSize; 055 HashSet var2 = new HashSet(); 056 int var3; 057 int var4; 058 int var5; 059 double var15; 060 double var17; 061 double var19; 062 063 for (var3 = 0; var3 < this.field_77289_h; ++var3) 064 { 065 for (var4 = 0; var4 < this.field_77289_h; ++var4) 066 { 067 for (var5 = 0; var5 < this.field_77289_h; ++var5) 068 { 069 if (var3 == 0 || var3 == this.field_77289_h - 1 || var4 == 0 || var4 == this.field_77289_h - 1 || var5 == 0 || var5 == this.field_77289_h - 1) 070 { 071 double var6 = (double)((float)var3 / ((float)this.field_77289_h - 1.0F) * 2.0F - 1.0F); 072 double var8 = (double)((float)var4 / ((float)this.field_77289_h - 1.0F) * 2.0F - 1.0F); 073 double var10 = (double)((float)var5 / ((float)this.field_77289_h - 1.0F) * 2.0F - 1.0F); 074 double var12 = Math.sqrt(var6 * var6 + var8 * var8 + var10 * var10); 075 var6 /= var12; 076 var8 /= var12; 077 var10 /= var12; 078 float var14 = this.explosionSize * (0.7F + this.worldObj.rand.nextFloat() * 0.6F); 079 var15 = this.explosionX; 080 var17 = this.explosionY; 081 var19 = this.explosionZ; 082 083 for (float var21 = 0.3F; var14 > 0.0F; var14 -= var21 * 0.75F) 084 { 085 int var22 = MathHelper.floor_double(var15); 086 int var23 = MathHelper.floor_double(var17); 087 int var24 = MathHelper.floor_double(var19); 088 int var25 = this.worldObj.getBlockId(var22, var23, var24); 089 090 if (var25 > 0) 091 { 092 Block var26 = Block.blocksList[var25]; 093 float var27 = this.exploder != null ? this.exploder.func_82146_a(this, var26, var22, var23, var24) : var26.getExplosionResistance(this.exploder, worldObj, var22, var23, var24, explosionX, explosionY, explosionZ); 094 var14 -= (var27 + 0.3F) * var21; 095 } 096 097 if (var14 > 0.0F) 098 { 099 var2.add(new ChunkPosition(var22, var23, var24)); 100 } 101 102 var15 += var6 * (double)var21; 103 var17 += var8 * (double)var21; 104 var19 += var10 * (double)var21; 105 } 106 } 107 } 108 } 109 } 110 111 this.affectedBlockPositions.addAll(var2); 112 this.explosionSize *= 2.0F; 113 var3 = MathHelper.floor_double(this.explosionX - (double)this.explosionSize - 1.0D); 114 var4 = MathHelper.floor_double(this.explosionX + (double)this.explosionSize + 1.0D); 115 var5 = MathHelper.floor_double(this.explosionY - (double)this.explosionSize - 1.0D); 116 int var29 = MathHelper.floor_double(this.explosionY + (double)this.explosionSize + 1.0D); 117 int var7 = MathHelper.floor_double(this.explosionZ - (double)this.explosionSize - 1.0D); 118 int var30 = MathHelper.floor_double(this.explosionZ + (double)this.explosionSize + 1.0D); 119 List var9 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this.exploder, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)var3, (double)var5, (double)var7, (double)var4, (double)var29, (double)var30)); 120 Vec3 var31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.explosionX, this.explosionY, this.explosionZ); 121 122 for (int var11 = 0; var11 < var9.size(); ++var11) 123 { 124 Entity var32 = (Entity)var9.get(var11); 125 double var13 = var32.getDistance(this.explosionX, this.explosionY, this.explosionZ) / (double)this.explosionSize; 126 127 if (var13 <= 1.0D) 128 { 129 var15 = var32.posX - this.explosionX; 130 var17 = var32.posY + (double)var32.getEyeHeight() - this.explosionY; 131 var19 = var32.posZ - this.explosionZ; 132 double var34 = (double)MathHelper.sqrt_double(var15 * var15 + var17 * var17 + var19 * var19); 133 134 if (var34 != 0.0D) 135 { 136 var15 /= var34; 137 var17 /= var34; 138 var19 /= var34; 139 double var33 = (double)this.worldObj.getBlockDensity(var31, var32.boundingBox); 140 double var35 = (1.0D - var13) * var33; 141 var32.attackEntityFrom(DamageSource.explosion, (int)((var35 * var35 + var35) / 2.0D * 8.0D * (double)this.explosionSize + 1.0D)); 142 double var36 = EnchantmentProtection.func_92040_a(var32, var35); 143 var32.motionX += var15 * var36; 144 var32.motionY += var17 * var36; 145 var32.motionZ += var19 * var36; 146 147 if (var32 instanceof EntityPlayer) 148 { 149 this.field_77288_k.put((EntityPlayer)var32, this.worldObj.getWorldVec3Pool().getVecFromPool(var15 * var35, var17 * var35, var19 * var35)); 150 } 151 } 152 } 153 } 154 155 this.explosionSize = var1; 156 } 157 158 /** 159 * Does the second part of the explosion (sound, particles, drop spawn) 160 */ 161 public void doExplosionB(boolean par1) 162 { 163 this.worldObj.playSoundEffect(this.explosionX, this.explosionY, this.explosionZ, "random.explode", 4.0F, (1.0F + (this.worldObj.rand.nextFloat() - this.worldObj.rand.nextFloat()) * 0.2F) * 0.7F); 164 165 if (this.explosionSize >= 2.0F && this.isSmoking) 166 { 167 this.worldObj.spawnParticle("hugeexplosion", this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D); 168 } 169 else 170 { 171 this.worldObj.spawnParticle("largeexplode", this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D); 172 } 173 174 Iterator var2; 175 ChunkPosition var3; 176 int var4; 177 int var5; 178 int var6; 179 int var7; 180 181 if (this.isSmoking) 182 { 183 var2 = this.affectedBlockPositions.iterator(); 184 185 while (var2.hasNext()) 186 { 187 var3 = (ChunkPosition)var2.next(); 188 var4 = var3.x; 189 var5 = var3.y; 190 var6 = var3.z; 191 var7 = this.worldObj.getBlockId(var4, var5, var6); 192 193 if (par1) 194 { 195 double var8 = (double)((float)var4 + this.worldObj.rand.nextFloat()); 196 double var10 = (double)((float)var5 + this.worldObj.rand.nextFloat()); 197 double var12 = (double)((float)var6 + this.worldObj.rand.nextFloat()); 198 double var14 = var8 - this.explosionX; 199 double var16 = var10 - this.explosionY; 200 double var18 = var12 - this.explosionZ; 201 double var20 = (double)MathHelper.sqrt_double(var14 * var14 + var16 * var16 + var18 * var18); 202 var14 /= var20; 203 var16 /= var20; 204 var18 /= var20; 205 double var22 = 0.5D / (var20 / (double)this.explosionSize + 0.1D); 206 var22 *= (double)(this.worldObj.rand.nextFloat() * this.worldObj.rand.nextFloat() + 0.3F); 207 var14 *= var22; 208 var16 *= var22; 209 var18 *= var22; 210 this.worldObj.spawnParticle("explode", (var8 + this.explosionX * 1.0D) / 2.0D, (var10 + this.explosionY * 1.0D) / 2.0D, (var12 + this.explosionZ * 1.0D) / 2.0D, var14, var16, var18); 211 this.worldObj.spawnParticle("smoke", var8, var10, var12, var14, var16, var18); 212 } 213 214 if (var7 > 0) 215 { 216 Block var25 = Block.blocksList[var7]; 217 218 if (var25.canDropFromExplosion(this)) 219 { 220 var25.dropBlockAsItemWithChance(this.worldObj, var4, var5, var6, this.worldObj.getBlockMetadata(var4, var5, var6), 0.3F, 0); 221 } 222 223 if (this.worldObj.setBlockAndMetadataWithUpdate(var4, var5, var6, 0, 0, this.worldObj.isRemote)) 224 { 225 this.worldObj.notifyBlocksOfNeighborChange(var4, var5, var6, 0); 226 } 227 228 var25.onBlockDestroyedByExplosion(this.worldObj, var4, var5, var6); 229 } 230 } 231 } 232 233 if (this.isFlaming) 234 { 235 var2 = this.affectedBlockPositions.iterator(); 236 237 while (var2.hasNext()) 238 { 239 var3 = (ChunkPosition)var2.next(); 240 var4 = var3.x; 241 var5 = var3.y; 242 var6 = var3.z; 243 var7 = this.worldObj.getBlockId(var4, var5, var6); 244 int var24 = this.worldObj.getBlockId(var4, var5 - 1, var6); 245 246 if (var7 == 0 && Block.opaqueCubeLookup[var24] && this.explosionRNG.nextInt(3) == 0) 247 { 248 this.worldObj.setBlockWithNotify(var4, var5, var6, Block.fire.blockID); 249 } 250 } 251 } 252 } 253 254 public Map func_77277_b() 255 { 256 return this.field_77288_k; 257 } 258 }