001    package net.minecraft.village;
002    
003    import java.util.ArrayList;
004    import java.util.Iterator;
005    import java.util.List;
006    import java.util.TreeMap;
007    import net.minecraft.block.Block;
008    import net.minecraft.entity.EntityLiving;
009    import net.minecraft.entity.monster.EntityIronGolem;
010    import net.minecraft.entity.passive.EntityVillager;
011    import net.minecraft.entity.player.EntityPlayer;
012    import net.minecraft.nbt.NBTTagCompound;
013    import net.minecraft.nbt.NBTTagList;
014    import net.minecraft.util.AxisAlignedBB;
015    import net.minecraft.util.ChunkCoordinates;
016    import net.minecraft.util.MathHelper;
017    import net.minecraft.util.Vec3;
018    import net.minecraft.world.World;
019    
020    public class Village
021    {
022        private World worldObj;
023    
024        /** list of VillageDoorInfo objects */
025        private final List villageDoorInfoList = new ArrayList();
026    
027        /**
028         * This is the sum of all door coordinates and used to calculate the actual village center by dividing by the number
029         * of doors.
030         */
031        private final ChunkCoordinates centerHelper = new ChunkCoordinates(0, 0, 0);
032    
033        /** This is the actual village center. */
034        private final ChunkCoordinates center = new ChunkCoordinates(0, 0, 0);
035        private int villageRadius = 0;
036        private int lastAddDoorTimestamp = 0;
037        private int tickCounter = 0;
038        private int numVillagers = 0;
039    
040        /** Timestamp of tick count when villager last bred */
041        private int noBreedTicks;
042    
043        /** List of player reputations with this village */
044        private TreeMap playerReputation = new TreeMap();
045        private List villageAgressors = new ArrayList();
046        private int numIronGolems = 0;
047    
048        public Village() {}
049    
050        public Village(World par1World)
051        {
052            this.worldObj = par1World;
053        }
054    
055        public void func_82691_a(World par1World)
056        {
057            this.worldObj = par1World;
058        }
059    
060        /**
061         * Called periodically by VillageCollection
062         */
063        public void tick(int par1)
064        {
065            this.tickCounter = par1;
066            this.removeDeadAndOutOfRangeDoors();
067            this.removeDeadAndOldAgressors();
068    
069            if (par1 % 20 == 0)
070            {
071                this.updateNumVillagers();
072            }
073    
074            if (par1 % 30 == 0)
075            {
076                this.updateNumIronGolems();
077            }
078    
079            int var2 = this.numVillagers / 10;
080    
081            if (this.numIronGolems < var2 && this.villageDoorInfoList.size() > 20 && this.worldObj.rand.nextInt(7000) == 0)
082            {
083                Vec3 var3 = this.tryGetIronGolemSpawningLocation(MathHelper.floor_float((float)this.center.posX), MathHelper.floor_float((float)this.center.posY), MathHelper.floor_float((float)this.center.posZ), 2, 4, 2);
084    
085                if (var3 != null)
086                {
087                    EntityIronGolem var4 = new EntityIronGolem(this.worldObj);
088                    var4.setPosition(var3.xCoord, var3.yCoord, var3.zCoord);
089                    this.worldObj.spawnEntityInWorld(var4);
090                    ++this.numIronGolems;
091                }
092            }
093        }
094    
095        /**
096         * Tries up to 10 times to get a valid spawning location before eventually failing and returning null.
