001 package net.minecraft.util; 002 003 import java.util.Random; 004 005 import cpw.mods.fml.common.FMLLog; 006 import net.minecraft.item.ItemStack; 007 import net.minecraft.tileentity.TileEntityChest; 008 import net.minecraft.tileentity.TileEntityDispenser; 009 import net.minecraftforge.common.ChestGenHooks; 010 import net.minecraftforge.common.DungeonHooks; 011 012 public class WeightedRandomChestContent extends WeightedRandomItem 013 { 014 /** The Item/Block ID to generate in the Chest. */ 015 public ItemStack theItemId = null; 016 017 /** The minimum chance of item generating. */ 018 public int theMinimumChanceToGenerateItem; 019 020 /** The maximum chance of item generating. */ 021 public int theMaximumChanceToGenerateItem; 022 023 public WeightedRandomChestContent(int par1, int par2, int par3, int par4, int par5) 024 { 025 super(par5); 026 this.theItemId = new ItemStack(par1, 1, par2); 027 this.theMinimumChanceToGenerateItem = par3; 028 this.theMaximumChanceToGenerateItem = par4; 029 } 030 031 public WeightedRandomChestContent(ItemStack par1ItemStack, int par2, int par3, int par4) 032 { 033 super(par4); 034 this.theItemId = par1ItemStack; 035 this.theMinimumChanceToGenerateItem = par2; 036 this.theMaximumChanceToGenerateItem = par3; 037 } 038 039 /** 040 * Generates the Chest contents. 041 */ 042 @SuppressWarnings("deprecation") 043 public static void generateChestContents(Random par0Random, WeightedRandomChestContent[] par1ArrayOfWeightedRandomChestContent, TileEntityChest par2TileEntityChest, int par3) 044 { 045 for (int var4 = 0; var4 < par3; ++var4) 046 { 047 WeightedRandomChestContent var5 = (WeightedRandomChestContent)WeightedRandom.getRandomItem(par0Random, par1ArrayOfWeightedRandomChestContent); 048 049 if (var5 instanceof DungeonHooks.DungeonLoot) 050 { 051 DungeonHooks.DungeonLoot loot = (DungeonHooks.DungeonLoot)var5; 052 par2TileEntityChest.setInventorySlotContents(par0Random.nextInt(par2TileEntityChest.getSizeInventory()), loot.generateStack(par0Random)); 053 FMLLog.warning("Some mod is still using DungeonHooks.DungonLoot, tell them to stop! %s", loot); 054 continue; 055 } 056 057 ItemStack[] stacks = ChestGenHooks.generateStacks(par0Random, var5.theItemId, var5.theMinimumChanceToGenerateItem, var5.theMaximumChanceToGenerateItem); 058 059 for (ItemStack item : stacks) 060 { 061 par2TileEntityChest.setInventorySlotContents(par0Random.nextInt(par2TileEntityChest.getSizeInventory()), item); 062 } 063 } 064 } 065 066 /** 067 * Generates the Dispenser contents. 068 */ 069 public static void generateDispenserContents(Random par0Random, WeightedRandomChestContent[] par1ArrayOfWeightedRandomChestContent, TileEntityDispenser par2TileEntityDispenser, int par3) 070 { 071 for (int var4 = 0; var4 < par3; ++var4) 072 { 073 WeightedRandomChestContent var5 = (WeightedRandomChestContent)WeightedRandom.getRandomItem(par0Random, par1ArrayOfWeightedRandomChestContent); 074 ItemStack[] stacks = ChestGenHooks.generateStacks(par0Random, var5.theItemId, var5.theMinimumChanceToGenerateItem, var5.theMaximumChanceToGenerateItem); 075 076 for (ItemStack item : stacks) 077 { 078 par2TileEntityDispenser.setInventorySlotContents(par0Random.nextInt(par2TileEntityDispenser.getSizeInventory()), item); 079 } 080 } 081 } 082 083 public static WeightedRandomChestContent[] func_92029_a(WeightedRandomChestContent[] par0ArrayOfWeightedRandomChestContent, WeightedRandomChestContent ... par1ArrayOfWeightedRandomChestContent) 084 { 085 WeightedRandomChestContent[] var2 = new WeightedRandomChestContent[par0ArrayOfWeightedRandomChestContent.length + par1ArrayOfWeightedRandomChestContent.length]; 086 int var3 = 0; 087 088 for (int var4 = 0; var4 < par0ArrayOfWeightedRandomChestContent.length; ++var4) 089 { 090 var2[var3++] = par0ArrayOfWeightedRandomChestContent[var4]; 091 } 092 093 WeightedRandomChestContent[] var8 = par1ArrayOfWeightedRandomChestContent; 094 int var5 = par1ArrayOfWeightedRandomChestContent.length; 095 096 for (int var6 = 0; var6 < var5; ++var6) 097 { 098 WeightedRandomChestContent var7 = var8[var6]; 099 var2[var3++] = var7; 100 } 101 102 return var2; 103 } 104 }