001    package net.minecraft.util;
002    
003    import java.util.Random;
004    
005    import cpw.mods.fml.common.FMLLog;
006    import net.minecraft.item.ItemStack;
007    import net.minecraft.tileentity.TileEntityChest;
008    import net.minecraft.tileentity.TileEntityDispenser;
009    import net.minecraftforge.common.ChestGenHooks;
010    import net.minecraftforge.common.DungeonHooks;
011    
012    public class WeightedRandomChestContent extends WeightedRandomItem
013    {
014        /** The Item/Block ID to generate in the Chest. */
015        public ItemStack theItemId = null;
016    
017        /** The minimum chance of item generating. */
018        public int theMinimumChanceToGenerateItem;
019    
020        /** The maximum chance of item generating. */
021        public int theMaximumChanceToGenerateItem;
022    
023        public WeightedRandomChestContent(int par1, int par2, int par3, int par4, int par5)
024        {
025            super(par5);
026            this.theItemId = new ItemStack(par1, 1, par2);
027            this.theMinimumChanceToGenerateItem = par3;
028            this.theMaximumChanceToGenerateItem = par4;
029        }
030    
031        public WeightedRandomChestContent(ItemStack par1ItemStack, int par2, int par3, int par4)
032        {
033            super(par4);
034            this.theItemId = par1ItemStack;
035            this.theMinimumChanceToGenerateItem = par2;
036            this.theMaximumChanceToGenerateItem = par3;
037        }
038    
039        /**
040         * Generates the Chest contents.
041         */
042        @SuppressWarnings("deprecation")
043        public static void generateChestContents(Random par0Random, WeightedRandomChestContent[] par1ArrayOfWeightedRandomChestContent, TileEntityChest par2TileEntityChest, int par3)
044        {
045            for (int var4 = 0; var4 < par3; ++var4)
046            {
047                WeightedRandomChestContent var5 = (WeightedRandomChestContent)WeightedRandom.getRandomItem(par0Random, par1ArrayOfWeightedRandomChestContent);
048    
049                if (var5 instanceof DungeonHooks.DungeonLoot)
050                {
051                    DungeonHooks.DungeonLoot loot = (DungeonHooks.DungeonLoot)var5;
052                    par2TileEntityChest.setInventorySlotContents(par0Random.nextInt(par2TileEntityChest.getSizeInventory()), loot.generateStack(par0Random));
053                    FMLLog.warning("Some mod is still using DungeonHooks.DungonLoot, tell them to stop! %s", loot);
054                    continue;
055                }
056    
057                ItemStack[] stacks = ChestGenHooks.generateStacks(par0Random, var5.theItemId, var5.theMinimumChanceToGenerateItem, var5.theMaximumChanceToGenerateItem);
058    
059                for (ItemStack item : stacks)
060                {
061                    par2TileEntityChest.setInventorySlotContents(par0Random.nextInt(par2TileEntityChest.getSizeInventory()), item);
062                }
063            }
064        }
065    
066        /**
067         * Generates the Dispenser contents.
068         */
069        public static void generateDispenserContents(Random par0Random, WeightedRandomChestContent[] par1ArrayOfWeightedRandomChestContent, TileEntityDispenser par2TileEntityDispenser, int par3)
070        {
071            for (int var4 = 0; var4 < par3; ++var4)
072            {
073                WeightedRandomChestContent var5 = (WeightedRandomChestContent)WeightedRandom.getRandomItem(par0Random, par1ArrayOfWeightedRandomChestContent);
074                ItemStack[] stacks = ChestGenHooks.generateStacks(par0Random, var5.theItemId, var5.theMinimumChanceToGenerateItem, var5.theMaximumChanceToGenerateItem);
075    
076                for (ItemStack item : stacks)
077                {
078                    par2TileEntityDispenser.setInventorySlotContents(par0Random.nextInt(par2TileEntityDispenser.getSizeInventory()), item);
079                }
080            }
081        }
082    
083        public static WeightedRandomChestContent[] func_92029_a(WeightedRandomChestContent[] par0ArrayOfWeightedRandomChestContent, WeightedRandomChestContent ... par1ArrayOfWeightedRandomChestContent)
084        {
085            WeightedRandomChestContent[] var2 = new WeightedRandomChestContent[par0ArrayOfWeightedRandomChestContent.length + par1ArrayOfWeightedRandomChestContent.length];
086            int var3 = 0;
087    
088            for (int var4 = 0; var4 < par0ArrayOfWeightedRandomChestContent.length; ++var4)
089            {
090                var2[var3++] = par0ArrayOfWeightedRandomChestContent[var4];
091            }
092    
093            WeightedRandomChestContent[] var8 = par1ArrayOfWeightedRandomChestContent;
094            int var5 = par1ArrayOfWeightedRandomChestContent.length;
095    
096            for (int var6 = 0; var6 < var5; ++var6)
097            {
098                WeightedRandomChestContent var7 = var8[var6];
099                var2[var3++] = var7;
100            }
101    
102            return var2;
103        }
104    }