097         */
098        private Vec3 tryGetIronGolemSpawningLocation(int par1, int par2, int par3, int par4, int par5, int par6)
099        {
100            for (int var7 = 0; var7 < 10; ++var7)
101            {
102                int var8 = par1 + this.worldObj.rand.nextInt(16) - 8;
103                int var9 = par2 + this.worldObj.rand.nextInt(6) - 3;
104                int var10 = par3 + this.worldObj.rand.nextInt(16) - 8;
105    
106                if (this.isInRange(var8, var9, var10) && this.isValidIronGolemSpawningLocation(var8, var9, var10, par4, par5, par6))
107                {
108                    return this.worldObj.getWorldVec3Pool().getVecFromPool((double)var8, (double)var9, (double)var10);
109                }
110            }
111    
112            return null;
113        }
114    
115        private boolean isValidIronGolemSpawningLocation(int par1, int par2, int par3, int par4, int par5, int par6)
116        {
117            if (!this.worldObj.doesBlockHaveSolidTopSurface(par1, par2 - 1, par3))
118            {
119                return false;
120            }
121            else
122            {
123                int var7 = par1 - par4 / 2;
124                int var8 = par3 - par6 / 2;
125    
126                for (int var9 = var7; var9 < var7 + par4; ++var9)
127                {
128                    for (int var10 = par2; var10 < par2 + par5; ++var10)
129                    {
130                        for (int var11 = var8; var11 < var8 + par6; ++var11)
131                        {
132                            if (this.worldObj.isBlockNormalCube(var9, var10, var11))
133                            {
134                                return false;
135                            }
136                        }
137                    }
138                }
139    
140                return true;
141            }
142        }
143    
144        private void updateNumIronGolems()
145        {
146            List var1 = this.worldObj.getEntitiesWithinAABB(EntityIronGolem.class, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)(this.center.posX - this.villageRadius), (double)(this.center.posY - 4), (double)(this.center.posZ - this.villageRadius), (double)(this.center.posX + this.villageRadius), (double)(this.center.posY + 4), (double)(this.center.posZ + this.villageRadius)));
147            this.numIronGolems = var1.size();
148        }
149    
150        private void updateNumVillagers()
151        {
152            List var1 = this.worldObj.getEntitiesWithinAABB(EntityVillager.class, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)(this.center.posX - this.villageRadius), (double)(this.center.posY - 4), (double)(this.center.posZ - this.villageRadius), (double)(this.center.posX + this.villageRadius), (double)(this.center.posY + 4), (double)(this.center.posZ + this.villageRadius)));
153            this.numVillagers = var1.size();
154    
155            if (this.numVillagers == 0)
156            {
157                this.playerReputation.clear();
158            }
159        }
160    
161        public ChunkCoordinates getCenter()
162        {
163            return this.center;
164        }
165    
166        public int getVillageRadius()
167        {
168            return this.villageRadius;
169        }
170    
171        /**
172         * Actually get num village door info entries, but that boils down to number of doors. Called by
173         * EntityAIVillagerMate and VillageSiege
174         */
175        public int getNumVillageDoors()
176        {
177            return this.villageDoorInfoList.size();
178        }
179    
180        public int getTicksSinceLastDoorAdding()
181        {
182            return this.tickCounter - this.lastAddDoorTimestamp;
183        }
184    
185        public int getNumVillagers()
186        {
187            return this.numVillagers;
188        }
189    
190        /**
191         * Returns true, if the given coordinates are within the bounding box of the village.
192         */
193        public boolean isInRange(int par1, int par2, int par3)
194        {
195            return this.center.getDistanceSquared(par1, par2, par3) < (float)(this.villageRadius * this.villageRadius);
196        }
197    
198        /**
199         * called only by class EntityAIMoveThroughVillage
200         */
201        public List getVillageDoorInfoList()
202        {
203            return this.villageDoorInfoList;
204        }
205    
206        public VillageDoorInfo findNearestDoor(int par1, int par2, int par3)
207        {
208            VillageDoorInfo var4 = null;
209            int var5 = Integer.MAX_VALUE;
210            Iterator var6 = this.villageDoorInfoList.iterator();
211    
212            while (var6.hasNext())
213            {
214                VillageDoorInfo var7 = (VillageDoorInfo)var6.next();
215                int var8 = var7.getDistanceSquared(par1, par2, par3);
216    
217                if (var8 < var5)
218                {
219                    var4 = var7;
220                    var5 = var8;
221                }
222            }
223    
224            return var4;
225        }
226    
227        /**
228         * Find a door suitable for shelter. If there are more doors in a distance of 16 blocks, then the least restricted
229         * one (i.e. the one protecting the lowest number of villagers) of them is chosen, else the nearest one regardless
230         * of restriction.
231         */
232        public VillageDoorInfo findNearestDoorUnrestricted(int par1, int par2, int par3)
233        {
234            VillageDoorInfo var4 = null;
235            int var5 = Integer.MAX_VALUE;
236            Iterator var6 = this.villageDoorInfoList.iterator();
237    
238            while (var6.hasNext())
239            {
240                VillageDoorInfo var7 = (VillageDoorInfo)var6.next();
241                int var8 = var7.getDistanceSquared(par1, par2, par3);
242    
243                if (var8 > 256)
244                {
245                    var8 *= 1000;
246                }
247                else
248                {
249                    var8 = var7.getDoorOpeningRestrictionCounter();
250                }
251    
252                if (var8 < var5)
253                {
254                    var4 = var7;
255                    var5 = var8;
256                }
257            }
258    
259            return var4;
260        }
261    
262        public VillageDoorInfo getVillageDoorAt(int par1, int par2, int par3)
263        {
264            if (this.center.getDistanceSquared(par1, par2, par3) > (float)(this.villageRadius * this.villageRadius))
265            {
266                return null;
267            }
268            else
269            {
270                Iterator var4 = this.villageDoorInfoList.iterator();
271                VillageDoorInfo var5;
272    
273                do
274                {
275                    if (!var4.hasNext())
276                    {
277                        return null;
278                    }
279    
280                    var5 = (VillageDoorInfo)var4.next();
281                }
282                while (var5.posX != par1 || var5.posZ != par3 || Math.abs(var5.posY - par2) > 1);
283    
284                return var5;
285            }
286        }
287    
288        public void addVillageDoorInfo(VillageDoorInfo par1VillageDoorInfo)
289        {
290            this.villageDoorInfoList.add(par1VillageDoorInfo);
291            this.centerHelper.posX += par1VillageDoorInfo.posX;
292            this.centerHelper.posY += par1VillageDoorInfo.posY;
293            this.centerHelper.posZ += par1VillageDoorInfo.posZ;
294            this.updateVillageRadiusAndCenter();
295            this.lastAddDoorTimestamp = par1VillageDoorInfo.lastActivityTimestamp;
296        }
297    
298        /**
299         * Returns true, if there is not a single village door left. Called by VillageCollection
300         */
301        public boolean isAnnihilated()
302        {
303            return this.villageDoorInfoList.isEmpty();
304        }
305    
306        public void addOrRenewAgressor(EntityLiving par1EntityLiving)
307        {
308            Iterator var2 = this.villageAgressors.iterator();
309            VillageAgressor var3;
310    
311            do
312            {
313                if (!var2.hasNext())
314                {
315                    this.villageAgressors.add(new VillageAgressor(this, par1EntityLiving, this.tickCounter));
316                    return;
317                }
318    
319                var3 = (VillageAgressor)var2.next();
320            }
321            while (var3.agressor != par1EntityLiving);
322    
323            var3.agressionTime = this.tickCounter;
324        }
325    
326        public EntityLiving findNearestVillageAggressor(EntityLiving par1EntityLiving)
327        {
328            double var2 = Double.MAX_VALUE;
329            VillageAgressor var4 = null;
330    
331            for (int var5 = 0; var5 < this.villageAgressors.size(); ++var5)
332            {
333                VillageAgressor var6 = (VillageAgressor)this.villageAgressors.get(var5);
334                double var7 = var6.agressor.getDistanceSqToEntity(par1EntityLiving);
335    
336                if (var7 <= var2)
337                {
338                    var4 = var6;
339                    var2 = var7;
340                }
341            }
342    
343            return var4 != null ? var4.agressor : null;
344        }
345    
346        public EntityPlayer func_82685_c(EntityLiving par1EntityLiving)
347        {
348            double var2 = Double.MAX_VALUE;
349            EntityPlayer var4 = null;
350            Iterator var5 = this.playerReputation.keySet().iterator();
351    
352            while (var5.hasNext())
353            {
354                String var6 = (String)var5.next();
355    
356                if (this.isPlayerReputationTooLow(var6))
357                {
358                    EntityPlayer var7 = this.worldObj.getPlayerEntityByName(var6);
359    
360                    if (var7 != null)
361                    {
362                        double var8 = var7.getDistanceSqToEntity(par1EntityLiving);
363    
364                        if (var8 <= var2)
365                        {
366                            var4 = var7;
367                            var2 = var8;
368                        }
369                    }
370                }
371            }
372    
373            return var4;
374        }
375    
376        private void removeDeadAndOldAgressors()
377        {
378            Iterator var1 = this.villageAgressors.iterator();
379    
380            while (var1.hasNext())
381            {
382                VillageAgressor var2 = (VillageAgressor)var1.next();
383    
384                if (!var2.agressor.isEntityAlive() || Math.abs(this.tickCounter - var2.agressionTime) > 300)
385                {
386                    var1.remove();
387                }
388            }
389        }
390    
391        private void removeDeadAndOutOfRangeDoors()
392        {
393            boolean var1 = false;
394            boolean var2 = this.worldObj.rand.nextInt(50) == 0;
395            Iterator var3 = this.villageDoorInfoList.iterator();
396    
397            while (var3.hasNext())
398            {
399                VillageDoorInfo var4 = (VillageDoorInfo)var3.next();
400    
401                if (var2)
402                {
403                    var4.resetDoorOpeningRestrictionCounter();
404                }
405    
406                if (!this.isBlockDoor(var4.posX, var4.posY, var4.posZ) || Math.abs(this.tickCounter - var4.lastActivityTimestamp) > 1200)
407                {
408                    this.centerHelper.posX -= var4.posX;
409                    this.centerHelper.posY -= var4.posY;
410                    this.centerHelper.posZ -= var4.posZ;
411                    var1 = true;
412                    var4.isDetachedFromVillageFlag = true;
413                    var3.remove();
414                }
415            }
416    
417            if (var1)
418            {
419                this.updateVillageRadiusAndCenter();
420            }
421        }
422    
423        private boolean isBlockDoor(int par1, int par2, int par3)
424        {
425            int var4 = this.worldObj.getBlockId(par1, par2, par3);
426            return var4 <= 0 ? false : var4 == Block.doorWood.blockID;
427        }
428    
429        private void updateVillageRadiusAndCenter()
430        {
431            int var1 = this.villageDoorInfoList.size();
432    
433            if (var1 == 0)
434            {
435                this.center.set(0, 0, 0);
436                this.villageRadius = 0;
437            }
438            else
439            {
440                this.center.set(this.centerHelper.posX / var1, this.centerHelper.posY / var1, this.centerHelper.posZ / var1);
441                int var2 = 0;
442                VillageDoorInfo var4;
443    
444                for (Iterator var3 = this.villageDoorInfoList.iterator(); var3.hasNext(); var2 = Math.max(var4.getDistanceSquared(this.center.posX, this.center.posY, this.center.posZ), var2))
445                {
446                    var4 = (VillageDoorInfo)var3.next();
447                }
448    
449                this.villageRadius = Math.max(32, (int)Math.sqrt((double)var2) + 1);
450            }
451        }
452    
453        /**
454         * Return the village reputation for a player
455         */
456        public int getReputationForPlayer(String par1Str)
457        {
458            Integer var2 = (Integer)this.playerReputation.get(par1Str);
459            return var2 != null ? var2.intValue() : 0;
460        }
461    
462        /**
463         * Set the village reputation for a player.
464         */
465        public int setReputationForPlayer(String par1Str, int par2)
466        {
467            int var3 = this.getReputationForPlayer(par1Str);
468            int var4 = MathHelper.clamp_int(var3 + par2, -30, 10);
469            this.playerReputation.put(par1Str, Integer.valueOf(var4));
470            return var4;
471        }
472    
473        /**
474         * Return whether this player has a too low reputation with this village.
475         */
476        public boolean isPlayerReputationTooLow(String par1Str)
477        {
478            return this.getReputationForPlayer(par1Str) <= -15;
479        }
480    
481        /**
482         * Read this village's data from NBT.
483         */
484        public void readVillageDataFromNBT(NBTTagCompound par1NBTTagCompound)
485        {
486            this.numVillagers = par1NBTTagCompound.getInteger("PopSize");
487            this.villageRadius = par1NBTTagCompound.getInteger("Radius");
488            this.numIronGolems = par1NBTTagCompound.getInteger("Golems");
489            this.lastAddDoorTimestamp = par1NBTTagCompound.getInteger("Stable");
490            this.tickCounter = par1NBTTagCompound.getInteger("Tick");
491            this.noBreedTicks = par1NBTTagCompound.getInteger("MTick");
492            this.center.posX = par1NBTTagCompound.getInteger("CX");
493            this.center.posY = par1NBTTagCompound.getInteger("CY");
494            this.center.posZ = par1NBTTagCompound.getInteger("CZ");
495            this.centerHelper.posX = par1NBTTagCompound.getInteger("ACX");
496            this.centerHelper.posY = par1NBTTagCompound.getInteger("ACY");
497            this.centerHelper.posZ = par1NBTTagCompound.getInteger("ACZ");
498            NBTTagList var2 = par1NBTTagCompound.getTagList("Doors");
499    
500            for (int var3 = 0; var3 < var2.tagCount(); ++var3)
501            {
502                NBTTagCompound var4 = (NBTTagCompound)var2.tagAt(var3);
503                VillageDoorInfo var5 = new VillageDoorInfo(var4.getInteger("X"), var4.getInteger("Y"), var4.getInteger("Z"), var4.getInteger("IDX"), var4.getInteger("IDZ"), var4.getInteger("TS"));
504                this.villageDoorInfoList.add(var5);
505            }
506    
507            NBTTagList var6 = par1NBTTagCompound.getTagList("Players");
508    
509            for (int var7 = 0; var7 < var6.tagCount(); ++var7)
510            {
511                NBTTagCompound var8 = (NBTTagCompound)var6.tagAt(var7);
512                this.playerReputation.put(var8.getString("Name"), Integer.valueOf(var8.getInteger("S")));
513            }
514        }
515    
516        /**
517         * Write this village's data to NBT.
518         */
519        public void writeVillageDataToNBT(NBTTagCompound par1NBTTagCompound)
520        {
521            par1NBTTagCompound.setInteger("PopSize", this.numVillagers);
522            par1NBTTagCompound.setInteger("Radius", this.villageRadius);
523            par1NBTTagCompound.setInteger("Golems", this.numIronGolems);
524            par1NBTTagCompound.setInteger("Stable", this.lastAddDoorTimestamp);
525            par1NBTTagCompound.setInteger("Tick", this.tickCounter);
526            par1NBTTagCompound.setInteger("MTick", this.noBreedTicks);
527            par1NBTTagCompound.setInteger("CX", this.center.posX);
528            par1NBTTagCompound.setInteger("CY", this.center.posY);
529            par1NBTTagCompound.setInteger("CZ", this.center.posZ);
530            par1NBTTagCompound.setInteger("ACX", this.centerHelper.posX);
531            par1NBTTagCompound.setInteger("ACY", this.centerHelper.posY);
532            par1NBTTagCompound.setInteger("ACZ", this.centerHelper.posZ);
533            NBTTagList var2 = new NBTTagList("Doors");
534            Iterator var3 = this.villageDoorInfoList.iterator();
535    
536            while (var3.hasNext())
537            {
538                VillageDoorInfo var4 = (VillageDoorInfo)var3.next();
539                NBTTagCompound var5 = new NBTTagCompound("Door");
540                var5.setInteger("X", var4.posX);
541                var5.setInteger("Y", var4.posY);
542                var5.setInteger("Z", var4.posZ);
543                var5.setInteger("IDX", var4.insideDirectionX);
544                var5.setInteger("IDZ", var4.insideDirectionZ);
545                var5.setInteger("TS", var4.lastActivityTimestamp);
546                var2.appendTag(var5);
547            }
548    
549            par1NBTTagCompound.setTag("Doors", var2);
550            NBTTagList var7 = new NBTTagList("Players");
551            Iterator var8 = this.playerReputation.keySet().iterator();
552    
553            while (var8.hasNext())
554            {
555                String var9 = (String)var8.next();
556                NBTTagCompound var6 = new NBTTagCompound(var9);
557                var6.setString("Name", var9);
558                var6.setInteger("S", ((Integer)this.playerReputation.get(var9)).intValue());
559                var7.appendTag(var6);
560            }
561    
562            par1NBTTagCompound.setTag("Players", var7);
563        }
564    
565        /**
566         * Prevent villager breeding for a fixed interval of time
567         */
568        public void endMatingSeason()
569        {
570            this.noBreedTicks = this.tickCounter;
571        }
572    
573        /**
574         * Return whether villagers mating refractory period has passed
575         */
576        public boolean isMatingSeason()
577        {
578            return this.noBreedTicks == 0 || this.tickCounter - this.noBreedTicks >= 3600;
579        }
580    
581        public void func_82683_b(int par1)
582        {
583            Iterator var2 = this.playerReputation.keySet().iterator();
584    
585            while (var2.hasNext())
586            {
587                String var3 = (String)var2.next();
588                this.setReputationForPlayer(var3, par1);
589            }
590        }
591    }